the city revolt mission is usually expensive and it will be basically full cost for us with no discount stacked (the maximum is 50% after 5 turns so we would have to have there spies already).
Yes, it is indeed quite expensive mission and yes, we will have no discount, but this expensive (and insecure, as will will have only a single spy there) mission can be the difference between us killing this newborn GP and letting him go. This will have many many layers of affect on RB and on the whole tissue of the ISDG universe. RB can be compromised as not keeping their word if they promised this GP to Uciv, or they cant make their GA as they planned to get the money to give back to Uciv, thus stopping Uciv from giving them money for Cavalries, will drag RB's spirit down, etc, etc, etc... So it is more of a strategical move, rather than a tactical one.
I only hope that it works and RB dont have a way to speed up their freaking GP birth date, because we cant do anything about it before t176.
While I find the idea attractive, we should be clear that it will cost us a lot of commerce, even if we decide to turn espy slider for 1 turn full on RB (and I am afraid it will be needed) it will cost us (delaying grenadiers etc)
Yes, it will cost us. 1 turn later Grens, talking and asking (like begging) for more money our allies, there is the chance that we spend all this commerce and our lone spy just simply fail, so those coins were spent in vain, etc, etc. But we must make sure we give our brave knights the best possible chance to do their valorous deed
I stopped using espy revolt missions in SP for long time because of this... it usually is better to throw there couple more units then trying to use the spies...
When time is not of big matter, yeah, right, why not. But here it is a matter of a single turn to win gracefully or fail miserably. The city of Eastern Traders itself will not be a bad addition to our empire, but killing RB's GP will be just awesome and hilarious and will have huge impact on the course of the game.
Dunno seems to me like hasty decision making... this should be planned for like T167 not like 3 turns before declaring war since it is a bit complicated matter.
It is indeed emergency reaction. But we were told the RB GP will be born there in t178 and now it changes to t176. If it was in t178, we had the comfort of bringing canons, pinch muskets and all the force we need to take it with brute force, but alas, we are forced to hurry now.
Another matter is how the game handles city in revolt IBT, I am really not sure about the mechanics in SP and totally blind on the matter in MP/pitboss...
I liked the unhapiness hit more on this matter since it will basically lock out large number of citizens to build GPP... I like it maybe even more then city revolt which I consider risky without testing the behavior of IBT and when the city actually comes out of revolt in MP/pitboss
I think there must simply not be generated GP points if the city is in revolt, just as if the hammers are not adde, the food is not added, etc, but we wont even need to know this all for sure, because t176 is the first possible turn when we have stationary spy in Eastern Traders. So our only real chance is to kill off the newborn GP in t176.