What Video Games Have You Been Playing VII: The Real Ending is Locked Behind a Paywall

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The new game Metal Gear Survive forces players to pay $10 to have more than one save file.
 
The new game Metal Gear Survive forces players to pay $10 to have more than one save file.
Pay to save. It's the future of gaming! This is going to go down real well......
They've already ensured that i will never buy a game by them. Ever.
 
Pay to save. It's the future of gaming! This is going to go down real well......
They've already ensured that i will never buy a game by them. Ever.

It will be a $5 game soon anyways plus I doubt you will need another save slot single player looks like a 10hr game
Much of it is recycled content from MGS5 as well.
 
Has anyone tried Into the Breach yet? Looks pretty cool and it's from the same guys who made FTL which is one of my favorite games, definitely my favorite indie game ever.

http://store.steampowered.com/app/590380/Into_the_Breach/

It just came out.

Edit: If you buy from gog they thrown in FTL for free. Though if you don't have FTL already you should be ashamed!
 
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Has anyone tried Into the Breach yet? Looks pretty cool and it's from the same guys who made FTL which is one of my favorite games, definitely my favorite indie game ever.

http://store.steampowered.com/app/590380/Into_the_Breach/

It just came out.

Edit: If you buy from gog they thrown in FTL for free. Though if you don't have FTL already you should be ashamed!


Yes, 'Into The Breach' looks very good and looks like fun, too...

- - - but 'BattleTech' looks like Happy Happy Joy Joy!

The guy who created the whole BattleTech, Mechwarrior universe finally decided to go turn-based in gameplay...

Finally! :)
 
Eh, the visuals look good, and I love the mechwarrior and mechcommander games, but turned based battletech doesn't excite me as much. And at $40 it's definitely a near triple a game I won't be getting for a while.
 
Turns out Oxenfree has a second playthrough mechanic of some kind. Had no idea. Might need to change my metrics from before about playability and its worth-it value. I'm playing through it again.

Thanks to @aimeeandbeatles, I did a bunch of tweaks to my Sims 2 and can now play it without lamenting over poor performance and shoddy graphics. Before all these fixes I was forced to play on the lowest settings and it'd still run like trash. Now I have everything maxed out and it's smooth, for the most part. There are stutters in performance but it doesn't seem tied to graphic quality or draw distance. Not sure what causes them.

So I'm playing the game a little differently than I normally do. No cheats, and not just living like a hermit with a single sim. Also keeping Free Will on since I wanted to see if I could replicate the stories people always share about their sims getting into hijinks. Can't say that's been my experience so far. One sim just lays on the bed while the other never stops painting. I constantly have to intervene to get them to shower, or go to the toilet, or eat. And to go to work! Having Free Will enabled seems like a hindrance, especially since the moment I stop looking at my preferred/primary sim they stop doing what I told them to do and instead do something dumb like look at the rain or lay on the couch.

At least in 2, Sims aren't really intelligent at first. For the first few days at least, you need to help them along the way. But they can learn - for instance, if you tell a Sim to make their bed every time they wake up, after a while they start doing it on their own. If certain behaviours frustrate you, there's almost certainly a hack to remove it. I use a few of them myself, such as twojeff's Play Sanity Fixes (please stop having water balloon fights in the modern art museum...) and Pescado's antiwatchout (Sims would constantly freak out over a car parked in their driveway).
 
Eh, the visuals look good, and I love the mechwarrior and mechcommander games, but turned based battletech doesn't excite me as much. And at $40 it's definitely a near triple a game I won't be getting for a while.



The creator has decided to return to 'BattleTech's roots which is turn-based, role-playing gameplay.
There was even a collectable card game of 'BattleTech' from the original series that drew a fair amount of enthusiasm.

The feedback I am reading is very positive and I am extremely excited about turn-based gameplay especially how gorgeous the game appears.

Much like you, I won't be playing 'BattleTech' anytime soon until able to run it on real high-end gaming rig.
 
I'm a bit torn on BattleTech. One the one hand, it does look pretty fun from the various gameplay videos that have been released, and I do tend to enjoy turn based games provided they keep the number of units you're controlling (and thus the turn times) reasonably low, which this seems to be doing. On the other hand, MechCommander was one of my favourite games of all time and I would've preferred them to make a third one rather than this. Still, I probably will end up getting BattleTech at some point, though I doubt I'll rush to pick it up on the day of release.
 
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Well, that was an appropriately chaotic household to play.

Spoiler :
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Omg bow hunting from horseback in Skyrim VR! It's all I want to do in this game. Now I need this:

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It's just a shame that you can't see the health of your horse. In general fighting from horseback is too risky once it's taken a few blows as you never know if it's one attack away from dying. If only you could see it's health and preferably also cast a healing spell from the saddle. Not to mention that if you dismount then it'll probably just join the attack and get itself killed. In short, the horse mechanics needs work. Here's hoping for a patch. J/K :sad:
 
I'm a bit torn on BattleTech. One the one hand, it does look pretty fun from the various gameplay videos that have been released, and I do tend to enjoy turn based games provided they keep the number of units you're controlling (and thus the turn times) reasonably low, which this seems to be doing. On the other hand, MechCommander was one of my favourite games of all time and I would've preferred them to make a third one rather than this. Still, I probably will end up getting BattleTech at some point, though I doubt I'll rush to pick it up on the day of release.



Mechcommander is also one of my favorite mech games next to Mechwarrior 2, Mechwarrior 2: Mercenaries, Mechwarrior 2: Ghost Bear's Legacy... but the gameplay is hemmed up by not implementing 'pause & play' correctly AND the difficulty was extremely rigid & UNFUN. :)

If 'BattleTech' implements 'pause & play' the correct way like all the other games ( all the Infinity Engine games, RollerCoaster Tycoon, Pillars of Eternity, etc ), the game would be brilliant.
 
I've put 40 hours into Civilization 6 after a month. It's an okay game, I guess. I like the UI but it seems sparse in actual information. It's difficult to determine religious pressure or things like how amenities impact your empire. All I know is that if I build over a certain number of cities, all of them are suddenly short on amenities. And religion... all I know is that I should convert everyone else ASAP or else the AI will suffocate every city with a smorgasbord of gurus and missionaries that are impossible to afford yet they keep churning out.

War is better than in Civilization 5.

I really love Civ 6 and only have one actual criticism of it that actually ended up ruining it for me. It's just way too easy. Far easier than Civ 5 actually if you know what you're doing. Even playing at Deity feels like such a chore. No attack is ever threatening. if the AI somehow manages to build up an army before they get crushed they're just absolutely terrible at maneuvering units. Their decisionmaking is bad, economy is bad, science is bad, everything bad :(

My first game ever of Civ 6 I played on Emperor and I ended up quitting because it was obvious that the AI had no realistic chance of winning. Even if I play peaceful (not my style, I prefer a violent science or violent culture) there is no chance of me losing, simply because the AI literally doesn't finish games before t300. Why did they have to do this? How is it fun?

In the end I stopped playing Civ 5 as an actual game and only did speedruns to the moon. That was, imo, the only way of playing competitive single player AI, playing for finishing times. Then Acken's fantastic mod came out and changed everything. Civ 5 with Ackenmod is a million times more interesting than Civ 6 in its current iteration. Such a shame because I really dig all the changes they came up with.
 
Omg bow hunting from horseback in Skyrim VR! It's all I want to do in this game. Now I need this:

Spoiler :
3pJQKe6KEJrEyCMwF9F3TzYV5H1AMqt-q2xZN9TMosg.jpg


It's just a shame that you can't see the health of your horse. In general fighting from horseback is too risky once it's taken a few blows as you never know if it's one attack away from dying. If only you could see it's health and preferably also cast a healing spell from the saddle. Not to mention that if you dismount then it'll probably just join the attack and get itself killed. In short, the horse mechanics needs work. Here's hoping for a patch. J/K :sad:

I have just seen the path that makes me join the VR revolution, and its name is Mount and Blade. M&B comes out in VR and I have to have it.
 
Even "super 3D Doom, now with the smell of alien zombie blood" wouldn't be as enticing as M&B.
 
Mechcommander is also one of my favorite mech games next to Mechwarrior 2, Mechwarrior 2: Mercenaries, Mechwarrior 2: Ghost Bear's Legacy... but the gameplay is hemmed up by not implementing 'pause & play' correctly AND the difficulty was extremely rigid & UNFUN. :)

If 'BattleTech' implements 'pause & play' the correct way like all the other games ( all the Infinity Engine games, RollerCoaster Tycoon, Pillars of Eternity, etc ), the game would be brilliant.

Mechcommader was insanely hard but it was only because resources were so tight and you could just randomly lose your best mech in a mission if it exploded from an unlucky hit.

Mechcommander 2 was much better in this regard, as it was still difficult on hardest levels and required proper mech design and tactics (though not a hugely tactical game don't get me wrong), but you could salvage almost all mechs destroyed after missions and sell them for profit thus removing the resource constraints. I played mechcommader 2 a lot more. Not sure if I like it better as it's been a while since playing either. I couldn't get mechcommader 2 to run on windows 7 though, haven't tried on 10, and I lost my mechcommader 1 cd.

You can play mechwarrior 4: Mercs for free now as microsoft released the source code as free license and some guys compiled it into a package with an installer and mods. Just google it. Still a pretty awesome game. There's not much I would even change about it for modern gameplay except to improve graphics of course and make the scope bigger like more mechs, more environments etc. I never got into mechwarrior online as it was multiplayer only and I don't like the first person view as much as third person.
 
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I have just seen the path that makes me join the VR revolution, and its name is Mount and Blade. M&B comes out in VR and I have to have it.
Hell yeah!! I've been having wet dreams about Bannerlord in VR too. Doubt it'll happen any time soon though. I don't think the PS4 has the horsepowers (heh) to run such a game with PSVR. And the PC VRs might not have the numbers yet for TaleWorlds to take the VR plunge. It's just a matter of time though. The potential for some amazing cavalry skirmishes in VR is undeniable. It's a game-changer.
 
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I have a pretty strong feeling that mounted combat in m&b fashion will leave you motion sick.
 
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