*raises the questionWhich, of course, begs the question of how many fingers you have per hand...
*raises the questionWhich, of course, begs the question of how many fingers you have per hand...
I plunked down a few bucks for the alpha build of The Long Dark over the weekend. It's a survival & exploration game that takes place in Canada in deep winter. The primary goals are surviving the deadly weather, finding food and water and avoiding the starving wolves. No zombies, no radiation.
It's in alpha right now, so it's far from finished, with only 4 or 5 craftable items, a dozen different pieces of clothing, and only 2 maps to explore, and Story Mode is not yet enabled. Still, it's surprisingly playable. I played probably 6 hours over the weekend. The art and atmosphere are amazing. I have no idea when the game will be finished; I think they're following the "it's done when it's done" timetable.
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I really like the graphics, but yeah, one screenshot never does any game justice.Wow. That's pretty similar to some of my ideas for a dream game. Graphics could be better, but that's just judging from a single alpha screenshot.
Equipment has a Condition state that degrades over time that you can improve with repairs, but it's only stated as a percentage (e.g. "Hunting Rifle (89%)". I don't think there's anything as specific as misaligned sights. That could be cool, though. When I fired at the deer, I tried using the Crouch command, but I couldn't tell if that made any difference, since I missed anyway. I've seen on the game's forums that you can wound an animal and then follow it, but after I fired and the deer ran off, I looked for blood in the snow and didn't see any.Yes, old bolt action rifles can hit the broad side of a buck provided they're sighted well or you at least know how they're sighted wrongly. It's not that easy though. Standing without a brace puts a surprising amount of wobble in your aim, wind and drop happen, and things don't die as fast as in games or the movies. A fatal shot is worse than useless if your aim was off an inch or three and the buck runs a half mile to a mile and you can't find where it died.
The game does keep a log for you, but it's pretty minimal. If you wanted to write a narrative, it'd be enough to remind you when you got bitten by the wolf and whether you spent the night in the ranger station or in the logging camp.To make the game even more fun, you should keep a log.
"Day 31. Running low on food. Found an old rifle and ten rounds in the woods. No idea what it's doing here. Sighted a buck and fired five times, but missed."
There are certainly plenty of remote, dangerous locations around the world you could set such a game. The American Southwest, Death Valley. A tropical island, like in that Tom Hanks movie. Those tv shows with Les Stroud and the British SAS guy seem to have endless material to work with.There seems to be several of these non-supernatural you vs nature survival games on the horizon these days. I find the concept really really intriguing. Though I've never played one.
Nice. I never played Outdoor Survival, but Avalon Hill was a staple for my gang of nerds back in the day. Wooden Ships & Iron Men; Diplomacy; Amoeba Wars; Afrika Korps; Feudal; and Squad Leader. Even with all the great PC gaming available today, I do kind of miss my tabletop gaming days.It's not video, but I used to love to play this one as a kid. I wonder if the box is around somewhere in a long packed crate...
Avalon Hill's Outdoor Survival
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