Warhammer unit request: Chaos Dwarfs & Hobgoblins

They look fabulous. Will you make the Tomb Guards have elongated faces when screaming (like they did in the The Mummy, The Mummy Returns and the Scorpion King movies)? Might make for a fancy animation.

Either way several mods are going to greatly benefit from these units. Hopefully they can replace the spinning head skeletons that are out there now.

Misfit
 
I think the units are looking pretty good. My only comments/requests would to make the Tomb Guard's armor a little more elaborate - it looked like plate mail from what I recall, and I think they had a full helmet on rather than just a headband. And maybe perhaps, if you're willing, you could whip up a pikeman unit as an upgrade from the spearman, with a longer, maybe thinner, bronze-tipped spear? Either way, both models look great, and will undoubtedly be first-rate units when complete. :D
 
Gomurr said:
I think the units are looking pretty good. My only comments/requests would to make the Tomb Guard's armor a little more elaborate - it looked like plate mail from what I recall, and I think they had a full helmet on rather than just a headband.

Ok, how's this then? I changed the helmet, added a bit of plate armor, changed the colour of arm plates & 'shin-plates'. I also changed the shield to be non-civ-coloured to deep red (because I think it has enough civ-colour already).
 
How bony will it look at civ scale in northern views? Skeletons with heavy armor can be a little tricky as with each piece of armor they look less and less like bonemen. I'm not saying that this tomb guard is a case of this,I'm just curious. :)
 
It's not a full plate, so the midsection of the body is clearly a skeletal form (i.e. spine). Did that make any sense? That's ok, here's an unit-size preview
 
No complaints here. :D As always, excellent work aaglo.

just an random though - if you still have saved the first preview of the Tomb Guard model, the one armored more like the spearman, it could work well as a Skeleton Warrior to that could be upgraded to a Tomb Guard eventually. Of course, that sounds like it could be easily interchanged to me, but I have no idea what I'm talking about. If it's actually tedious or difficult to do, forget I mentioned it.
 
Well, I could make an alternative skeleton warrior with an axe, but with a bit more warhammerish motif to it...

Anyhow, how about a tomb swarm-ish unit? :D Could be used as a stealt/invisible unit...?
 
I love all these undead units, they really are great! :thumbsup:
No complaints here. :D
 
Unit looks good. My only suggestion would be that perhaps for this soldier the armor and headpiece, etc, should be in a more tattered state, as the unit seems to be a bit less well preserved than the general Tomb King warrior.

Maybe it could be given the paradrop function in the game so that it could pop up without warning next to enemies and attack, simulating undead warriors rising from the earth and attacking foes.

A Skeleton Warrior w/axe would be great if you're willing to make one. If not, no biggy.
 
Gomurr said:
Unit looks good. My only suggestion would be that perhaps for this soldier the armor and headpiece, etc, should be in a more tattered state, as the unit seems to be a bit less well preserved than the general Tomb King warrior.

Maybe it could be given the paradrop function in the game so that it could pop up without warning next to enemies and attack, simulating undead warriors rising from the earth and attacking foes.
Yeah, tattered headgear&armouring (+dirty bones, almost black) could be good for this. And that 'paradrop'-animation is a terrific idea. Thanks :)
 
It looks bony enough from all angles, thanks aaglo for showcasing it.

The tomb swarm looks cool, but how does it move and attack?
 
Drift said:
The tomb swarm looks cool, but how does it move and attack?
We'll just have to wait and see :) . These are my initial thoughts on these:
- run = think of it as a swimmer - in wh they are (if I've understood correctly) burrowing troops, and swimming would propably look good on it. Maybe I'll add some earthly debris around the skeleton (like I did with the lava elemental)
- attack = that's a tricky. Propably he'll just be groping the enemy :lol: , added with something emerging from the ground beneath the enemy's feet (extra hands, bone spikes...).
 
aaglo said:
...- attack = that's a tricky. Propably he'll just be groping the enemy :lol: , added with something emerging from the ground beneath the enemy's feet (extra hands, bone spikes...).
The new units look good. :)
What about positioning the attack so that he's at the same position as the attacked unit, and make a groping attack from underneath?
I think that extra hands sounds better than spikes. :)
 
Hmm, I'm trying to think how the tomb swarm would work in-game... maybe the liches create them out of defeated units, then the player has the option to upgrade them to regular units, or use the paradrop function thing...yes.
 
I've thought about that tomb scorpion, but I won't tackle it yet. I'll first try to make some sort of undead horses (useful for tomb kings and vampire counts :) )

About the swarms: that enslaving-ability would be handy here. I'm not sure if it will be very useful unit, but I like to make such strange things :)
 
Whoa, what's this?? You've decided to take on the challenge of the skeleton horses??? Sweet :goodjob:

About the usefulness of Tomb Swarms, just think of it like this - if they're cheap to make, cities could produce one per turn easy. Give them the ability to transport instantly to sorcerer units like spells can, and suddenly a single sorcerer can launch from a distance several Tomb Swarm attacks at advancing enemies per turn. The Tomb Swarms might not stop an advancing army, but the constant paradrop attack tactics will slow the enemy to a crawl, giving the defending player time to prepare proper defenses.

Oh, speaking of sorcerers for the Tomb King civ... :mischief: would you by any chance be interested in making these two units?? One to serve as the basic Tomb King Sorcerer and the other to serve as the upgraded sorcerer?

lichepriest_foot.gif
lichepriest_mtd.gif


As always, if you're don't have the time or interest to make them, I won't be holding it against you. :)
 
Swimming sounds a tad silly for the tomb swarm, but it's not a biggie. How silly would it be if it burrowed before moving and then re-emerged in the next square?

For attack, it might be interesting to have the unit burrow itself and then have a number of skeletal hands emerge from under the enemy. The enemy unit would be swinging at nothing, but with some creativity, you could imagine him swinging at the skeleton hands appearing from the ground.
 
Well, swimming isn't actually the word I meant. More like crawling (since he doesn't have legs, he should crawl with his hands).

I've also thought about that submerging/emerging thing, but I think it doesnt' work very well on civ units. I haven't tried it, and propably I won't try it.

[EDIT]: BTW, that failure on the spectre still worries me. I thought about taking a second look at it - propably making the spectre completely invisible (only armours and weapons are visible - that should be fairly doable for me :) )
 
A liche priest would be a good addition to the mod, that sith knight graphic is the most overused animation in the game ;)
 
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