What Civs' Unique Abilites would you like to see changed?

I wonder if you could get an English Longbowman that upgraded to a Chu-Ko-Nu? Double attacks and +1 range? That would be nuts. :)
 
Afraid not, they're both crossbow replacements. Chu-Ko-Nu can get to the +1 range promotion on their own relatively quickly though.
 
I've brainstormed some ideas I think would take some of the major civs in a more realistic and interesting direction.

America -- Arsenal of Democracy -- Golden age when has war declared upon it. Ideology is more influential than normal. -- Tuning is not my strong suit, but this seems to accurately depict what America has done over the course of its preeminence. Reacts strongly to declarations of war (Pearl Harbor, 911), and has had an unparalleled influence on the ideology of the world. America is famous for its idealist stance in what was for so long a realist world.

I like the golden age idea for America. I may try to code that up for my American Domination mod if you don't mind. Credit will be given, of course, if I can pull it off.
 
I like the golden age idea for America. I may try to code that up for my American Domination mod if you don't mind. Credit will be given, of course, if I can pull it off.

Of course! Its exciting to see someone thinks its a goo idea :)
 
I like the golden age idea for America. I may try to code that up for my American Domination mod if you don't mind. Credit will be given, of course, if I can pull it off.

Yes, the idea is interesting. Or maybe a 15% production boost on units if the country is at war? That's not much, but it would be better than the tile discount.
 
Haven't seen anything about Ethiopia. I guess this isn't surprising, since everyone focuses on injecting supposedly "underpowered" civ's with steroids.
 
For Germany, I would like to see the Landsknecht being kicked out and being replaced it the UI: Autobahn.

Available after Combustion.
Upgrades Roads/Railroads.
Bonus: 50% more movement points than Railroads, 20% tourism for cities connected with capital.

Wow, great!!
 
Polynesia is a bit underpowered. I would like to see the following UA:

Krakatoa's Might
When player researches Pottery, Polynesia receives a free Nuclear Missile.
 
Haven't seen anything about Ethiopia. I guess this isn't surprising, since everyone focuses on injecting supposedly "underpowered" civ's with steroids.

Why Ethiopia? I mean, I think they are pretty fine as it is.
The Mehal Sefari really isn't that interesting, but useful nonetheless. Steele makes them a top tier faith civ (altought I feel it should give +1 faith plus +1 for every 10 citizens in the city, to get along with their "tall empire" strategy and nerf it a little on the beggining of the game).

And since I'm in the religion topic... Celts. I like them, but really, they need more things to play with. I would give them faith from every kill, taking away the ability from the UU and giving it to every unit (UA).

I would also like to see Rome changed. Their ability is simply not fun.
Rome's expansion was incredibly benefited from the fact that they kind of adapted to local customs once they dominated a foreign territory and kind of absorbed some of their culture. I think bonus +3 culture in captured cities could be quite an interesting ability for them (but it's really all spectulation, i just think they need more interesting things to do than building lots of things in Rome)
 
Yes, the idea is interesting. Or maybe a 15% production boost on units if the country is at war? That's not much, but it would be better than the tile discount.

I'd like it if any bonuses only go into affect if your opponent declares war on you. It would make America play differently than any other civ; you'd be encouraged not to declare on others but to do things to anger them until they declare war on you. Kind of matches up with how America typically operates. :mischief:
 
To me Celts and Swedes are really underpowered.
Celts-Founding the pantheon is not a big deal really...and someone will beat you to the race to the first religion if they got the Stonehenge/Desert Folklore (a notoriously OP pantheon).
Sweden-GP for 90 influence is such a pain while there are so many ways to get a huge boost in influence point(say, completing a "build a road" quest to a mercantile CS). You can warmonger and spam Great Generals but that way you give up the other aspect of your UA. DoF for great person bonus is also hard to use since the diplomacy system is so broken. It's especially weak when Austria can get flat 25% bonus with coffee houses.

I totally disagree England and America need changes. SoTL+Sun Never Sets is already overpowered, there's simply no way to fight England on the sea until you get subs. In late games they get missile cruisers with 12 moves, seriously?
America may have a bad UA but the half tile price comes in handy when you go wide and don't want to bother building expensive culture buildings for expansion (say, if you build an outpost simply for resources nearby). Even if you don't make use of the UA the UUs can help you dominate in late game. Mechanized infantries that ignore terrain cost and B-2s with lv1 siege and extra evasion are unstoppable.
 
I think having the faith for kills be part of the celts ua would be op especially with the plus 1 or 2 faith built in. I wouldn't mind seeing the ability carry when the picts upgrade though.
 
Yes, the idea is interesting. Or maybe a 15% production boost on units if the country is at war? That's not much, but it would be better than the tile discount.

If you want it to be accurate to America though, there should be a gold bonus. Stimulus spending on things such as the 100,000 airplanes America made during WWII was what ultimately brought the country out of the Great Depression and set up the economic booms that followed.
 
Am I the only one who thinks they should have updated the Aztec UA in G&K to give faith per kills, instead of culture?

Not only that would be more fitting for the "flavor" of the UA, but also would have an interesting gameplay impact, as it would make the Aztecs one of the fastest pantheon-makers in the game
 
Polynesia is a bit underpowered. I would like to see the following UA:

Krakatoa's Might
When player researches Pottery, Polynesia receives a free Nuclear Missile.

As silly a suggestion as this is, what bothers me most about it is that Krakatoa isn't even near Polynesia.
 
Am I the only one who thinks they should have updated the Aztec UA in G&K to give faith per kills, instead of culture?

Not only that would be more fitting for the "flavor" of the UA, but also would have an interesting gameplay impact, as it would make the Aztecs one of the fastest pantheon-makers in the game

Well, they gave that ability to the Celts' Pictish Warrior. What with the Holy Warriors belief, it would probably be too powerful if literally every Aztec unit gained faith for kills.
 
Haven't seen anything about Ethiopia. I guess this isn't surprising, since everyone focuses on injecting supposedly "underpowered" civ's with steroids.

I like Ethiopia as it is. It is the only Civ with which I have played a full game and I thoroughly enjoyed it. It's a highly withstanding civ and I think that's important if you're going to spread religion aggressively.
 
Haven't seen anything about Ethiopia. I guess this isn't surprising, since everyone focuses on injecting supposedly "underpowered" civ's with steroids.

Because of the simple reason that Ethiopia have a very good UA indeed. It gives them a massive shield against larger civilizations and allows them to focus on producing wonders and other such buildings rather than many, many troops to defend themselves. They are a great and unique 'tall' civilization.

I, and others as you can see from this thread, want some changed because some really aren't very good at all. Their UAs are usually weak or only useful in very specific circumstances - look at the Celts. Their UA is only useful (weakly so) at the very start of the game. From then on means next to nothing.
A better alternative would be: Druidic Lore: Unimproved forests produce 1 :c5faith:. Improved forests provide 1 :c5faith: and 1 :c5culture:.

Who knows - that could be overpowered now. It would require a lot of balancing.
 
Back
Top Bottom