A Report on Modern Technology, Part 1
As time has progressed, so has technology. Quantum computers have long since replaced binary systems as our main form of technology, though the transition has created a digital dark age, resulting in the loss of many historically and often scientifically important records. DNA computers also exist, though the training required to use them and public opposition to many forms of biotechnology has restricted them to use in more technical settings, and they have not advanced as much as their mechanical counterparts. With the rise in computing has also come a rise in automation as many of the industrial and service positions on Earth have been cut, leaving vast portions of the population unemployed and in poverty. The unemployment issue is less noticeable on Mars, given that the colonies are often smaller and are largely populated by vital or wealthy individuals, though some of the older cities have found this issue arising within the younger generations.
Though humanity has adjusted surprisingly well to a post-fossil fuel world, both the previous era and continued pollutants have left their toll ecologically. With the extinction of many pollinator species, terrestrial agriculture has taken a major toll, and many historically important crops have either gone extinct or been reduced dramatically. In the wake of this disaster, aquaculture has become a major industry, with the growth of marine plants and animals supporting the bulk of the worlds population, though concerns remain about how these policies affect the already-damaged oceans, and inland populations often suffer from greater food shortages. Water pollution and scarcity, too, has affected humanity, and the vast majority of the populations of both planets are left at risk of devastating water shortages from pollution, droughts, or malfunctions in processing stations.
Travel within the Solar System is largely based upon improvements in existing technology, rather than the development of completely novel ideas. Shuttles between Earth and Mars can take between 1 and 3 months, depending upon exact propulsion and route, and transition between interplanetary space and the Martian surface is done via smaller settlements on Phobos and Deimos to save fuel and ease travel. On the surface of the Martian worlds, colonies typically consist of vast networks of interconnected buildings with series of failsafe airlocks and water and air recycling, as well as gardens, located inside. Some larger domed cities, where one can walk outside without a suit, do exist, though these are rarer and older, given safety concerns on two separate occasions, a domed colonys roof was breached by a meteorite, events which eventually led to the end of such designs. Given the difficulties of managing animals both in transit and on the planet, very few exist on Mars, and the typical Martian diet is very rare in meats, often considered a delicacy now by the local inhabitants.
The military has yielded many improvements with potential civilian applications, as well. Drones are already well within the private sector, and now make up the bulk of air forces and reconnaissance around the globe. Improvements in metamaterial research have improved stealth technology dramatically, with many such vehicles now being coated in the light-bending technologies. Traditional ballistic weapons remain the norm, though some teams of soldiers often operate with mechanical exoskeletons designed to support major weight and operate for extended periods of time without fatigue; the bulk and slower speeds of these units, however, mean that we dont see mech battles, so much as these suits operating as support units, clearing rubble or allowing manned operations over vast distances; something that has been adapted by many particularly wealthy civilian groups where possible. A variety of robotic technologies perhaps most famously those inspired by snakes or species of (often now-extinct) insects have also entered the area, being used to access areas deemed too difficult or dangerous for humans to enter. Off-road vehicles have also adapted, with hovercraft and similar technologies becoming prominent in level terrains, and many (admittedly slow, but sturdy) legged robots taking over some of the more difficult ones, though many regions are still too difficult for any machines to traverse.
Biotech research has advanced, though unfortunately, much slower than many would have desired. Public outcry often fueled by political feuds or ignorance of the technologies in question has stagnated much research, and although the agricultural crisis and demands of medicine have forced through advancements in GMOs and some medicine, many of the fields with true potential have found themselves in a struggle for funding. Coupled with the changing climate, this has led to such problems as formerly-tropical diseases making inroads into regions such as Europe, North America, and Australia, with the failure to develop a Malaria vaccine, and subsequent loss of support for finding one, alternately hailed as an example of the failures of biotechnology or the cost of its abandonment, depending upon your stance. Though a great deal of progress has been made privately stem cell technologies, genetic engineering, breakthroughs in disease research and biological batteries the sheer public and political opposition has left these incredibly powerful technologies largely ignored in their infancy, leaving a substantial cost barrier to effective implementation.
Alright, so things under technology that haven't been addressed:
-You guys should probably propose some more stuff about energy, since we've now got a post-fossil fuel world established.
-I didn't comment on interstellar flight, because I realize that some of you want FTL, and some of you don't, but nobody commented on either.
-If you guys aren't terribly pleased with the state of biotech, some of it might be flexible - I tried to leave it as an open door for progress, given that there was both opposition and support, as well as practical necessities for some advancement.
-Commenting at least somewhat on space research, in particular that of exoplanets, might be a good idea.
-Anything else you guys want to see, please go ahead and comment now.
Going to do a part two after some of that stuff has been addressed/people don't care enough to do so, and then I'll open the floor for ideological/social movements, as well as starting to get into who's expedition this is, and why - but finishing technology first, because this is actually an important part that affects a good deal of the mechanics and structure of the game (not that any section doesn't, but especially this one), on top of being relevant to later stuff.