Warhammer unit request: Chaos Dwarfs & Hobgoblins

Drift said:
... I'd make him even fatter, but the current version is fine. (must be really hard changing proportions with pov-ray)

No, it's not difficult to change proportions with pov-ray (in general). But this guy's torso is one single ... well, blob. and to edit this blob is not so difficult either (it's basically a matter of scaling). But the hard part is making all fit together after 'fattening' - but it's not overly hard.

It doesn't show well in that previous preview, but the guy has some belly. Maybe I should just over-do the fattines, so it shows better in the unit size. Eller hur?
 
I think that might be a good idea. If I learnt one thing from WH models, it's that when dealing with small, not overly realistic, figures, things have to be oversized to look good.

A stab with the axe? Well, I'm sure if anyone can make it look good you can, but it sounds a bit odd. How about an almighty overhead hack for the AttackA, followed by more-or-less horizontal slashes?
 
Well, the stab was just a suggestion - after all it has a pointy end. It's sort of like a Chaos Halberd :p

Besides, it would be surprising use of a huge axe - and cunning skills are required to become a king in the ranks of Chaos Dwarfs :evil:
 
Maybe he should be wider in general and with shorter legs. The legs of those models are practically non-existant.
 
Drift said:
Maybe he should be wider in general and with shorter legs. The legs of those models are practically non-existant.

That seems to be pretty much so with all warhammer models. :lol: I guess their long (and ugly) robes make them look short-legged. I'll have a look and see how this guy turns out with even shorter legs :) (heck, maybe I'll have to animate him taking 4 steps instead of 2 in the run animation :lol: )
 
I say go for the four steps! :) It would be hilarious to see hordes of Chaos Dwarfs waddling to war!

Plus, they are half the size of a man, so it would make sense that the model would need to take more steps to cross the same distance on a computer screen.
 
Well it's not a skull... more like the mummified head of a dwarf. The green tinge was supposed to indicate puetrifaction but I missed the mark there :D I'm going to try to darken the eye sockets and play with the color. And I think I'll try for the braided/dreadlock beard look on the Chaos Dwarf. Any ideas what color the beards should be (and a larger question what color scheme in general)? I've seen brown/white/red/blue all different colors. And a question for Embryodead if you're still checking in here... What Civ-color would these guys be using? If I did go with a civ-colored beard it wouldn't be pink would it?
Four steps sounds good Aaglo (I'll see how it works before I try it since you'll most like get your Dwarf done before I finish mine).
 
I think I'll try the four steps too - if it's not too difficult :)

About the beard colour: I think any colour should do just fine, since I think there's some variation between the dwarfs in hair colour - just like humans. But I myself would prefer darker colours (black/darkred/darkbrown/darkgray).

And I know exactly why you ask about the color scheme in general: there are hundreds of pictures of painted models in the web - and all of them looks different from each other. Some (like the bull centaurs in thread starter) are even coloured with happy blue-red-yellow :wow:
 
Here is a new preview of the fatter and otherwise edited dwarf. Some background info on the colours used:
- he wears a chest plate, gauntlets and boots made of steel plate with a tint of greenish colour (looks a bit 'evil', or 'sick')
- he wears a long chainmail shirt under the chest plate, from which the sleeves and the brim of the shirt are visible
- he wears leather leggins

Question: is the axe too big now, since I made the dwarf a little smaller (except feet, which are now bigger)?
 
@aaglo - I think the axe is fine, everything I've ever seen from warhammer always seem to have things a bit oversized anyway
 
Looks great. His face is a pretty human though. Could he get a huge nose similar to the ones on models? And perhaps bigger, mean eyes? (not very visible at civ-scale, I know)
 
Definitely the one on the left. Besides, I dislike everything that can be associated with Tappara (http://www.tappara.fi/) :lol:

Lusikka is going to kill me. ;)
 
Good idea!
 

Attachments

  • ilves-dwarf.jpg
    ilves-dwarf.jpg
    22.3 KB · Views: 112
hmmm, dunno, dwarves are reknown to love 2 edges axes.
 
Hi,
I tried the 4-step animation (i did a default and run flc's) in the game, and it doesn't look very good - the guy looks like he's walking on fire. Or he's on speed or something. And it just doesn't look very good I'm afraid.

So my suggestion is just to give them the standard two steps - even they may look like they 'slide' on the ground. It just looks better with two steps IMO. I'll post the default and run flc's here, so people can test it themselves if they want.

[EDIT]:
On the second thought, If you slow down the unit animation, then this double-time walk looks actually pretty good. In the beginning of the ini file there are lines Normal=[number] and Fast=[number]. Normally it's somewhere around 225 on regular foot units. If you change those numbers to 175, then the walk seems to slow down, and looks much better. I'm not sure what's the difference between the Normal and Fast number though.
Also, the change in those numbers didn't seem to affect the other animations... strange.
One thing though, the animation run sound requires editing too, which is not a good thing :p
 
Back
Top Bottom