Not exactly an eventful set of turns. No huts, no barbs and no contact with the AI. The highlight was our discovery of monarchy. The AI built two wonders.
1800 BC (0): Nothing to note, nothing to be gained be increasing luxuries. Must aim to discover and switch to monarchy ASAP.
1550 BC (5): The southern edge of our continent has probably been located.
1450 BC (7): The English start building the Colossus. Guess we can forget about that one. Southern edge discovery confirmed without doubt.
1400 BC (8): The Egyptians have nearly completed the pyramids. They (the pyramids) suck anyway, at least at this early stage.
1350 BC (9): The Egyptians build the pyramids and the Chinese and the Romans switch to HG. At least some good news: We discover monarchy.
The Romans already have a size 8 city.
1300 BC (10): The Chinese abandon their HG project. Revolution.
1250 BC (11): Chinese again start the HG. We become a monarchy.
1150 BC (13): The Romans have nearly completed the HG.
1100 BC (14): Veii (Roman) builds HG, Chinese switch to GW.
1050 BC (15): Zulus start Colossus.
It is now absolutely clear that this game is going to be in a completely different category compared to the last D+3 game as far as difficulty is concerned. The AI has already built the HG and pyramids and is building the Colossus. We can probably forget about an SSC and it seems the wonder we have to focus on is Mike. The question is if we should start building a wonder while we can and later switch to Mike. We have the tech to build the Oracle but soon we may not have a tech to build any wonder at all and that situation could last for a long time. I don't think there's any chance of beating the AI to philosophy. Our biggest cities are of size 2 but the world's top 5 cities are size 7-8 cities.
Getting at least one trireme might be a good idea, in theory it would delay monotheism (we haven't discovered mapmaking) but might actually speed it up if we meet an AI civ.
And here is an overview of our 'glorious' empire: