War To End All Wars Again: A Team-Based IOT

Sonereal

♫We got the guillotine♫
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Spoiler :


Spoiler World Map :
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Spoiler European Map :
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There are three factions in the game.

The United Democracies (in blue) stand for freedom, free markets, capitalism, and the American Way.

The International (in red) fights for the worker, solidarity, socialism, and communism.

The Central Axis (in gray) stands for ultranationalism, fascism, and futurism.

Once you decided which faction you’ll probably want to join, fill out the following.

Character Name:
Rank: Major General (may change once game starts)
Faction:
Army Start: Pick a territory controlled by your faction to start in.
Army Name and Letter: What is the name of your main army? Also, assign a letter to your army.
Vote for Leader: Vote for a commander to take command of your faction.

Players are either Leaders or Commanders. The only difference is that the Leader is responsible for spending and building as well as commanding his or her army.



The Leader

Spoiler :
The Leader, once selected for each faction, will be responsible for allocating Social and Resource Points.

The Leader has 250 Social Points to assign to the following.

Literacy: Increased literacy decreases demand for Metals, Energy, Rare Materials, Crude Oil, and Industrial Production in your country, but increased demand for Food and Consumer Goods.

Bureaucracy: Increases revenue and decreases demand for Metals, Energy, Rare Materials, Crude Oil, and Industrial Production.

Healthcare: Increases population growth and decreases Food demand.

Urban Population: Increases percentage of population living in cities. Decreases demand for Metals, Energy, Rare Materials, Crude Oil, and Industrial Production. Increases demand for Consumer Goods, Fuel, and Food (if combined with high literacy). Conscription is more effective at recruiting urban pops than rural pops.

The Leader also allocates 10,000 Resource Points to the following.

Food (or Organics): Feeds Pops.
Metals, Energy, Rare Materials (three separate categories): Required for Industrial Production.
Crude Oil: Required for refining into Fuel
Industrial Production: Intermediate resource used to create units and power advance factories.
Consumer Goods, Fuel, Supply (three separate categories): Takes IP (and Crude Oil for Fuel) to produce advance resources. Consumer Goods are required by the population, Fuel for urban populations and mechanized units. Supply for units.



What Does the Leader Do?

Spoiler :
The Leader buys Units and builds Improvements using money in the Treasury. The Leader assigns units to Commanders for them to use in their armies.

The cost of Units and Improvements depends on the cost of Industrial Production points. Industrial Production points is based on supply and demand, which is affected by units and improvements being built, blockades, and being at war.

The Faction Leader can declare war and make peace, set the conscription rate (1% should be good enough though), and mobilization rate. Mobilization determines effectiveness of troops in the field, but increases supply and fuel demand.

Demilitarized: Lowest demand
Reserves: Highest Peacetime Level
Semi-Mobilized: Transitional
Mobilized: Full Strength.

All countries start at Reserved, and at Peace. A country can go up or down a level per turn. A country cannot go above Reserved unless at war.



What Do Commanders Do?

Spoiler :
Commanders command armies on the map and can move four provinces a turn. A Commander can only move onto sea provinces if they have enough transports to carry their army.

As Commanders fight, they rank up, which allow them to create sub-armies that can be commanded separately from their main army.

If a Commander suffers a massive defeat in battle, s/he could be captured by the army that defeated her/him and downranked.

Major General: Commands only one army, their army
Lieutenant General: Commands his or her own army plus one sub-army.
General: Two sub-armies
General of the Army: Three sub-armies
Field Marshal: Four sub-armies



Occupation and War Effects on Prices

Spoiler :
Territory taken in war does not immediately change hands until a peace treaty is signed. When territory is occupied, it produces only a faction of the revenue it would otherwise produce.

When factions go to war, their demand for resources go up based on who they’re going to war with. If UD controls 60% of the global food market, and International 40%, International’s demand for food will increase 40% and UD by 60% if they go to war with one another.



Commander Rebellion

Spoiler :
Faction Leaders, after the first election, rule until they resign.

If a Commander wants to take over a faction by force, or just wants to rebel, then they must declare rebellion in the thread so other faction members may join if they wish. The Rebel faction, when it takes territory, is merely occupying the territory, and therefore the rebel faction has a smaller economic base when the rebellion starts (unless a lot of commanders rebel).

Rebellion continues until one side surrenders or is completely defeated by capturing all enemy generals.

Commanders can also defect to a different faction, but they will suffer a 75% Combat Bonus that decreases 25% each additional turn afterwards.



Combat and Zone of Control

Spoiler :
Combat occurs when hostile armies enter the same province. Armies are made up of units called brigades. Some units are better at attacking, others defending. Some have a high movement speed, which is only used to determine a combat bonus. Some are support units that boost strength overall.

To win a battle, you need the right combination of units and a little bit of luck.

Defenders get a 50% Bonus is defending Core Territory (territory owned at the beginning of the game that still legally belongs to the defender), 25% Bonus defending Secondary Territory (territory gained in peace treaties), and no bonus defending occupied territory. Defenders get an additional 50% Bonus if defending against an amphibious landing.

Armies have a one-province zone-of-control. If you’re in a territory adjacent to a hostile army and want to move to another territory that is adjacent to the same hostile army, it costs 2 Moves.

An amphibious landing uses up all remaining moves for that army that turn and the province gets a -25% Beachhead penalty next turn.

If an army is cut off from the faction leader's army, it suffers a -50% Supply Penalty.


Units

Spoiler :


Infantry
1 Attack/2 Defense/1 Movement/1 Base Supply Maintenance/0 Base Fuel Maintenance

Mechanized Infantry
1/2/2/1/1

Artillery
2/2/1/2/0
Support Bonus in Land Battles.

Tank
3/3/2/2/2

Fighter
3/4/4/2/1
Lowers Support Bonus of Enemy Tactical Bombers and Bombers

Tactical Bomber
X/X/X/3/2
Increases Support Bonus in Naval and Land Battles.

Bomber
X/X/X/4/3
Increases Support Bonus in Land Battles.
Can bomb enemy provinces.

Submarine
2/1/2 (all naval units have the same movement speed)/2/4
Increases Support Bonus in Naval Battles

Transport
X/X/X/1/2
Can carry two Infantry units, or one non-infantry unit.

Destroyer
2/2/3/5
Decreases Support Bonus of Enemy Submarines

Cruiser
3/3/5/7
Provides Support Bonus in Coastal Land Battles

Aircraft Carrier
X/X/10/10
Increases Support Bonus of Tactical Bombers in Naval Battles.

Battleship
4/4/10/15
Provides Support Bonus in Coastal Land Battles
Can Shore Bombard Coastal Provinces

Atomic Bomb
X/X/X/X/X
Must be delivered by bomber. Extremely deadly.



Note on Leader Orders

Spoiler :
Don’t bother trying to get exact numbers when buying things, because the prices change *as I’m typing in orders*. Income represents the amount of money you will receive next turn minus maintenance costs and cost of buying new units and improvements. If this number is negative, no big deal.

However, if the amount of money in the treasury is negative, you cannot buy new units or improvements until the treasury balance is at zero or positive again.

Really, don’t even put orders that say “spend $400 on Infantry”. Just say “build two infantry” or something to that effect. The only time it is useful to give me exact numerical values is when transferring funds to other factions.



Prisoner and Sub-Army Rules

Spoiler :
Prisoners are captured by the army that defeated them.

Prisoners can only be transferred between armies in the same province.

Prisoners cannot be executed, and have a 20% chance per turn chance of escaping.

When a Prisoner is freed, the Prisoner is sent to the province of the nearest allied army.

Sub-Armies are armies under a Commander’s control that isn’t the Commander’s main army.
 
Commander List
(Ordered by Faction then Rank)


Spoiler International :
Premier Major-General Czerwony Szpieg
Faction: International
Army: Free Polish Army (P)



Major-General Zoya Ilyasovich
Faction: International
Army: Red Army (R)



Major-General Joseph McNaire
Faction: International
Army: The International Corps (I)



Major-General Şêrefxan Xanî
Faction: International
Army: Peyveke Kurdî Pêşmerge [K]



Major-General Marie-Charlotte Sophia Mussorgsky
Faction: International
Army: The Free Peoples of Europe Volunteer Brigade (V)



Spoiler CENTRAL AXIS :
Fuhrer Major-General Siegfried von Einzbern
Faction: Central Axis
Army: Ahrimankorps (E)



Major-General Elsa Rommel
Faction: Central Axis
Army: Afrikakorps (A)



Major-General Sigismund von Kotroman
Faction: Central Axis
Army: Handschar Korps (H)



Major-General Johannes Fleming
Faction: Central Axis
Army: Bayerischer Angriffs- und Überfallskommando 2 (U)



Spoiler United Democracies :
President Lieutenant-General Amund Gustav Fleischer Yngling
Faction: United Democracies
Army: Sverd Av Lyset Army (Y)



Major-General Armando Henriques
Faction: United Democracies
Army: Commando Militar do Sudeste (B)



Major-General George S Patton IV
Faction: United Democracies
Army: United States 1st Armored Corps (S)



Major-General Ceaser Dagger
Faction: United Democracies
Army: Papa Dagger's Mountain Bears (Z)
 
Character Name: Czerwony Szpieg
Rank: Major General (may change once game starts)
Faction: Internationale
Army Start: Muscovy
Army Name and Letter: Free Polish Army (P)
Vote for Leader: Myself
 
Character Name: Zoya Ilyasovich
Rank: Major General
Faction: Internationale
Army Start: Istanbul
Army Name and Letter: Red Army (R)
Vote for Leader: Czerwony Szpieg
 
This seems like a simple, fun, and novel IOT. My interest has been captured :D

Character Name: Elsa Rommel
Rank: Major General (may change once game starts)
Faction: Central Axis
Army Start: Libya
Army Name and Letter: Afrikakorps (A)
Vote for Leader: Siegfried von Einzbern
 
Character Name: Siegfried von Einzbern
Rank: Major General
Faction: Central Axis
Army Start: Swabia
Army Name and Letter: Ahrimankorps (E)
Vote for Leader: I vote for myself.
 
Character Name: Sigismund von Kotroman
Rank: Major General
Faction: Central Axis
Army Start: Bulgaria
Army Name and Letter: Handschar Korps (H)
Vote for Leader: Currently withheld.

125px-13rd_SS_Division_Logo.svg.png
 
Character Name: Amund Gustav Fleischer Yngling
Rank: Major General
Faction: United Democracies
Army Start: Southern England
Army name and Letter: Sverd Av Lyset Army (Y)
Vote: Myself.
 
Premier Czerwony Szpieg, Fuhrer Siegfried von Einzbern, and President Amund Gustav Fleischer Yngling are now leaders of their respective factions. The leaders should fill out the following for their factions.

Spoiler :
The Leader, once selected for each faction, will be responsible for allocating Social and Resource Points.

The Leader has 250 Social Points to assign to the following.

Literacy: Increased literacy decreases demand for Metals, Energy, Rare Materials, Crude Oil, and Industrial Production in your country, but increased demand for Food and Consumer Goods.

Bureaucracy: Increases revenue and decreases demand for Metals, Energy, Rare Materials, Crude Oil, and Industrial Production.

Infrastructure: Increased infrastructure decreases demand for Metals, Energy, Rare Materials, Crude Oil, Industrial Production, and Fuel.

Healthcare: Increases population growth and decreases Food demand.

Urban Population: Increases percentage of population living in cities. Decreases demand for Metals, Energy, Rare Materials, Crude Oil, and Industrial Production. Increases demand for Consumer Goods, Fuel, and Food (if combined with high literacy). Conscription is more effective at recruiting urban pops than rural pops.

The Leader also allocates 10,000 Resource Points to the following.

Food (or Organics): Feeds Pops.
Metals, Energy, Rare Materials (three separate categories): Required for Industrial Production.
Crude Oil: Required for refining into Fuel
Industrial Production: Intermediate resource used to create units and power advance factories.
Consumer Goods, Fuel, Supply (three separate categories): Takes IP (and Crude Oil for Fuel) to produce advance resources. Consumer Goods are required by the population, Fuel for urban populations and mechanized units. Supply for units.



Secondly, each leader has 20 free units (non-atomic) to assign as they see fit to their Commanders and themselves.

Note: Arrow's hasn't officially signed up and nobody has a rank higher than Major General currently. Sub-armies, for those who do end up getting promoted, are split off from your main army.
 
Interesting will join later. Going to bed now, Subbed :D
 
Just noticed I was missing this from the "put 250 points into" section.

Infrastructure: Increased infrastructure decreases demand for Metals, Energy, Rare Materials, Crude Oil, Industrial Production, and Fuel.

(Which is why there are 250 points)
 
Can we still join?

Character Name: Armando Henriques
Rank: Major General
Faction: United Democracies
Army Start: São Paulo
Army Name and Letter: Commando Militar do Sudeste (B)
Vote for Leader: Amund
 
Character Name: Johannes Fleming
Rank: Major General
Faction: Central Axis
Army Start: Bavaria
Army Name and Letter: Bayerischer Angriffs- und Überfallskommando 2 (Ü*)
Vote: wait we need to vote? Siegfried
* when in doubt just copy from signup
 
Character Name: George S Patton IV
Rank: Major General (may change once game starts)
Faction: United Democracies
Army Start: Lower Egypt
Army Name and Letter: United States 1st Armored Corps (S)
Vote for Leader: Amund
 
Sorry for late sign up. Hope I dont mess things up too much.

Character Name: Joseph McNaire
Rank: Major General
Faction: Internationale
Army Start: Sinkiang
Army Name and Letter: The International Corps (I)
Vote for Leader: Czerwony Szpieg
 
Character Name: Şêrefxan Xanî
Rank: Major General
Faction: Internationale
Army Start: Ararat
Army Name and Letter: Peyveke Kurdî Pêşmerge [K]
Vote for Leader: Czerwony Szpieg
 
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