Are the canned peaches in a sweet syrup? I loved those as kid.
Yep, and the syrup gives you a liquid/water boost in addition to the food boost... you can also use them to make delicious pie for even greater food boostsAre the canned peaches in a sweet syrup? I loved those as kid.
The Long Dark: Challenge - Hopeless Rescue, 3 days left
I finally made it to the Summit of Timberwolf Mountain!
I'd like to pretend that I opted for the secluded shelf climb to the cave bypass to avoid the northern route blocked by the bear... unfortunately it was really just dumb luck. My save-load put me on the side of the cliff where I last got lost, because of the sprained ankle, which of course created an injury-autosave... as an aside, which is another nasty little difficulty enhancement of the game... it irrevocably autosaves anytime you get seriously injured, so that you can't scum-load back to safety before you were injured. Anyway, I got lost again and wandering around, I saw the bears paw-tracks crossing my path and going in the same direction I was going. So I realized I had to go in a different direction to avoid getting mauled. So I went the other way and ran smack into the rope/cliff leading to the "Secluded Shelf" location.
However, by the time I got there I was too tired to climb, so I had to either look for a cave to sleep, or make like a Space Marine and stim... soooo you know what I picked . Once I got to the top I entered the cave and made my way through, exhausted, to the other side and then stim-pack'd again to climb the second rope to the Summit.
So I get to the Summit, all twitchy off of stims, and I got the achievement for finally making it to the Summit, but unfortunately, the weather was all foggy and overcast, so I didn't get to enjoy a nice view . So I just ran to the plane and grabbed the flare gun and shells and was going to try to head back down right away while I was still stimmed, but then a storm set in. I tried to rest through it, but then it turned to a blizzard and got colder, so I had to make a fire and try to sleep through it. Which meant cutting up a bunch of crates...holy motherload of canned goods! Every crate I broke up was hiding two or three cans of peaches, so I burned all the wood and cooked those up... then it occurred to me, since I had to wait out the blizzard anyway, and I had a hacksaw, I might as well use the time to inspect the shipping containers... W. T. F.??
I'm embarrassed to admit that since I'd never actually climbed Timberwolf Mountain before, I had no idea about the shipping containers in the plane. It's like Christmas for a family of 10 in there... a rich family of 10... food, drinks, clothes, coats, hats, boots, tools, guns, ammo, drugs, all high-quality, more than you could ever hope to use or even carry... It's beyond belief how much loot is there... I actually gave up after opening like 4 compartments, leaving most of the rest unopened because it was so ridiculous, I literally couldn't even move anymore because I was so far over max weight. I put most of it back in a container and took a nap to let the blizzard end.
Needless to say, I'll be coming back here on my next survival run. Again, I see now why you like this map so much... it was a mystery to me before, but I get it now... its a can't-miss location... I'd guess there's more/better loot in that plane crash than in the entire Town of Milton... However, I guess a caveat, is that this challenge is hard-set to Pilgrim or Voyager ("easy/normal") while I usually play on Stalker (hard), so there might be less in survival mode at a harder difficulty.
The way the 'cheat-death' mechanic seems to work, based on this description... is pretty similar to just starting over, since you lose all your achievement progress when you elect to use a 'cheat death' continue anyway. As you say, if you choose to respawn nearby, it seems you're very likely to just die again pretty quickly, so using the 'cheat death' option to continue would be pointless. On the other hand, if you are stripped of all your gear and all your achievement progress is lost... that's pretty much the same thing as just starting over with a new game, but actually worse, because all the locations that you had already looted are still looted so you can't get anything there like you could have if you just start over from scratch.The Long Dark: Tales from the Far Territory
I've found that the new 'cheat death' mechanic - which I'm still philosophically opposed to - has changed the gameplay slightly, in an interesting way: I'm preparing more and better 'safehouses' in regions before I leave them, even if those I have no intention of returning to. Initially, this was accidental. Simply because of my self-imposed 30-day rule, I found myself with some extra time on my hands after I'd fully explored Desolation Point and Coastal Highway. When in previous runs I would have just moved on, I started stockpiling things that I knew I wasn't going to take with me when I did finally leave. But I've been watching some videos about Cheating Death, and it turns out that leaving stockpiles behind is actually solid planning. From a roleplaying perspective, we can tell ourselves we're doing this to provide for any other survivors we didn't run across, who might stumble into one of the big, central buildings after we've gone. (For those who haven't played the game, or haven't played Survival Mode yet, there are no other survivors. We're all alone. We know this. But from an RP'ing perspective, our characters don't know it, and are keeping hope alive that they might find someone somewhere.)
Anyway, when you choose to Cheat Death, you can choose to either respawn in a dangerous location near where you (nearly) died or in a safe location far from where you (nearly) died. If you choose to respawn near where you died, it will likely be outside, and it will likely be right in the middle of the same conditions that killed you. In other words, you're likely to die all over again. If you choose to respawn far away, you'll respawn in a safe spot, likely an indoor location.
But when they say 'far away' they mean far away. A couple of the vids I looked at on YouTube suggested that if you choose the "distant, but safe" location, you'll respawn at least one whole region away, possibly two. So if you die in Mystery Lake and choose to respawn in a distant-but-safe location, you'll arrive in an indoor location in Mountain Town, Forlorn Muskeg, Bleak Inlet, Coastal Highway, or Pleasant Valley, with a small chance to respawn in Broken Railroad, Hushed River Valley, Blackrock, Timberwolf Mountain, or Desolation Point.
I don't know whether the respawn points are the same as the spawn points for starting a new game, or whether a "safe, indoor" location includes caves, or whether you can respawn in the smaller areas like Winding River or Transfer Pass. I also don't know if you might respawn into a Region you haven't even been to yet (on that run), or if it will only relocate you to a Region you've already visited. One guy respawned inside the Bleak Inlet machine shop, which he hadn't unlocked yet, so he was imediately attacked by the wolf and then couldn't get out. That was obviously a bug, which they've since corrected, but his misfortune made me laugh and made me feel better about the way my last run ended. (I don't like schadenfruede irl, but in a game that's supposed to try to kill you, I'm okay with it.)
Regardless of whether you choose to respawn nearby in a risky spot or far away in a safe spot, you'll have almost nothing on you. You might even respawn with less gear than you have when you first start a new game*. Choosing the risky-but-nearby respawn is probably going to be a bad idea 9 times out of 10, because you'll probably just respawn into the same conditions that nearly killed you the first time. So keeping well-stocked safehouses in every region will be vital to using Cheat Death properly. In the case of large zones, two safehouses probably isn't the worst idea. I'll be leaving substantial amounts of gear at both Thomson's Crossing and the farmhouse in Pleasant Valley, for example. And not just the large zones, but the zones that are tricky, for whatever reason. I think Ash Canyon will demand two stocked safehouses, just on the off chance I ever have to respawn there, because it's so hard to get around.
(The main reason to risk a respawn near where you died is that much of the gear you had on you when you Cheated Death will appear in a backpack on the ground, somewhere near where you nearly died. It will appear on your map. So if you nearly died to something that won't just kill you again as soon as you respawn, a nearby respawn could be the right choice. For example, if you pushed your luck too far on some thin ice and fell through, but conditions were otherwise fine.)
* This will be especially dangerous at Interloper, because of the gradually deteriorating environmental conditions at that difficulty level. On Day 1 of a new Interloper run, the weather is quite nice. When you Cheat Death on Day 100 of an Interloper run, you'll be respawning with almost nothing on Day 100 of an Interloper run. If you haven't prepared in advance, you'll just be dead all over again.
Another reason I can think of to Cheat Death would be if you were in the middle of doing one of the Tales, especially if you've completed it before and you're only doing it again to get the reward at the end.The way the 'cheat-death' mechanic seems to work, based on this description... is pretty similar to just starting over, since you lose all your achievement progress when you elect to use a 'cheat death' continue anyway. As you say, if you choose to respawn nearby, it seems you're very likely to just die again pretty quickly, so using the 'cheat death' option to continue would be pointless. On the other hand, if you are stripped of all your gear and all your achievement progress is lost... that's pretty much the same thing as just starting over with a new game, but actually worse, because all the locations that you had already looted are still looted so you can't get anything there like you could have if you just start over from scratch.
I guess one big difference is that presumably, you'd get to keep all your skill progress, so if you had level 5 cooking or fire-starting you would retain that. You could also theoretically find your backpack and of course you would be able to return to the safehouses that you'd already stocked... but the whole point of stocked safehouses is that you've looted everything around already. If all the loot is reset, you don't need stocked safehouses yet, because foraging is still optimal.
If you do end up using 'cheat death' I would love to hear your experience with it, because as I've said, I screwed up my first opportunity to try it, by testing whether scum-quit/load was disabled (it was).
I find that what bugs me the most about Interloper isn't even the complete lack of rifles or pistols, its the empty cabinets/drawers/containers. It's such a bummer to search entire kitchens and find 1 piece of cloth, or nothing at all. I like the crafting and repairing and foraging... it just wears me down opening and searching container after container to find absolutely nothing in them... but then I'll get a nagging feeling if I don't still look everywhere, even knowing that I'm probably not going to find anything... so it ends up feeling like a huge waste of time.Another reason I can think of to Cheat Death would be if you were in the middle of doing one of the Tales, especially if you've completed it before and you're only doing it again to get the reward at the end.
If I get killed on this run before I reach 500 days, I'll try Cheating Death, mostly just to see what happens and how it works. Having my progress toward the 500-day achievement restarted would suck, but if I'm close to getting all of my skills to Level-5, I might keep playing until I get that achievement and then restart at Interloper. I would be playing at Interloper now, but I don't know if you can get the firearm skills to Level-5 just from reading books. That's a mistake I made on my last run. I was very close to getting all of my skills to Level-5; I could've kept playing just long enough to do that, and then started over at Interloper instead of doing Stalker again. But that didn't occur to me until it was too late. Oh well.
The game that was so poorly received that it killed its own franchise.
Threatened with bankruptcy on the first day? Clearly, your predecessor had not been running the place well! No wonder they elected you as the next mayor!
But yeah, I saw that they eventually fixed several of the complaints about Sim City 5, notably that it runs offline now, although not the city sizes being small. I'll be curious to hear whether it eventually draws you in or not.