Update 4: M42.010-M42.012
The Laughter of Dark Gods
The brutal civil war between loyal followers of the Imperium and the followers of the Dark Gods has continued into another three brutal years. The chaos of the initial uprisings and invasions have settled into clearly defined battle lines.
In the Diodachi sub-sector, several worlds have been liberated by the combined might of the Imperium. With most Imperial forces heading here, the forces of chaos have been overwhelmed. However, while significant progress has been made, the victories are becoming more and more difficult. The arrival of marines from the Ultramarines and the Heirs of Guilliman have made contributions to these victories, but the largest contribution by far has been from The Legion, who have sent half of their entire chapter to Diodachi.
Habaeian High Marshall Klafki has arrived in Diodachi. Along with Habaeian PDF and newly raised Guard regiments, Imperial Guardsmen from Cadia and Arakya have accompanied the High Marshall to relieve Sulla’s Valhallans.
The main theatre of war in the Diodachi sub-sector remains the Diaphanenus system, the former imperial sub-sector capital and current chaos stronghold. Lady General Jenit Sulla has led Imperial forces to victory throughout the system, leaving only the fortress world of Diaphanenus IV in chaos hands. Even now, the Heirs of Guilliman and Elysian and Haphaestian drop troops are wreaking havoc on the planet in preparation for a final offensive.
In the Trajanus sub-sector, things are looking grim. Imperial forces have no established the strong front line that they have in Diodachi. Even with the reinforcement of the significant numbers of Imperial Guard from Brimlock, Jopall, and Volpone as well as Adeptus Astartes from the Storm Lords, Black Dragons, and the remaining five companies of The Legion, the forces of chaos have continued to roam at will throughout the sub-sector.
The arrival of WAAAGH Grashnak has done little to improve things in the sub-sector. Marshall Macrinus has been hard pressed in the sub-sector, and relies heavily on the Imperial Navy to keep his two foes at bay.
Meanwhile, the word of the Garentian crusade is spreading, encouraging tens of thousands of militia to take up arms to join the fight. Already, many are on their way to the Trajanus sub-sector….
The Imperium has called on
Vernith, The Imperial Lens Network, and
The Trade Consortium to raise 1 Regiment of either Imperial Guard Infantry or Armour in addition to the 10% tithe. These newly raised regiments will be sent to either Diodachi or Trajanus, with decision in the hands of the tithing faction.
Matters Military:
The Green Tide
The entry of four new powers into the Bahmali War has changed the course of history for this backwater faction…
Mandala II
The Orks have not returned to Mandala II, though the Bahmali have significantly reinforced this planet, thanks to relief efforts on Agrippa III
Bahmal
Rioting caused by terrorists, loss of control by civil officials, the paralysis of the normally efficient Bahmali intelligence agencies, and the fears of Orkish invasion rocked the capital world in early and mid M42.010, but the victories to in the wars turned the tide of public opinion long enough for the government to regain control.
Result: Small economic disruption for the Bahmali, reduced growth rate and one more turn in recession.
Agrippa III
Four factions have answered the Bahmali’s desperate pleas for aid. The Tau’s support has been subtle, with water caste diplomats working their way through the halls of power on Bahmal and fire caste military advisors training Bahmali warriors in the use of jetpacks and pulse carbines.
The Hymbaline Reach has offered their own expertise in logistical support and fire support, directing artillery fire down onto the orks and scything outnumbered fighta-bombas out of the air.
More significant aid has come from the Coalition of Worlds, who have sent a huge force to Agrippa III. Leading the force is a machine as large as an Imperator Titan, with less armour, but with the agility matched only by Eldar titans and several supplementary systems unknown on other vehicles of its size. Incredibly expensive, the new
thing, dubbed the Galactic Colossus, is rumoured to be AI controlled and has torn a swath through the Orkish horde. The massive force supplied by the Coalition to defend the Galactic Colossus and the Bahmali has been greatly appreciated by the Bahmali.
While wave upon wave or Ork appeared on the ground in Agrippa III, it seemed that a long and arduous battle was ahead for the human defenders. But the first challenge was in the space above…
An equal Orkish and human fleet fought for position above Agrippa III, with several harsh skirmishes between the fleets. Significant damage was done to both fleets as they jockeyed for the best positions to land troops and provide fire support
Suddenly, as if from nowhere, two dozens shimmering ships appeared out of the darkness, destroying a damaged Ork cruiser in the first volley. Soon, the Orkish fleet had been reduced to a series of burning husks.
Thousands of warriors descended to the planets surface while the Bahmali and Coalition navies watched, unable and unwilling to stop them.
The glimmering warriors descended on the Orks, already hard pressed to hold onto their landing zones.
Realizing that the strange warriors were allies, the forces of humanity charged into the fray, scattering the orks. With complete air and space superiority, the two forces annihilated any pockets of Orkish resistance.
The strange warriors left as quickly and mysteriously as they had come, but they left behind traces of their passing. In a ravine near northernmost Ork landing site, a group of corpses were found, ambushed by the Orks. The corpses were unmistakably Eldar. The colours they bore were those of Uarthe Craftworld.
Mogz Meanest and Greenest
Type – Number involved – number lost – number remaining
Mobz O’ Boyz: 6-5-1 (captured by the Coalition)
Mobz O’ Nobz: 2.5-2.5-0
Speed Freak Cultz: 2-2-0
Looted Tankzez: 3-3-0
Fighta-Bombaz: 2-2-0
Big Mekaniky Stuffs Mob: 1-1-0
Kroozers: 2-2-0
Smashas: 2-1-1 (heavily damaged)
Transport Fleets: 3-2-1
Mog himself has been killed in battle.
Bahmali Empire
Type – Number involved – number lost – number remaining
Militia: 1-.5-.5
PDF Infantry Divisions: 4-2-2
PDF Armoured Divisions: 1.25-.75-.5
Military Transports: 1-.25-.75
Escorts: 2-.5-1.5 (moderate damage)
Coalition of Worlds:
Type – Number involved – number lost – number remaining
Cruiser
Hyperion Queen: 1-0-1 (moderate damage, 100 eco to fix)
Military Transport: 2-0-2
Civilian Transport: 1-.5-.5
Iron Man
Galactic Colossus: 1-0-1 (light damage, 50 eco to fix)
Elite Divisions: 2-.2-1.8
Air divisions: 2-.5-1.5
Infantry divisions: 4-1.5-3.5
Armored divisions: 2-1-1
Artillery division: 2-.5-1.5
Hymbaline Reach:
Type – Number involved – number lost – number remaining
Cruiser: 1-0-1 (moderate damage, 80 eco to fix)
Military Transport: 2-.5-1.5
Elite Regiment: 1-0-1
Artillery Regiment: 1-.2-.8
Air Group: 2-.5-1.5
Uarthe Craftworld:
Type – Number involved – number lost – number remaining
Eldar Battleships: 3-0-3 (one has light damage, 30 eco to fix)
Eldar Escorts: 2-0-2
Military Transports: 2-0-2
Armored Regiments: 2-.25-1.75
Aspect Warrior Regiments: 2-.25-1.75
Guardian Divisions: 2-.33-1.67
Warlock Team: 1-0-1
Eldar Aerial Groups: 3-0-3
Results:
The blockade of Agrippa III is lifted. From the fighting, it’s economy falls from 580 to 560. The Coalition of Worlds gains 1 unit of Orkish Irregulars. The Orks on Agrippa III have been destroyed. Mogz Meanest and Greenest have lost more than three quarters of their army and navy. With so many losses, and the loss of Mog, his empire is quickly falling apart.
(Note: TerrisH, I included a civilian transport fleet because you did not have the transport space necessary without it)
Dark Millenium
The Moon is a Harsh Mistress
A geurilla war was waged on the Triax moons in the six months following the chaos withdrawal. Led by Inquisitors Hellman and Molotov, Imperial infantry flooded onto the moons.
With nowhere to hide outside of the domed cities, an agree population out for blood, outnumbered two-to-one, the dogged persistence of the Inquisitors, and the addition of substantial reinforcement from space marine scouts, who specialize in just this sort of anti-insurgency warfare, the mutants were routed out quickly, efficiently, and mercilessly.
After dropping off the scouts, the Heirs of Guilliman moved on to their next target…
Forces Involved:
The Imperium of Man
Type – Number involved – number lost – number remaining
Scout Companies [HoG]: 3-0-3
PDF Infantry: 2-.2-1.8
Militia: 1-.2-.8
Army of the Grand Design
Type – Number involved – number lost – number remaining
Mutants: 1-1-0
Results: The moons Triax IV Beta and Theta have been recovered by Imperial forces. 1.5 companies of scouts promoted to full battle brothers as a result of this and previous campaigning.
There is only the Emperor, and he is our shield and protector
The Marines of the Heirs of Guilliman have led an assault against the Army of the Grand Design planet of Hermes, accompanied by elements of the Imperial Lens Network’s army.
The main goal of the assault was an attempt to rescue any Imperial loyalists from the planet. Previous attempts to organize Imperial loyalists into some sort of resistance have been uncovered by internal security and has led to a bloody purge by the Army of the Grand Design, dashing Imperial hopes of a fifth column on Hermes.
Upon arrival, the tiny Chaos fleet was quick to retreat to the Turanea system, escaping damage.
The Imperium laid down a bombardment before landing the marine force away from the main settlements of the planet via drop pod. Supporting them were several guard regiments and Tau mercenaries. While the Chaos troops equalled their opponents in numbers, their force consisted of a hard core of Chosen supported by large number pf cultists and cultist militia. The superior quality of the majority of the Imperial force, as well as the presence of air, space, and armour superiority has resulted in an Imperial kill ratio approaching 1:5. However, the powerful Chosen were able to inflict some damage on the invaders.
The Imperial force was able to take control of all of the population centres in a matter of a few months. With those centres under control, they set about purging the taint of chaos, destroying shrines and killing mutants, as well as generally wrecking havoc and destroying fortifications.
Untainted citizens were invited onto transport ships to escape from Hermes. Many thousands took up the offer, many of whom did not care about the Imperium, but were terrified of their overlords. However, those refugees numbers in the tens of thousands from a population of millions. The spread of the taint on Hermes has been great and few remained untouched. Now that the refugees have left, it is safe to say that only the followers of the dark gods remain on that planet.
Unfortunately, the campaign had dragged on long enough for the Chaos fleet to arrive from Turanea. Though outgunned, the chaos fleet had numbers on its side and did not have to protect an unwieldy number of transport vessels. The chaos fleet made attacks of opportunity on the transports ships, only to be beaten or frightened off whenever the
Sword of Guilliman was able to bring its guns to bear. Despite the weight of numbers against chaos, their brilliant commander and freedom of action in the system has resulted in a stalemate in space.
In the end, Imperial forces withdrew from the planet and the system with civilian vessels packed with over eighty thousand refugees and the Lens Network transport carrying another six thousand more. Chaos stragglers have hid in fortifications and waited until the Imperium left. Any refugees who could not get off planet were slaughtered.
Both sides are calling this a victory. Chapter servants are hailing the marines as heroes for successfully rescuing so many beleaguered loyalists. Meanwhile, the Army has used propaganda to spin the stalemate in space and Imperial withdrawal into a victory. The Heirs have once again proved the power of concentration of force.
Inquisitor Hellman has offered to help the Heirs of Guilliman with ‘processing’ the refugees.
Forces Involved:
The Imperium of Man
Type – Number involved – number lost – number remaining
Battle Barge “Sword of Guilliman” [HoG] 1-0-1 (add 20 damage to repair bill)
Escorts [HoG]: 1-0-1 (moderate damage, add 40 eco to repair bill)
Escorts [Lens Network]: 1-0-1 (light damage, 40 eco to repair)
Military Transports [Lens Network]: 1-0-1
Civilian Transports [HoG]: 4-.5-3.5
Thunderhawk Gunships [HoG]: 1-.2-.8
Battle Brother Companies [HoG]: 5-.8-4.2
Terminator Honours Company [HoG]: 1-.1-.9
Farsight Mercenaries [HoG]: 1-.25-.75
PDF Infantry [Lens Network]: 2-.5-1.5
PDF Armour [Lens Network]: 1-.25-.75
Army of the Grand Design
Type – Number involved – number lost – number remaining
Fortifications: 100-40-60
Corrupted Transports: 1-0-1 (retreated to Iranea)
Corrupted Cruiser: 1-0-1 (Only partly repaired before the battle, returned to heavy damage during the battle, and the repaired up light damage by the end of the cycle, for a total of 50 eco worth of damage remaining to be repaired)
Corrupted Escorts: 1.5-.5-1.0 (Only partly repaired before the battle, returned to heavy damage during the battle, and the repaired up light damage by the end of the cycle, for a total of 50 eco worth of damage remaining to be repaired)
Militia: 3-2.5-.5
Cultists: 2-1.5-.5
Chosen: 1-.75-.25
Results: .1 battle brothers promoted to Terminator honours. Hermes Economy falls from 612 to 560
The Enemy of My Enemy…
The war to reclaim the worlds of TYX-4/Tiryns has continued. The Cyclops, aided by their Imperial allies, continue the struggle. Although Vernith has withdrawn its small force, the continued presence of TTC and Lens Network forces have continued to tell against the hordes of chaos.
Though they retained they edge in numbers, the forces of darkness are only partly industrialized and now disorganized. The presence of Imperial armour, air power, and space power have broken chaos’ will to fight.
By the end of the fifth year of campaigning, the forces of chaos have been completely routed. Only roving bands of desperate nomads remain. Now that the Cyclops homeworld of Tiryns has been elimitated, the Cyclops now set their sights on the sister world of Mycenae….
Forces Involved:
The Imperium of Man
Type – Number involved – number lost – number remaining
Cruiser "Malthus" [Lens Network]: 1-0-1
Escorts "Supply" [Lens Network]: 1-0-1
Military Transport [Lens Network]: 1-0-1
PDF Infantry [Cyclops]: 3.25-.75-2.5
Imperial Guard Regiments [Lens Network]: 1.6-.4-1.2
Imperial Guard Regiments [TTC]: .8-.2-.6
Imperial Guard Armour Regiment [Lens Network]: 1-0-1
Imperial Guard Armour Regiment [TTC]: 1-0-1
Aeronautical Imperialis Wing [TTC]: 1-0-1
Scout Company [Cyclops]: .5-.1-.4
Battle Brother Company [Cyclops]: 2-.2-1.8
Terminator Honours Company [Cyclops]: .5-0-.5
The Forces of Chaos, TYX-4e
Type – Number involved – number lost – number remaining
Mutants:7-6-1
Cultists: 3-3-0
PDF Infantry: 2-1.5-.5
The Dividing Line: TYX-2d
After seeing the terrifying display of Eldar power, the warring factions of TYX-2d have surrendered to the might of the craftworld. ‘Loyal’ factions have taken advantage of the opportunity to oppress their neighbours, conquering or enslaving them for the good of their Eldar overlords. What the Eldar think of this, no one is sure, but one thing is certain: The entire world is now under the control of the Eldar and their puppet kingdoms.
Results:
TYX-2d has surrendered to Uarthe. In total, the fighting has reduced its economy by 20. The planet is a feudal world and will be added to Uarthe’s stats.
Affairs Internal:
The outlook is good in the territory of the
Heirs of Guilliman. The region is recovering from the recession of the last few years, with positive economic prospects all around. The population is ecstatic after the victories of the last three years. The victories in Triax, Hermes, and Diaphanenus have greatly enhanced popular feeling amongst the people. There has been some criticism from the upper echelons about hiring xenos mercenaries, but in the current political climate, anything spoken against the beloved chapter is shouted down by the masses.
Life is, unsurprisingly, chaotic in the demesne of the
Army of the Grand Design. Propaganda runs day and night claiming the battles at Triax and Hermes as victories. The propaganda is partly successful. Many genuinely believe they are victories, emphasizing the damage done to the TTC. Some don’t believe it, seeing the loss of men at Triax and the damage done on Hermes, but most are afraid to speak out for fear of a purge. The economy is recovering is most worlds as the Army recovers from recession. Hermes, however, has been thrown into chaos due to the devastation of the Imperial attack.
The
Veryn economy continues to flourish. They have reached a peak in economic growth. This rapid expansion may signal an inevitable recession, but for the time being, the Veryn economy is growing rapidly, especially considering it is taking business away from the Lens Network and TTC thanks to the troubles those two are facing. With the struggles on Home over, spirits are high. However, the world of Garentian crusade has spread. Tens of thousands of people have abandoned their jobs and taken up arms to root out the forces of chaos. So far, they have formed six units of militia, mainly from the planets Earenii and Vernith. They are demanding transport to either the Diodachi or Trajanus sectors, or to be used locally against the dark powers. (Note: If you decide to send these troops to another sub-sector, your transports will return for use after roughly six months in game)
With the Orkish WAAAGH defeated, the
Bahmali are attempting to pick up the pieces. The damage was less severe than many feared, thanks to the quick response of the Bahmali Emperor’s allies. Civil strife has prevented the boom in Bahmali heavy industries from revitalizing the Bahmali economy, as rioters crowd the streets in some areas and protestors refuse to go to work. With the defeat of the Orks, these problems seem to have generally melted away.
Things are difficult for the Orks in the region of space run by the survivors of
Mogz Meanest and Greenest. The human slaves have begun to wonder whether they might take advantage of the weakness of their overlords. Several servile revolts have already been put down, though how long the much reduced and leaderless Orks can hold on remains to be seen. Whether a great leader will emerge from the wreckage, or a civil war breaks out between rival bosses remains to be seen.
Peace reigns at last among the noble houses of the
Iydith League. A new dynasty has taken power and a compact signed between the royal house and their chief nobles. While this has caused constant disruption, it has not done much real damage, and the economy has been quick to recover.
Uarthe craftworld is becoming slightly strained by the flow of Eldar from the craftworld. It is believed that natural growth will fill this void quickly, but only if the flow of talented young Eldar to the colonies stops. However, the overall Eldar population of Uarthe’s zone of control has for the first time in many centuries increased, rather than decreased. Still, this increase is less than and extra 1 birth per 1000 women. The Hrud and Eldar of Varnee have entered into a complex relationship, with Eldar in control of the top positions in the political and economic spheres, while Hrud control the military of the planet and are moving to fill the middle and upper-middle positions elsewhere.
The Trade Consortium has not had a good year. The crushing tax load inflicted on its people has caused economic contraction. Normally, this would have led the money-conscious people to revolt. However, the extraordinary circumstances of the Triax campaign and the electrifying personality of the TTC Chairman has united the people and convinced them that a few years of hardship are nothing compared to the lifetime of anguish they would suffer under the yoke of the dark gods. With the Triax system fully reconquered, it is time for the survivors to pick up the pieces and rebuild.
Oblivion Bliss has continued on in the last two years in isolation, it’s economy surviving on it’s own, with economic growth continuing as before. The deficit in resources continues, but harsh regime instituted in the colony has alleviated this somewhat.
The
Coalition of Worlds has invested large sums of money into the development of the economic potential of its worlds. An expanding manufacturing base and burgeoning service sector has driven growth upwards, with economists looking favourably on the future. It is believed the faction will grow out of the recession sooner than expected. The Coalition propaganda machine has made much of its aid to the Bahmali and their new war machine, to which the population is responding favourably.
The Imperial Lens Network has been crippled by a series of shortages that has led to reduced working hours, production, and a decrease in consumer goods. Protests have begun to spread through the hive world of Patavium. The long term effects of these shortages are unknown, but the outlook for the sub-sector’s largest economy is not good. The Lens Network is looking for alternative sources of food and resources to make up its shortfall.
The peaceful development of
Sept Kadra has continued for another three years. The people are praising their Tau masters for keeping them free of the violence that has embroiled most of the region. The economy grows and the people are happy.
The rapid growth of the
Atlan economy has led to an inevitable downturn in the economy. While this likely signals the beginnings of a recession, and economic growth has fallen to almost nothing this cycle, the people do not seem to be distressed by this. They have merely taken it as a signal to redouble their efforts to improve their worlds. They believe hard work will be enough to bring about recovery, and may be right. If the Atlan can recover from the recession, they may be able to edge out the Lens Network as the largest economy in the sub-sector.
The
Hymbaline economy, for many years in unprecedented expansion, has suffered the inevitable economic slowdown from so many years of rapid growth, similar to what has happened in the Atlan Ascendancy. However, the low taxation of the Reach has prevented this economic slowdown from turning into a full-blown recession. Growth has continued, though at a much-reduced rate. The people of the Reach are praising the policies of their government, as well as the intervention against the Orks, a clear and present danger as they border on the Bahmali.
(Note to
foolish_icarus: You didn’t include a tax rate for this cycle, so I used the same tax rate as last year.)
On the Frontiers:
Colonization efforts have slowed by
Oblivion Bliss. Their surviving colony has turned into a hellish mining pit. The mines fed by endless slaves moving from the homeworlds to the mines. Though the colony’s economy is non-existent, the planet’s extensive mineral has been exploited by this system.
The dead world GJI-7c now produces 1 resource.
Uarthe’s colonization has begun at a dizzying pace for such a slowly evolving race. On the colony world of Aetis, the inhabitants have achieved a standard of living as high is believed to be achievable on the planet for the time being. Live is easier for Uarthe colonists than any other colony in the sub-sector. However, the extensive colonies are in some areas as empty as parts of the craftworld itself, as the trickle of Eldar willing to leave the craftworld has dried up.
On Junee, the flow of Eldar colonists has also slowed. However, with no official policy on their request, Hrud has quickly taken the place of Eldar colonists, selling everything they have to buy transport from Varnee. Colonization efforts are continuing much as planned and no trouble has been encountered from Ork straggles. The Eldar who have decided to settle on Varnee have established themselves in control of the planet’s industries almost completely. They now dominate the political and economic system, though the Hrud do not seem to mind, as they are still much, much better than their former Orkish overlords.
Aetis now produces 15 economy. Junee does not produce anything yet, but if trends continue, will produce something next update. It will be increasingly difficult to find Eldar settlers for the colonies from the craftworld.
The
Vernith colony of Repaix has received no aid from the Veryn government. However, the colony is now self-sufficient and a slow stream of colonists continues to arrive. The economy continues to grow slowly, aided by the healthy Veryn economy.
On Home, peace finally reigns. However, the Homite people are a shadow of their former selves. The Veryn government has given Home a very light tax, which has done much to help the economy recover, but the scars cut by the Homite war will be a long time in healing. With over a third of the men of Home either killed or crippled in the war, there are concerns of what will happen to the people. Marriages are common between Veryn soldiers (seen by many as heroes) and women who have despaired of ever finding a Homite husband.
The joint colony world of the
Coalition of Worlds and
Sept Kadra, Editha, has flourished under the joint rule. Administrators from both worlds have been cautious, but eager to keep the other partner happy. Early success, and crises solved jointly, point to a prosperous future for the planet.
Sept Kadra’s colonization of KLS-11d has continued. The Tau’s focus this turn has been on this colony and Editha. Despite a few set backs, the three species are building a new society on the planet. It is rumoured that Vespid have asked to colonize one of the gas giants in the system, which possesses a very rare mix of characteristics that makes it ideal for the Vespid.
KLS-11d produces no income this turn, but might soon.
The Trade Consortium colony of Tsuchi has continued to grow, despite the troubles in the Triax system. Though fears of invasion have the moral fortitude of the colonists, three years of war scares that have ended in nothing have created a very stoic, fatalist attitude among the colonists. The colony continued to flourish despite the cloud of fear that had blanketed the colony as the hinterlands are being exploited.
Tsuchi now has an economy of 5.
The development of the
Atlan colony of Karak continues. The dedication of the colonists to the cause of Atlan expansion has done as much as the government funding, relatively low compared to that of the other colonial factions. This hard work ensures is ensuring a successful, expanding colony. No sign has been seen of the previous Jokaero to disturb the colony.
Karak does not produce income this turn, but if trends continue, will produce some for the next update.
Diplomatic Actions:
To: Hymabline Reach, Coalition of Worlds, Sept Kadra, Uarthe Craftworld
From: The Bahmali Empire
We thank you all for your contributions in saving us from the terror of Mog and his orks! We are open to suggestions from our three allies on whether to liberate the slave populations of the Orkish homeworlds, or to be content with out safety. We would also like to consolidate our friendship into a defensive alliance.
We would also like to thank our mysterious Eldar saviours… and inquire about their intentions towards the Bahmali and the Orks.
Other Happenings:
The anomaly investigated by the Tau and the Coalition of Worlds has collapsed in on itself. The ships have disappeared without a trace. They may still be out there in the warp, somewhere… but most likely, they have been lost forever. Only time will tell.
(Coalition of Worlds loses 1 Escorts, Kadra Sept loses .5 Escorts)
Three new rents in real space have opened throughout the sector, seriously destabilizing warp travel in the sub-sector and causing great unease in the sector. Inquisitors Molotov and Hellman have called for support from the Ordo Malleus, anticipating future needs.
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The Tau mercenaries have been hired.
Two units of Tarellian Dog Soldiers have made their presence known and are available for hire. They will not enter the employ of an Imperial faction.
A Kroot warsphere has entered the sector occupied by four Kroot Mercenary groups available for hire.
Notes:
Please let me know is there are any mistakes or questions. There are probably a fair few of both.