Warhammer unit request: Chaos Dwarfs & Hobgoblins

Two step all the way. :)
 
@Drift
I edited the post a bit, but still I would be in favor of the two-step run animations. It wouldn't be consistent with other smaller races :)

BTW, I saw the Pelit-magazine. And MY DEATHROLLER GOT IT'S 15 MINUTES of fame! (and so did some Jouni Kotakorpi... :confused: :p )
 
I shoud've remembered to mention the death roller screenshot to you, but in retrospect it's better that it came as a surprise. ;)

I'm kinda mad at that Jouni as well. Stealing my 15 minutes and posing as the creator of MoM! :lol:
 
I'm actually digging the 4-step animation. But I'd probably like to see an in-game example of it before I come to a conclusion on it. I might put something together with the 2 animations you've provided that way I can get a better feel. I just like the idea of this little guy having to truck it twice as hard to keep up with the regular sized units. :)
 
As far as I can tell that number in the INI doesn't change the speed of the animations it just changes the speed the unit moves from square to square. I've used it on a few of my units (mostly large slow moving ones like the pandas) to prevent the sliding look. Could be used with converted units that only have a walk animation as well. Most of the Chaos Dwarf axes do have the Egyptian style D shaped blade (Maybe it was the Hyksos' who brought it into Egypt and not actually an Egyptian design, but that is neither here nor there.)
I think the Two step might work out better...
 
I think I'll provide the 4-step animation with the zip-file (since the flc is already done), but I won't be using it in the ini-file.

And thanks for the info about the speeds - this is what I thought they were about.
 
Didn't he say he was getting hooked on World of Warcraft or something? A MMORPG like that could easily take up all one's time at a computer.
 
IamsoUBER said:
Didn't he say he was getting hooked on World of Warcraft or something? A MMORPG like that could easily take up all one's time at a computer.
He's been hooked to that for months. ;)
He's online quite much, even if he doesn't post as much as before.
 
oh well, let's just hope he doeth finish what he hath starteth.

Ok, now - the chaos dwarf hero begun it's transformation - into a sorcerer.
I think he is supposed to be sitting on the back of a Lammasu, but I'm not yet ready to tackle with such hideous creatures. So, this one is coming (propably) without a mount (maybe).

Changes to the hero-model:
- different hat
- cloak (i've never done those - let's see if I can animate one)
- considerably smaller axe
- sorcerer's staff
- different 'armouring'
- thinner :p
- longer moustache :p

Suggestions/comments are - again - welcome :)
 
Some suggestions that just popped into my head
- Longer beard. I mean, really long.
- Bigger hat. I mean, really big.
- No axe. I mean, how about a really big book instead?
 
longer beard - check ;)
bigger hat - check ;) (with a right to veto :lol: )
no axe - I think I would uncheck this - check out the lammasu (the sorcerer has a small axe, and I bet it is magical somehow :mischief: - we all have to wait to see the attack B on this :mischief: )
 
Yeah, a small axe is a good enough weapon for a sorceror. If you really want to be tricksy, you could make part of his legs into a stone, since chaos dwarf sorcerors do eventually turn to stone (There's one guy who has a walking and hammering machine built into his body, if you ever run out of things to do and want to try out the ultimate man/machine combo... of the WH world, at least ;) ), but I suspect the waddling movement required for someone with stone legs might bea bit off-putting...
 
Looks good aaglo. I think the hat and beard look fine, but I guess with Chaos Dwarves, the bigger and more ridiculous looking the better. My only suggestion is that if it is easy to do, maybe changing the beard's color would add a little diversity between units. I mean, considering the wide variety of hair color the models of Chaos Dwarves I have seen have had, giving them all reddish-brown beards seems out of place. But, of course, that's a minor minor detail, and if it won't detract from the unit if you don't get around to doing that.
 
With "long beard" we mean something reaching the ground.

IIRC, it's possible to set up a unit to circle among three different attacks? If so, I'd suggest two different spells and a slash with the axe. Suitable spells might include the old favourite Lava Storm.
 
Some replies:
- Beard colour: definitely I'll change the colour. What would be the best? Light gray, like for an older person?
- Partially made of stone (not stoned :p )? Well, I don't know... but what if I try to make the death animation so, that the sorcerer turns to stone (I don't know if I could do it, but I could try - if that is a reasonable option)?
- three attacks (a, b and c) would play in loop, yes. But two different spells? Help me here a bit: what would be the spells like? Some sort of energy blast? And what's that lava storm spell you (TLC) wrote of?
 
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