The Uneventful Reign of King Tim the Infirm I was going to write up a story last night, but watched the Oscars instead. I really dont have a good angle for the story anyway, so heres just the dirty details. Mostly focused on growing the cities and pushing out settlers. I had already played a number of turns before I saw the post about using 40% luxuries, but at least at that point, they would have increased production in a couple cities, but would have made research slower so I stayed away from that approach. With the extra production/food/gold, it might be worth it, but I had gone far enough on this approach I just kept going. What we really need is Republic so we can get enough trade for luxuries to pay off, but that is still a ways off. 675 (Turn 0) -- small empire, not growing. -- focus on settler production to expand productivity -- science 105b/tech working on bronze. Options for goals are Trade or Monotheism. Think we'll go for trade first in hope of marco's and ability to build camels Minor tweaks: -- Fayette - work whale to finish settler this turn, warrior activated, sent towards GV -- GV - work wheat for faster food, buy 2 shields (to 30s) -- Random - Put worker on fur to fill food box this turn and get more beakers this turn. warrior activated, sent towards GV -- St. Emilion - put worker on grass to grow to size 2 -- bourgogne- Put worker on Ox for food. clear orders of warrior to explore remainder of the "Wine and Cheese" coast -- Cheese - work fish for food. <Hit enter > 650 (Turn 1) -- Mongols start oracle -- Fayette Settlers - worker moved to fish for food -- Random settled food box full, elvis hired -- Disorder in all cities but GV, as expected -- Whale spotted just outside bourgogne - good spot for next city -- GV work forest to get to 35s 625 (Turn 2) -- rush 5s in Random (to 10) -- Hut spotted in polar north- wait to pop next turn -- work 2 forests (5s) to complete GV Settlers 600 (Turn 3) -- GV builds settlers - no disorder -- Hut - Bronze working 575 (Turn 4) -- Research -> Currency -- Disorder in GV - arrgh!!! 3rd martial law unit won't work on 2 citizens!!! Elvis required at size 2 despite temple and garrison -- Send Random warrior back home since he's useless -- buy 4s in Random 550 (Turn 5) -- Order restored in GV 525 (turn 6) -- Egypt starts GL -- Fayette FBF, hire elvis -- Currency -> Polytheism (Lit,Map,Mas,Pot,WC) to get closer to mono -- Fayette connected to other main cities by road 500 (Turn 7) -- Cheese Valley, Bourgogne FBF Full, elvi hired -- Order in Fayette - must continue to work fish to avoid starvation 475 (turn 8) -- order in Cheese, Bourgogne -- buy 1s in Cheese, 4s in GV 450 (Turn 9) -- Settlers in Random (Disorder) work fur (1 or 2 more turns to grow than fish, but get 1 more beaker each turn) -- GV out of food, work wheat again -- Check out 40% luxuries, but not an improvement 425 (Turn 10) -- St. Emilion FBF, hire elvis 400 (Turn 11) -- Order in St Emilion -- rush 3s in GV 375 (Turn 12) -- city of Peugeot founded -- Fayette can work whale now -- buy 2s in Cheese valley 350 (Turn 13) -- buy 1s in fayette -- work 2 forests to complete GV Settlers 325 (Turn 14) -- GV builds settlers-city stays calm at size 1 300 (Turn 15) -- English start Marco Polo's Embassy Notes and Other Ponderables -- The easternmost GV settler was heading to the grassland square due south of its current position to found the next city - not a great spot, but it fills in the land and gets at least some more growth. The Random settler was heading generally south, but I had no location picked out yet. He could go along the western shore, or down toward the line of specials along the south coast. The second GV settler (Near St. Emilion) was to also head down to settle in the south/west. -- I couldn't research Trade the last time around for techs, so I went for Polytheism to get closer to mono. I am wondering if Maps might have been better. I was hoping we might sneak in Marco Polo and get maps from someone else, but with the English starting MPE, we could lose out. Even so, I think trade should be the next tech choice. If our main cities can all get their production box close to 40s when trade is done, we might be able to crank out 4 quick camels and sneak in MPE. Polythism should be done in 2-3 turns. With a few more cities built soon, Trade should be done 8-9 turns later -- Temples are of very limited value. Even in the capital, I couldn't get a size 2 city content. The only thing it gives us there is that the city can be content at size 1. In general the temples don't seem to be worth the cost at this time. -- I probably could have another city built by now if I hadn't built so much road, but I wanted to make it possible to get settlers out toward new colonies faster. -- I didn't see a single foreign unit. Also very little information about wonders. All-in-all a very quiet set of turns. I am hoping any foreign contact will result in peace or preferably an alliance. Our big risk is, of course, the Barbarians. Our best unit - an elephant - is wandering around the polar region. The horseman is making his way back to the main cities to at least provide some offensive presence, but we have basically no defenses, and no cash reserves. Sorry had to make some tradoffs -- Random Settled will fill its food box in 2 turns- don't forget the elvis. Peugeot is 5 turns away.