What Video Games Have You Been Playing VII: The Real Ending is Locked Behind a Paywall

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And if they are actually blocking it because it would compete with one of their forthcoming products, then I would say it's a fair game move on their part. But I have no information on it outside of this thread.

That seems so stupid though, skyrim is 6 years old. Can we stop making new versions of a mediocre game sans tons of mods and get to elder scrolls 6 already? There was 6 years between daggerfall and morrowind but that kind of makes sense because they're so different, then only 4 to oblivion, and another 5 to skyrim. Now were on 6, but instead we get pushed elder scrolls online (basically skyrim the mmorpg) and a card game to compete with hearthstone. There is no innovation or new ip, just more mods, more addons to skyrim.
 
And if they are actually blocking it because it would compete with one of their forthcoming products, then I would say it's a fair game move on their part. But I have no information on it outside of this thread.

I think another problem people are having with this is that this co-op mod has apparently been in development for years and Bethesda has known about it the whole time. So there is this suspicion that not only is Bethesda shutting it down for their own paid co-op DLC, but that Bethesda initially had no plans for their own co-op and essentially just stole this idea from the creators of this mod now that they actually are close to finishing it. The whole thing just reeks of raw greed on Bethesda's part in my opinion.

So... they've blocked one mod right? Overreaction?

The reaction is based on everything that's been happening in gaming recently. People are seeing this as yet another instance of a big corporation stomping on the "little guy" so they can squeeze more money out of consumers so their shareholders can buy a new boat or something. I think gamers in general are just getting tired of the corporate greed thing. It was all fine and dandy when gamers were benefiting from that greed as well (back when it was driving the creation of better and better games), but now that it's starting to be a negative for the gaming community, we are starting to see some pushback.

I mean, I've been reading that in the past year or so, governments in the US and Europe have been receiving increased petitions from citizens calling for increased regulation of the video game industry to reign in some of their more unsavory business practices. I've also seen more and more gaming journalists predicting another gaming crash like there was in the 80s. They say the current business climate in gaming now is starting to feel a lot like it did right before the crash in the 80s. They also cite overall decreasing sales for Triple A gaming over the past few years as a worrying indicator for the industry.

EDIT: I also just saw that sales at this point for Battlefront 2 are down 60% from where Battlefront was at this point after release and it is likely not going to meet its sales goal by the end of the year. Down 60% even after EA announced it was disabling the microtransactions and loot boxes. I'd say that's a pretty loud statement from the gaming community.

It also puts EA in a very difficult position. It seems now no matter what they do, it is going to hurt them financially. If they add microtransactions to future games, gamers simply won't buy them, keeping them from being profitable. On the other hand, when EA announced it was disabling microtransactions for Battlefront 2, a bunch of investors sold their shares in EA and the company's stock has taken a huge hit. So if they have microtransactions they face consumer boycott and if they don't they lose their investors and shareholders. Being in a position like this where they can't do anything without making everyone mad at them could mean we are seeing the slow collapse of one of the largest game developers/publishers in the entire industry.
 
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Speaking again of stupid Europa Universalis tricks: It is just simply unfair unsporting fun to play as a resurgent Byzantium. Once you've somehow managed to retake the whole coast between Athens and Constantinople, you can hold off and bleed dry much stronger enemies from the east... the AI cannot resist the temptation to lay siege to your capital, all you need is a good navy and an army that's strong enough to reliably beat one enemy stack at a time. Open the straits, let them cross and set up camp, close the straits again and send in the lads... stack wipe since there's nowhere to retreat to. And then you can do it again and again and again, maintaining a completely idiotic loss ratio, tank their manpower, eventually go on the offensive when they have no guys left. By exploiting this I first reduced the mighty Ottoman empire to a small tattered remnant on the Asia Minor coast; and then I got a coalition against me of the Mamluks and basically every other Muslim state between Anatolia and India -- on paper they look strong enough to stomp me into the dirt, but they don't have a navy worth anything and they keep walking into the same trap again. Bottom-feeding fish in the Sea of Marmara must be getting pretty nice and fat by now.
 
Maybe you should play on a higher difficulty then.
 
I think another problem people are having with this is that this co-op mod has apparently been in development for years and Bethesda has known about it the whole time. So there is this suspicion that not only is Bethesda shutting it down for their own paid co-op DLC, but that Bethesda initially had no plans for their own co-op and essentially just stole this idea from the creators of this mod now that they actually are close to finishing it. The whole thing just reeks of raw greed on Bethesda's part in my opinion.

Or maybe they just bought it off them to sell? That would also explain things. But it looks as though no-one actually knows and it's just rampant speculation, so probably not quite enough to condemn them as the worst company ever just yet.

Edit: I should probably point out that, as a dirty console player, I have no particular horse in the mod community race, which might explain my lack of concern over this issue.
 
Belgium just ruled that loot boxes are gambling and calls for a EU wide ban on in-game purchases that don't tell you exactly what you buy.
:D


Playing Civ 6 again. Patches have really helped and diplo sin't as bad as it used to be but still needs some work.
 
I did not know that mod was in the works for years. That's really poopy.

I don't think this situation is really comparable to the 80's. The industry is at least an order of magnitude bigger. I could see a correction (smaller crash) but I can't see a complete collapse. But then again I'm also of the opinion that despite the hit BFII has taken it won't really change EA's core practices. They may scale back MT's but only so it gets them back under the raider. Of course Europe may ban MT's altogether (doubtful but they may regulate them) but I can't see the US following suit.
 
I finally kicked Civ VI out of my life the other week, and I need a new grand strategy game for this long weekend. I remembered that I have Crusader Kings II and Europa Universalis IV. I think I bought them during a big sale last year. I played CKII a bit, and thought it was fun but confusing, and I never even cracked the lid on EUIV. I don't think I have any DLC or mods for either. Should I give either of those another go? Is there any game-making DLC I should get? Alternately, I was looking at the "Vox Populi" mod for Civ V. I tried it, briefly, a couple of weeks ago, but stumbled over a gigantic bug which may have been fixed by now.
 
Does anyone know when Civ VI will be opened to modding? The steam mod page for the game was empty the last time I checked.
 
Playing Civ 6 again. Patches have really helped and diplo sin't as bad as it used to be but still needs some work.

Me too. Been a couple of patches since I last played. Diplo is indeed much better now. Main AI gripes in my game was AI that didn't upgrade old units. That an poor use of navy. But at least some effort went into building a navy now.
Does anyone know when Civ VI will be opened to modding? The steam mod page for the game was empty the last time I checked.
Civ VI has workshop with a bunch of mods now. But the mod library is still small compared to Civ5.
 
Does it have a world builder type mod? I know it took a very long time for one to appear for Civ V. Basically I'm looking for one that will allow me to change the game by adding/removing units, changing terrain, etc.
 
Does it have a world builder type mod? I know it took a very long time for one to appear for Civ V. Basically I'm looking for one that will allow me to change the game by adding/removing units, changing terrain, etc.
Hm, dunno. Haven't been active on the mod scene in this game. But I'm starting to get an idea of a few thing I could like to see modded. Mainly just some UI stuff.
 
Me too. Been a couple of patches since I last played. Diplo is indeed much better now. Main AI gripes in my game was AI that didn't upgrade old units. That an poor use of navy. But at least some effort went into building a navy now.

Civ VI has workshop with a bunch of mods now. But the mod library is still small compared to Civ5.

AI leaders still aren't too bright, but they keep their troops more up to date now.
The best recent improvement is that religious units are now in their own layer and don't block/aren't blocked by other units. That was overdue since Gods and Kings.

Meanwhile i'm still playing Civ II MGE.......

I'd call you a hipster nerd, but I still play Master of Orion 2 from time to time.
 
It's currently the Black Friday sale and Paradox have some steep discounts on their DLC. Get Art of War and Way of Life for definite and then see what else takes your fancy.
 
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