SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
Why is there one tech that gives all of these things?
1) Slavery
2) Chopping
3) Axes
I mean, everyone knows the tech is a no-brainer, but wouldn't it still be plenty good if it just gave two of those benefits? If you had to pick three things to be able to do in the early game, you'd pick those three, wouldn't you? Why are they all enabled by the same tech!?
I feel like all the other early techs (other than mining, obviously) are much more balanced strategically, and not always necessary. Bronze Working stands out like a sore thumb. This is after they have semi-nerfed ALL THREE of those features since the original CIV release (chariots beat axes, chops give fewer hammers, and slavery has medium upkeep). It's not even a dead-end tech. It's a necessary prerequisite for a large swath of the tech tree.
Does anyone think this is worth changing? If so, how would you do it? Alternately, why do you think this is good for the game?
1) Slavery
2) Chopping
3) Axes
I mean, everyone knows the tech is a no-brainer, but wouldn't it still be plenty good if it just gave two of those benefits? If you had to pick three things to be able to do in the early game, you'd pick those three, wouldn't you? Why are they all enabled by the same tech!?
I feel like all the other early techs (other than mining, obviously) are much more balanced strategically, and not always necessary. Bronze Working stands out like a sore thumb. This is after they have semi-nerfed ALL THREE of those features since the original CIV release (chariots beat axes, chops give fewer hammers, and slavery has medium upkeep). It's not even a dead-end tech. It's a necessary prerequisite for a large swath of the tech tree.
Does anyone think this is worth changing? If so, how would you do it? Alternately, why do you think this is good for the game?