National Geographic (nerd alert) recently had a show on which indicated that the Pyramids were -not- built by slaves. I am certainly not an expert in the field, but you may also wish to read http://www.harvardmagazine.com/on-line/070391.html
Thank you. That's interesting. Another "common sense" prejudice removed. OK, so much for my "the slaves" theory.Just FWIW...
National Geographic (nerd alert) recently had a show on which indicated that the Pyramids were -not- built by slaves. I am certainly not an expert in the field, but you may also wish to read http://www.harvardmagazine.com/on-line/070391.html
Sure. But for the mids, they were used "big style". That's why imho this could be a justification for moving it to masonry. So BW makes sense, too. As much as masonry would.
'Nuff said.
If you push those techs up the tree too far, you will end up having people just do more re-rolls on the terrain generation. People would be restricted from mining a hill early, etc. other wise. So you'd just cause a lot of more hassles. If people can't mine, and have no early mans of production, and can't even chop for christ-sakes, what is it they are expected to do when the game is immortal/diety? lol
You'd also be making initial starts more luck-based than fun-based.
I think he was pointing out that hills are often forested. If you can't chop early, you can't mine those hills. I think that's a valid concern with eliminating early chopping.If you bothered to read my post properly you woul have noticed I never even said anything about not being able to build mines, and sorry to pop your over inflated bubble Obselete but Bronze Working and Mining are different techs.
I think he was pointing out that hills are often forested. If you can't chop early, you can't mine those hills. I think that's a valid concern with eliminating early chopping.
Actually, a forest adds +1, and a mine adds +2. So there is a difference.A forested hill and a mined hill have the same yield unless the mine has a metal ... I'm not seeing the problem
Indeed. There have been discussions on the forums earlier about this (try looking for threads with slavery in the title). The egyptian system of procuring workers for the pyramids was more like the european feudal system than like slavery (in the sense the word was used in e.g. Rome or Greece).
BTW. You are surfing a forum devoted to the Civilization game, and you feel obliged to issue a nerd alert when referring to National Geographic??
Best suggestion so far....
Slavery could be a worthwhile stand-alone tech (like Fascism, Communism, etc.), say with BW and/or Masonry as prerequisites.
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