The Danes should get rid of that ridiculous Ski Infantry, and get a longboat instead. Ocean travelling Trireme that is.
That's true, I had forgotten all about Ski Infantry. Longboats would be much more appropriate.
The Danes should get rid of that ridiculous Ski Infantry, and get a longboat instead. Ocean travelling Trireme that is.
Am I the only one who thinks they should have updated the Aztec UA in G&K to give faith per kills, instead of culture?
Not only that would be more fitting for the "flavor" of the UA, but also would have an interesting gameplay impact, as it would make the Aztecs one of the fastest pantheon-makers in the game
Why Ethiopia? I mean, I think they are pretty fine as it is.
The Mehal Sefari really isn't that interesting, but useful nonetheless. Steele makes them a top tier faith civ (altought I feel it should give +1 faith plus +1 for every 10 citizens in the city, to get along with their "tall empire" strategy and nerf it a little on the beggining of the game).
I like Ethiopia as it is. It is the only Civ with which I have played a full game and I thoroughly enjoyed it. It's a highly withstanding civ and I think that's important if you're going to spread religion aggressively.
Note that all three responses above work from the assumption that I must have been saying Ethiopia is underpowered (because why else would somebody want a civ to be changed?). Furthermore, they display the common perception that Ethiopia's UA is purely defensive in nature. Neither is the case.Because of the simple reason that Ethiopia have a very good UA indeed. It gives them a massive shield against larger civilizations and allows them to focus on producing wonders and other such buildings rather than many, many troops to defend themselves. They are a great and unique 'tall' civilization.
I, and others as you can see from this thread, want some changed because some really aren't very good at all. Their UAs are usually weak or only useful in very specific circumstances - look at the Celts.
Note that all three responses above work from the assumption that I must have been saying Ethiopia is underpowered (because why else would somebody want a civ to be changed?).
I, and others as you can see from this thread, want some changed because some really aren't very good at all. Their UAs are usually weak or only useful in very specific circumstances - look at the Celts. Their UA is only useful (weakly so) at the very start of the game. From then on means next to nothing.
A better alternative would be: Druidic Lore: Unimproved forests produce 1 . Improved forests provide 1 and 1 .
It might be interesting to have the Ottomans have an additional part of their UA: 25% more gold from capturing enemy Cargo Ships.
Just that? I see the Ottomans as one of the more uninsteresting (maybe even underpowered) civilizations, gameplay-wise (a real shame, as, historically speaking, they are one of my favorites). I'm really hoping some major changes to their UA...
Of course, that might be because I don't really like UU-only civilizations with a military focus, as I feel they have a very limited play-style range. Oh well...
Yeah, most of the Civs that have a military UA combined with UUs are kind of boring to me. Babylon is quite boring to me too--powerful but uninteresting.
I could see the Ottomans getting a bonus for choosing to annex their cities rather than puppeting them. Maybe even have it where the newly annexed city will automatically have it's name changed to the next thing on the Turkish city list for some fun flavor.
I don't even understand the historical reason for the Ottoman bonus. They were a steppe nomadic group that took advantage of Byzantine weakness to carve an empire. It's like if they gave America a bonus that is because of something the Israelis are currently doing.
Am I the only one who thinks they should have updated the Aztec UA in G&K to give faith per kills, instead of culture?
Not only that would be more fitting for the "flavor" of the UA, but also would have an interesting gameplay impact, as it would make the Aztecs one of the fastest pantheon-makers in the game
How about +for unimproved cattle tiles?
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Polynesia could do with a change. Its problem is that it has low production, but tries to run for Culture victories.
So, here's my attempt at balance:
Polynesia
Unique Ability: Wayfinding: Can embark units immediately, +1 sight for embarked units. All sea and embarked units can cross ocean tiles with Optics. +1production for all improved sea resources and Atolls.
Unique Unit: Maori Warrior: -10% to nearby units. Double embarkment defence.
Unique Improvement: Moai Statue: Tweaked for new Culture mechanics.
The point of the +1production bonus is to keep Polynesia on a more even footing with other Cultural players, as Polynesia frequently suffers from low production. Better sea production means the Maoi won't hold you back from making you live around the coast.
Polynesia no longer gets ocean travel instantly. This is partially to balance with the World Congress mechanic. Polynesia's still first into the oceans, so you won't lose out too much on new lands and the like.
The Maori Warrior now has double embarkment defence, meaning that it's easier to defend your coasts (and emphasises them over inland regions.)
If at the end of it all, this is OP, the +1 sight in the UA can easily be dropped, or a higher technology requirement for some components.
I don't even understand the historical reason for the Ottoman bonus. They were a steppe nomadic group that took advantage of Byzantine weakness to carve an empire. It's like if they gave America a bonus that is because of something the Israelis are currently doing.
The Danes should get rid of that ridiculous Ski Infantry, and get a longboat instead. Ocean travelling Trireme that is.