Hi Houmie (and Mexico and the rest of the TR squad). You may not remember me, but I was around a few months back, talking with Nightravn about resource distribution/map issues, and talking about the whole Exp/Org trait confusion thing. It's been a crazy year IRL, so hence my disappearance. Anyhoo, I've been checking the TR forum since Warlords came out, and since Beta 4 came out, it's all I've been playing.
This is still the best mod that I've tried, and I love the new additions (especially the Pagan Temple concept). However, in the interest of making this superb mod as good as it can be, I feel that I should bring the following to your attention:
I've played a few games through for the first 3000 years or so, and EVERY time, the Americans get wiped out in the first 20 turns or so. After having some fun with the Incas and Romans, I decided to check out what the AI was having a problem with, and tried a couple games as the Americans.
Holy crap! They have a very difficult position, even for a human. There is a large stack of barbarian archers that roams around near Washington. One game, they camped on wooded hills outside the city, and sat there, threatening the city itself, as well as preventing tile development by my workers.
The next game, they didn't bother to play defense. Instead, even though I was building Barracks and researching Archery, I still got stomped by that killer stack for my earliest defeat in TR ever!
Please - do something to change this. I think there's too many barb units around, and I also don't see why their cities have walls in 3000 BC. I know there should be some resistance to Manifest Destiny, but I have to contrast this with my experiences as the Incas. In that case, sure - I didn't secure the continent 'til circa 1000BC, but I was never faced with the likelihood of extinction, like with the USA.
Just food for thought... I'll try somebody else for now.