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Vox Populi Wonders Expanded

Discussion in 'Mods Repository' started by Infixo, Dec 7, 2017.

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Would you like to play with more Wonders in Vox Populi?

  1. Yes, but make all Wonders more unique and not easily obtainable

    73 vote(s)
    69.5%
  2. Yes, catch them all, the more the better

    22 vote(s)
    21.0%
  3. No, Vox Populi has enough Wonders already

    10 vote(s)
    9.5%
  1. Mad Madigan

    Mad Madigan Prince

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    These new changes look great, Infixo! Can't wait to try this once the next VP patch hits! (Need to finish my current games before I can update my mods)
     
    Infixo likes this.
  2. Ziad

    Ziad Emperor

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    Awesome changes.

    One complaint though. Trying to make use of Karnak's free Monument comes at a really high opportunity cost. Not sure if it's ever worth delaying that much culture, especially when the wonder is meant for Deserty Flood Plains which have inherently low Production, meaning the wonder will take time and you want policies ASAP.

    A shrine would be more sensible. What was wrong with Temple though? The resource bonuses? Otherwise it's not all that remarkable of a building, at least not til religion pressure wars begin or you build the GT.
     
  3. TadhgEomonn

    TadhgEomonn Chieftain

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    Using Wonders Expanded (v 2) with VP (2-7-2). I've built five (5) wonders: Great Lighthouse, Stonehenge, Pyramids, Hanging Gardens, and Petra. But the tooltip for Songhai (You) includes Palace of the Soviets and reports that I have 10 wonders.

    See screenshot (if I can get the jpg-file to upload).

    20180208163750_1.jpg
     
  4. Infixo

    Infixo Deity

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  5. Snipergw

    Snipergw Chieftain

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    @TadhgEomonn Unrelated to the issue at hand, just curious about some of the mods on that picture. What is the "Shipping Great People Luxuries", and what do those 81 shurikens represent?

    Anyway, I thought the Rebalanced Colors mod had some issues with VP, maybe some problems comes from that?
     
  6. TadhgEomonn

    TadhgEomonn Chieftain

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    @Snipergw In answer to your question: Shipping, Great People, and Luxuries are the manifestation of WHowards' Summary Mods (which include the following)
    UI - Summary Antiquities (v 2)
    UI - Summary Barbarians (v 9)
    UI - Summary City States (v 12)
    UI - Summary Luxuries (v 13)
    UI - Summary Shipping (v 11)
    UI - Summary Specialists (v 11)​
    As their names imply, you may hover over them in the title bar for summaries of the indicated focus. Summary Luxuries, for example, provides a list of most of the luxury items that are tradable (but not all VP's newer luxury items, unfortunately not adapted for VP's additional luxuries) and an inventory of what you have, highlighting the ones that are in abundance and may be traded with other civs.

    With respect to the Shuriken icons: I'm not completely sure from which mod they come from, but they seem to be a barometer of your civilization's morality (at the start of the game you have a neutral reading of 50 Shurikens, and your inventory augments as a consequence of events and decisions, increasing with morally good choices and decreasing with morally bad choices). Perhaps someone more knowledgeable may elaborate on the mechanics of the system and identify from where they originate.

    Edit: @Snipergw Running RCI as a simple mod by putting the "Redesigned Colors and Icons..." Folder from RCI_V2-Beta/Mod/ in the MOD folder of my game. On your suggestion, I turned it off, alas to no effect.
     
    Last edited: Feb 9, 2018
  7. hokath

    hokath King

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    Great stuff! Looking forward to seeing v2 in game.
     
  8. TadhgEomonn

    TadhgEomonn Chieftain

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    @Infixo Please remind me, which logs you would need?
     
  9. Infixo

    Infixo Deity

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  10. TadhgEomonn

    TadhgEomonn Chieftain

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    Logs.
     

    Attached Files:

    • Logs.7z
      File size:
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  11. Infixo

    Infixo Deity

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    @TadhgEomonn This seems to be a combination of DLL specifics and bad database data, probably from incorrectly loaded mods or conflicted mods. Basically 2 things:
    1. Game calculates WorldWonders using condition MaxPlayerInstances<>-1, and that gives 10, but EUI counts them one by one, using condition MaxPlayerInstances>0, giving 5. Basically EUI does it better. This theory could be checked by looking into DB cache (Civ5DebugDatabase.db).
    2. player:CountNumBuildings clearly returns 1 for PalaceOfTheSoviets. Idk why. Noone has ever reported this. Did you check if you actually have this wonder in the city? I assume not, so it could mean some problems with dummy buildings (they do not apperar in city view) or some other mod accidentaly changed something in DB. Again, cannot say more.
     
  12. TadhgEomonn

    TadhgEomonn Chieftain

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    @Infixo I did check the Wonders and found 5, as I originally reported, plus the capital palace. Palace of the Soviets is not among them.

    I will upload Civ5DebugDatabase.db if that will be of use to you. Do I need to change any settings in Config.ini? I only have LoggingEnabled=1 at present.
     
  13. Infixo

    Infixo Deity

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  14. TadhgEomonn

    TadhgEomonn Chieftain

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    Okay. Civ5DebugDatabase.
     

    Attached Files:

  15. Barak

    Barak Emperor

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    Just found this mod (looks great!) and I have a question. I am running an older version of VP (12-15) does this mod require VP 2-7? In my first try the new wonders are visible in the tech tree, but i can't seem to build Nazca Lines despite having plains next to my capital and hills within the city's build range.

    Thoughts?
     
  16. Infixo

    Infixo Deity

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  17. Barak

    Barak Emperor

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    Oh, they are supposed to be adjacent. That could explain it. I assumed it just had to be in the city's workable area.
     
  18. Infixo

    Infixo Deity

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    It uses a specific condition for terrain „nearby”. But ones you build it, the bonus affects workable area I think.
     
  19. Y.O.

    Y.O. Warlord

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    I have a city built right next to a lake, but I can't seem to build The Golden Pavilion. Other than that, I love the mod!
     
  20. Infixo

    Infixo Deity

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