civvver
Deity
- Joined
- Apr 24, 2007
- Messages
- 5,855
Combat in witcher 1 sucks. I haven't played the sequels. Same like assassin's creed, just turned me off to the whole series, unfairly so since both series are supposed to massively improve with the second title.
I spent all my gaming time (which wasn't a lot) exclusively playing Master of Orion 2. Beat a bunch of games on huge and impossible difficulty finally. I had never really delved into it too fully, didn't understand what all the techs did, but I read a lot of the wiki to figure out things like megafluxors and how ship speed affects your ship defense rating plus many more. It really is quite a deep game, the only downside is also one of the beauties of the games. Everyone loves making custom races but I keep picking the same ones every time and all my games play out the same. Easiest way to win is simply go creative and either lithovore or tolerant, then quickly get 4-5 systems, turtle up and once you get like megafluxors plus auto fire mass drivers (gauss cannons later) no one can stop you. On huge galaxy you always have time. And since you have to pick repulsive to get enough points for these picks you lose diplomacy. It's unfortunate the diplo is so weak and it's always best to go repulsive. By end game I can usually destroy entire fleets of death stars and titans with just 4-5 of my own titans or maybe 10 battleships with structural analyzer, hyper capacitors and Achilles system. You can kill ships with just 1 or 2 gauss cannons or disruptors with heavy and auto fire.
Other race combos work for me but not as consistently- tried lithovore democracy but everyone stole all my techs, it was rough. One I really liked was tolerant, unified, +1 production, produce battleships in like 10 turns early game, but I kept running into psilons or humans on the other side of the galaxy who would tech like crazy and end game always stalled. It's like you are either massively successful with that build or horribly out matched with no middle ground. Vs my creative empires where I can always win it's just a matter of how long.
Anyway I'm a little moo'd out for now, probably played it 40 hours or so last month. It doesn't have the reply value of civ imo, unless you turn the difficulty down to average and try a bunch of races, even standard ones, just for fun and variety.
I spent all my gaming time (which wasn't a lot) exclusively playing Master of Orion 2. Beat a bunch of games on huge and impossible difficulty finally. I had never really delved into it too fully, didn't understand what all the techs did, but I read a lot of the wiki to figure out things like megafluxors and how ship speed affects your ship defense rating plus many more. It really is quite a deep game, the only downside is also one of the beauties of the games. Everyone loves making custom races but I keep picking the same ones every time and all my games play out the same. Easiest way to win is simply go creative and either lithovore or tolerant, then quickly get 4-5 systems, turtle up and once you get like megafluxors plus auto fire mass drivers (gauss cannons later) no one can stop you. On huge galaxy you always have time. And since you have to pick repulsive to get enough points for these picks you lose diplomacy. It's unfortunate the diplo is so weak and it's always best to go repulsive. By end game I can usually destroy entire fleets of death stars and titans with just 4-5 of my own titans or maybe 10 battleships with structural analyzer, hyper capacitors and Achilles system. You can kill ships with just 1 or 2 gauss cannons or disruptors with heavy and auto fire.
Other race combos work for me but not as consistently- tried lithovore democracy but everyone stole all my techs, it was rough. One I really liked was tolerant, unified, +1 production, produce battleships in like 10 turns early game, but I kept running into psilons or humans on the other side of the galaxy who would tech like crazy and end game always stalled. It's like you are either massively successful with that build or horribly out matched with no middle ground. Vs my creative empires where I can always win it's just a matter of how long.
Anyway I'm a little moo'd out for now, probably played it 40 hours or so last month. It doesn't have the reply value of civ imo, unless you turn the difficulty down to average and try a bunch of races, even standard ones, just for fun and variety.