Vincentz Mods [Modular] 2.7

Well, sorry for the delay with uploading the 1.3 version, but I been kind of busy lately with diving with whalesharks and the purchase of a bar, so time has been scarcely. This means that I only tested the mod until 1800AD (Which in my case was just getting to submarine warfare.)
The next couple of weeks will be quite busy too, so I'll might as well upload 1.3 now, as I dont think I can find the time to do any playing nor modding.

Download Vincentz Mods 1.3 here.
 
attachment.php
 
Well a month has come and gone.

I have a simple question: How do I add your Jungle Camp to RoM 1.0?

I believe I would need to add the Load Module line to the RoM Config file. Then place your Jungle file in the Module folder?

This would be my 1st attempt at Modding RoM/BtS.

JosEPh :noob:
 
Well a month has come and gone.

I have a simple question: How do I add your Jungle Camp to RoM 1.0?

I believe I would need to add the Load Module line to the RoM Config file. Then place your Jungle file in the Module folder?

This would be my 1st attempt at Modding RoM/BtS.

JosEPh :noob:

You would need to basically remake it. Vincentz's modmods are in WoC format, which means all the extra, unnecessary XML lines have been removed. You need to add them, since 1.0 didn't have WoC.
 
You would need to basically remake it. Vincentz's modmods are in WoC format, which means all the extra, unnecessary XML lines have been removed. You need to add them, since 1.0 didn't have WoC.


This applies even to Vincentz' 1st versions as well?
 
This applies even to Vincentz' 1st versions as well?

IDK. I don't have copies of those. It shouldn't be hard to add the missing XML tags. Also, remember to use the standard BTS Schema's, not the ones that are in RoM now.
 
I can only try.

If it crashes......well at least I tried.

Edit: It might be moot now anyway as I seem to have deleted Vincentz earliest versions from my Library. :/
 
I'm assuming you already know this but waiting on official 2.8 release.

So this is just a reminder, just in case:
  • JungleCamps need to be updated to include Clones
  • Industry, the same as above
  • Seaheavest, Zappara incorporated Modern Workboat (the same as yours?) and added Construct Ship, so it need to be updated.

Don't worry, I updated the modmods on my own, but it is just for other less knowledgeable users :D.
 
yeah, I'm fine tuning the mods and those are on the list. I finally got a little time/energy to play a bit of RoM :)
Any other bugs/suggestions?

I will update it after I dl 2.8 (just filled my cell with 100 hours gprs today, so I'm ready when 2.8 is ;))
 
I'm trying to add your Jungle Camp to an Early Version of RoM (1.03). It's not modular.

Any help on how to add it would be greatly appreciated. I can't open the XML files cause when I do I get an Error msg that the files can't be read as XLS. Whatever that means.

Do I need to enable Custom Buildings under Assets\XML to house your files?

What about the terrain files? Should they be placed in the XML\Terrains folder?

What about the Schema files? Where should they go?

ArtDefines in the Art folder?

I really don't know what I'm doing. But I'm willing to try.

JosEPh :)
 
Im very not sure, as I didnt get on the RoM train until 2.5, but I dont think it can be made modular, which means you'd have to copy the infos and place them in the original files. However there might have been changes/added to the tags, so you have to look it over to see if the xml infos are somehow simular to the original schemas. I can try look it over when I dont have hangovers, but I cant promise it will work, as I dont have RoM 1.03
 
One more thing:

What will be your plans if you ever update your modmods that Zappara already incorporated? Will you warn us to remove "outdated" (if they ever get outdated, that is) modmod from their folder and install new updated modmod into Projects/Vincentz?
 
I just noticed this thread about Jungle Camps, if you want them in plain format look at Next Advanced War, i have it included as a regular module.

RoM1.03 doesn't use modules. I need a working Jungle camp and Tannery for RoM1.03, the Non Modular easy to use version. The original RoM "Lite".

RoM1.03 also does not have cart paths or Paved roads. They were introduced much later.

Looks like since RoM1.03 is Non Modular I don't have much chance of getting any of these improvements. You ModModders are all Modular oriented and I can't mod XML. Heck I can't even open any of the XML files. Get an error msg about XSL need updated to XML or vice versa, something like that anyway.

So until I have an epiphany or learn XML quess I'm sol, unless someone takes pity on a 57 yr old RoM'er. :sad:

JosEPh
 
RoM1.03 doesn't use modules. I need a working Jungle camp and Tannery for RoM1.03, the Non Modular easy to use version. The original RoM "Lite".

Modular XML has been in Civ4 since BTS. You just need to turn on modular loading, and create a modules folder in the Rise of Mankind.ini.
RoM1.03 also does not have cart paths or Paved roads. They were introduced much later.

Looks like since RoM1.03 is Non Modular I don't have much chance of getting any of these improvements. You ModModders are all Modular oriented and I can't mod XML. Heck I can't even open any of the XML files. Get an error msg about XSL need updated to XML or vice versa, something like that anyway.

No, BTS has MODULAR loading.

Take a look at strategyonly's modules, or use mine. But modules DO work.
 
I tried it with the files you made me but it didn't work.

I'm grateful for those files, thank you so much. But I still havn't figured out the .ini and config file formats for it to work.
 
This is the RoM1.03 Config file:

Code:
[CONFIG]

; Modular XML Loading
ModularLoading = 0

; Skip Main menu
SkipMainMenu = 0

; Custom Art from user folder is not loaded
NoCustomArt = 0

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0

; No Custom Scenario option in main menu
NoCustomScenario = 0

; No team play allowed
NoTeams = 0

; Always start in the standard era
ForceStandardEra = 0

; Scenario file (Single player)
ForceScenario = 0

; This mod is only for single player games
SinglePlayerOnly = 0

; Allow public maps to be used with this mod
AllowPublicMaps = 1

; Mod Image file
ImageFile = 0

; Name of Mod
Name = Rise of Mankind1.03

; Description of Mod
Description = Generic Mod

But it doesn't have an .ini file in the mod. Is this .ini created the 1st time I play it?

; Modular XML Loading
ModularLoading = 0
I understand that if I change the 0 to a 1 that Modular loading is enabled for this line.

I also understand that if I make a folder named Modules and place it in Assets, that is where I should place the files you made for me.

I guess it's finding the .ini file that is messing me up.

JosEPh
 
This is the RoM1.03 Config file:

Code:
[CONFIG]

; Modular XML Loading
ModularLoading = 0

; Skip Main menu
SkipMainMenu = 0

; Custom Art from user folder is not loaded
NoCustomArt = 0

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 0

; No Custom Scenario option in main menu
NoCustomScenario = 0

; No team play allowed
NoTeams = 0

; Always start in the standard era
ForceStandardEra = 0

; Scenario file (Single player)
ForceScenario = 0

; This mod is only for single player games
SinglePlayerOnly = 0

; Allow public maps to be used with this mod
AllowPublicMaps = 1

; Mod Image file
ImageFile = 0

; Name of Mod
Name = Rise of Mankind1.03

; Description of Mod
Description = Generic Mod
But it doesn't have an .ini file in the mod. Is this .ini created the 1st time I play it?

; Modular XML Loading
ModularLoading = 0
I understand that if I change the 0 to a 1 that Modular loading is enabled for this line.

I also understand that if I make a folder named Modules and place it in Assets, that is where I should place the files you made for me.

I guess it's finding the .ini file that is messing me up.

JosEPh

Sorry yes, it's the config file you need to edit. Turn on Modular loading, create a modules folder, and try the modules I gave you.
 
I'll give it whirl this evening then.

Thanks. :)

JosEPh
 
Back
Top Bottom