• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

What is Supremacy - Dev Blog

I'm not sure the Supremacy tanks will floating like the Purity tanks will.

The Supremacy ones might just have enough power to 'fly over' land fast (but actually have to land.). But it seems unlikely that they will float over water (since that was specifically mentioned with Purity tanks)
 
If both Firaxite and floatstone are just different coloured things you use to float in the air then I must admit the difference between them seems a little less significant...

Floatstone relates to an ore-with-benefits. Perhaps Firaxite relates to a new type of extremely compact fuel of which the Supremacy factions find the formula? Think tylium in Battlestar Galactica.
 
I'm very dissapointed. There is no interesting information in the article and the units look cool but strange, slightly not robotic and they look like purity units in next eras.
Another dissapointing thing that the first two tiers are the same in every affinity, and in this affinity the tiers 3-4 looks almost the same and there is no cyborg level. I think that they need to add a tier and change the second tier, like this:
1. Regular marines
2. Cyborg marines
3. Current tier 3
4.Current tier 4
5. A robotic marine this guns on his hands

Another possibility is the same tiers but to remove the current tier 3/4
 
It takes time for an upstart colony to grow, expand, and develop beyond what they arrived with.
1st tier is obviously existing Earth technology at the time of departure. Second tier appearantly represents some progress and adaptions to the new environment. And only at the third tier wield colonies enough power to really change.
 
I am disappointed that there are only 4 tiers.
In BNW, the tiers were
8 warrior
6 archer
5 catapult
7 horseman
5 spear
5 trireme
4 galleas

3 fighters
3 bombers
2 paradrop
2 anti air

Given that, I would have really hoped for at least 6 levels for basics like
Soldier, cavalry, naval
And for art purposes
Normal
Normal improved
Transition
Transition improved
Full Affinity
Full Affinity improved
 
I bet higher altitude units require more floatstone (or the weapon's platform require less mass unlike a ground level weapons platform).
 
I am disappointed that there are only 4 tiers.
In BNW, the tiers were
8 warrior
6 archer
5 catapult
7 horseman
5 spear
5 trireme
4 galleas

3 fighters
3 bombers
2 paradrop
2 anti air

Given that, I would have really hoped for at least 6 levels for basics like
Soldier, cavalry, naval
And for art purposes
Normal
Normal improved
Transition
Transition improved
Full Affinity
Full Affinity improved

afaik these 4 tiers are just examples and not complete.
 
Also, you can effectively remove the base "warrior", combine longsword and musket, and pretty much ignore mechanized infantry. Same thing for mark series tank and generic tank.

Basically, as far as how the overall game played out, there were only 5 significant overall phases for infantry, 5 for cavalry.

I do agree it would probably be better if there was a 5th in the middle, as an extra transitional between the two extremes.
 
There are also more tiers because there are thousands of years in a civ game. I don't really see this game playing out for more than a couple hundred years.
 
There are also more tiers because there are thousands of years in a civ game. I don't really see this game playing out for more than a couple hundred years.

Years don't matter, turns do (for gameplay)
If it is 100+ turns before your units improve the jump is too large (although they may have the jumps be small...and you have a lot of spearman beats tank)
 
Years matter for flavor.

True but
1. I don't think they will Have years in cbe
2. That is why there are 8 level of warrior (some are gameplay wise redundant)
However, 6 levels seems close to what you would need for decent progression without massive leaps.
 
True but
1. I don't think they will Have years in cbe
2. That is why there are 8 level of warrior (some are gameplay wise redundant)
However, 6 levels seems close to what you would need for decent progression without massive leaps.

1. I don't know if I could picture a civ game that doesn't count the years. I'm sure someone will now post a link to a civ4 mod somebody made, but I still would find it weird.
2. Maybe. I don't really have an opinion on this, other than that there were some pretty big leaps in the civ series (dude with a wooden club to dude with a metal sword)
IIRC it's been said the game will span ~2000 years.
First I'm hearing that. If it's true, then I agree that they'll need more tiers of units.
 
It will be dependent on the tech web and infrastructure. For example, there were definite phases in CiV: Library, university, school, lab. Workshop, windmill, factory, nuclear/solar. Monument, amphitheater, opera, museum, tower.

Presumably, BE's combat units will follow infrastructure in a similar manner. Since it isn't tied to history, there is no need to awkwardly force in a ton of units. (spear/pike vs. sword/longsword could have been scrapped down to one type without a loss of gameplay)
 
1. I don't know if I could picture a civ game that doesn't count the years. I'm sure someone will now post a link to a civ4 mod somebody made, but I still would find it weird.
2. Maybe. I don't really have an opinion on this, other than that there were some pretty big leaps in the civ series (dude with a wooden club to dude with a metal sword)

First I'm hearing that. If it's true, then I agree that they'll need more tiers of units.

They should keep it yearless because
1. Years are only used for comparison to rw history in civ...that connection is not possible here
2. Actual years highlight the stupid scale differences (in rl a modern ship could circle the world before you could build one... and rl WW2 only lasted 6 years ...3-12 turns at that era of civ)
3. If you use years then there is the problem of how fast the ships were going to get to the planet

All in all, far better for suspension of disbelief if there are no years just turns.

As for the leaps in civV... they weren't really that big (usually 50%)
Warrior 8- sword 14 was big, but you had the spear 11 as a gap filler
 
From the videos shown about BE, I would estimate that BE will take place around ~2100 AD.. just because the cities still look like crowded masses like they do today and the science program that currently exists has expanded to other cities in the world like Thebes, Egypt or Rio de Janerio, Brazil..
 
From the videos shown about BE, I would estimate that BE will take place around ~2100 AD.. just because the cities still look like crowded masses like they do today and the science program that currently exists has expanded to other cities in the world like Thebes, Egypt or Rio de Janerio, Brazil..

The launches officially take place about 200-250 years in the future.
So sometime between 2214-2264 AD

The ships land ????
1 hour later because of a wierd 1 way FTL that was discovered
100,000 years later because they are mass cryogenic/generation ships

Or anywhere inbetween.
 
They've said that the launch of the starships happens approximately 2250 AD, but it's not clear when the game actually starts, as it would take a long time for the (presumably sub-light) colony ships to reach the destination star. The in-game calendar will probably start at year 1 when the colony is founded. That would avoid having to nail down any of the exact dates of the previous happenings on Earth, or the issue of how long the starships were in flight (which would probably be on the order of hundreds of years).
 
Back
Top Bottom