What videogames have you been playing? version 1.22: What's with that plural?

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I like them both! But SR2 doesn't go far enough and SR4 is extra. I think The Third is the sweet spot, the real Goldilocks of the trio.
My preference goes to SR4, it's just fully invested in the over-the-top parody, and the variety of gameplay with each character spoofing a particular type of game was really fun.
My usual ME playstyle is Paragon when it comes to the big decisions, Renegade when it comes to dialog and interrupts....
I find the Renegade big decisions of ME3 having a much better narrative weight. The Paragon "I solve everything with an angry one-liner" just feel too much of a cop-out.
 
I picked up Red Dead Redemption 2 on its big Steam sale. So far, it's slightly more interactive than the old Dragon's Lair arcade game. The controls feel kind of sludgy, like my character is walking through water, and the reactions to commands are lagging behind just enough that I can detect it. I can't tell if the combat is engagingly difficult or just garbage. I got killed by wolves, in my very first fight, twice. The big gunfight with the gang at the mining camp went a little better, but it wasn't exactly fun, either. This weekend I'm going to mess with the graphics settings and see if gets quicker or smoother or... something. On the bright side, nice graphics, I like all the voice acting, and I appreciate the Wintry mountain setting as a change of pace from the typical desert or plains setting of "Wild West" movies. I'm told that this whole story in the mountains is basically just an extended preamble, and that the game opens up a lot after that, which is what I'm hoping.
 
I picked up Red Dead Redemption 2 on its big Steam sale. So far, it's slightly more interactive than the old Dragon's Lair arcade game. The controls feel kind of sludgy, like my character is walking through water, and the reactions to commands are lagging behind just enough that I can detect it. I can't tell if the combat is engagingly difficult or just garbage. I got killed by wolves, in my very first fight, twice. The big gunfight with the gang at the mining camp went a little better, but it wasn't exactly fun, either. This weekend I'm going to mess with the graphics settings and see if gets quicker or smoother or... something. On the bright side, nice graphics, I like all the voice acting, and I appreciate the Wintry mountain setting as a change of pace from the typical desert or plains setting of "Wild West" movies. I'm told that this whole story in the mountains is basically just an extended preamble, and that the game opens up a lot after that, which is what I'm hoping.

How much is it? Sale still going on?
 
I'm told that this whole story in the mountains is basically just an extended preamble, and that the game opens up a lot after that, which is what I'm hoping.
Two great gaming experiences like that I can remember... one was "Zelda: Ocarina of Time" and the other was in "X: Beyond the Frontier". With Ocarina, you start off in baby Link's village, which for the time, at least for me was a fairly big environment/map with an open/world'ish layout where you could go anywhere, until you got to the "wall" which was essentially the forest, whereby you needed to go through specific tunnel/logs to enter the woods... which you couldn't do anyway because you had to accomplish other tasks to be properly equipped to leave the village into the woods.

At any rate, the point is, that there was plenty to do in the village and the woods, and I had no idea about the scope of the game because I had never played it or read anything about it. So when I finally got to the point where the guards would let me leave the village into the larger world, I was a little taken aback, because you leave the village into this seemingly vast open plain where you can go anywhere, in any direction, towards what seems to be an endless horizon. That was the first time I got a sense that the game was much bigger than I first imagined it to be... I realized for the first time that it was a bigger world than my last Zelda game, "Zelda II: Adventure of Link", but this time in a beautiful, 3D polygon open-world format instead of the combo overhead bird's eye map/side scrolling map. It was really my first 3D "open world" game experience, unless you include FPS games, which I don't.

I think I may have described my experience with X: Beyond the Frontier before on these threads, but this was on another level in terms of mind blowing. Again, I had no experience with the game and had no idea what it was about so I went in totally blind. I don't even remember why I decided to try it. So many great things I could say about the game, but two turning points in particular really stand out. The first, is that you start the game in what is essentially a mini-game/tutorial/preamble, that has nothing whatsoever to do with the rest of the game, except for the fact that it gives you a chance to practice the controls before the real game starts. Once the tutorial ends and the "game" actually starts, its a real "We're not in Kansas anymore" moment, as you immediately get the feeling that everything you had just been doing is now totally irrelevant and you're now playing an essentially brand new game from scratch.

But that wasn't even the biggest mind blowing moment of the game for me. Again, in the tutorial part feels small, like a training mission, so although you're technically "out in space" and can literally fly anywhere you want, there isn't really anywhere to go. But once the tutorial ends you are thrown into this environment where you are completely overwhelmed with endless places to go and no idea what to do next. But that isn't even what blew my mind. Once I had been playing the game for a really long time, hours and hours of play over the course of several days, if not weeks, I had finally gotten into a rhythm where I had learned how to play, what I was generally able to accomplish, and started the process of surviving, upgrading my ship, communicating, trading etc. I had even gotten to the point where I could establish my own small base/port and i had a nice trading routine going. at this point, just finishing simple trade missions between the ports and stations available could take hours flying time. the game really makes you feel like you are "living" on the ship IRL, because you can put the ship on auto-pilot, go make lunch, eat and finish just in time to arrive at your destination. It makes the game even more immersive in a strange way.

Anyway, around this point, I noticed, for the first time, way in the distance, far beyond any station, asteroid, ship, or anything else worth flying to... way out in empty space a tiny, strange, barely visible, jet-black circle that I'd never seen before. It was hard to notice because it was jet black against a jet black background of deep space. At first I thought it was just a polygon glitch/seam in the graphics of the map. So when I finally went to investigate it... my mind got blown because...

Spoiler :
As I flew towards it the shape got closer and closer, and it got bigger. Soon I flew through the circle, and found out that the circle was actually a huge stargate that had been there the whole time... and I realized for the first time, that this whole space-world I had been flying around enjoying myself in, was just one of potentially unknown endless number of worlds to explore. I was already overwhelmed by the size of the game, but I had barely just scratched the surface of exploring this universe :eek:
 
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I picked up Red Dead Redemption 2 on its big Steam sale. So far, it's slightly more interactive than the old Dragon's Lair arcade game. The controls feel kind of sludgy, like my character is walking through water, and the reactions to commands are lagging behind just enough that I can detect it. I can't tell if the combat is engagingly difficult or just garbage. I got killed by wolves, in my very first fight, twice. The big gunfight with the gang at the mining camp went a little better, but it wasn't exactly fun, either. This weekend I'm going to mess with the graphics settings and see if gets quicker or smoother or... something. On the bright side, nice graphics, I like all the voice acting, and I appreciate the Wintry mountain setting as a change of pace from the typical desert or plains setting of "Wild West" movies. I'm told that this whole story in the mountains is basically just an extended preamble, and that the game opens up a lot after that, which is what I'm hoping.

They actually start you off in a dangerous part of the game - which is somewhat unusual, but predator attacks remain a threat throughout the game, just recently, years after first playing I narrowly escaped a tiff with three wolves by jumping on a boulder and reloading, you'll learn to love your shotgun slugs :)
 
Sleeping Dogs may be more up your alley, though it has still aspects of villainy in it. It's GTA style but in Hong Kong and with far less emphasis on satire and more emphasis on morality. It does have some elements of ridiculousness (car chases, in particular), but nothing egregious or out of place given the culture.
Seconding Sleeping Dogs.

I haven't gotten far through it myself but that's mainly because the vehicle physics make me ignite like Hades from the animated Hercules movie. Really didn't get on with the open world traversal on a bike.

Loved everything up to that point though.
 
I picked up Red Dead Redemption 2 on its big Steam sale. So far, it's slightly more interactive than the old Dragon's Lair arcade game. The controls feel kind of sludgy, like my character is walking through water, and the reactions to commands are lagging behind just enough that I can detect it.
That's all the reasons I still haven't really started to play it, despite having bought it years ago.
It looks gorgeous, seems to have terrific characters and show an absolutely stunning lively world, but the controls are horrible and the narrative parts feels like watching a movie instead of playing a game.
 
Seconding Sleeping Dogs.

I haven't gotten far through it myself but that's mainly because the vehicle physics make me ignite like Hades from the animated Hercules movie. Really didn't get on with the open world traversal on a bike.

Loved everything up to that point though.
Yeah, the vehicle physics are... unique. They are wuxia-esque, and they have an outrageous range between useless and good. If you improve your reputation, you gain access to much better cars/motorcycles that aren't horrible. At some point, you get a sense for which cars you should just never bother with. Admittedly, this takes longer than it does in GTA. And annoyingly, you should just never treat driving in Sleeping Dogs like you would a typical Western game.
 
That's all the reasons I still haven't really started to play it, despite having bought it years ago.
It looks gorgeous, seems to have terrific characters and show an absolutely stunning lively world, but the controls are horrible and the narrative parts feels like watching a movie instead of playing a game.

I do play it on an old PS4 - contextual controls could be a nightmare on PC idk.
 
So far, it's slightly more interactive than the old Dragon's Lair arcade game.
Oh, but that was a classic, man!

Anyway, around this point, I noticed, for the first time, way in the distance, far beyond any station, asteroid, ship, or anything else worth flying to... way out in empty space a tiny, strange, barely visible, jet-black circle that I'd never seen before.

Speaking of arcade games, I think somebody should remake Battlezone, but your tank can actually make it to those mountains on the ever-retreating horizon (somehow, in some non obvious way). And once you do, your tank can now go up and down hills rather than always on a perfectly level surface. And you keep shooting green-outline enemy tanks.
 
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Sleeping Dogs may be more up your alley, though it has still aspects of villainy in it. It's GTA style but in Hong Kong and with far less emphasis on satire and more emphasis on morality. It does have some elements of ridiculousness (car chases, in particular), but nothing egregious or out of place given the culture.
I did play sleeping dogs and saw it through. Nice but not amazing. Same with L.A. Noire.

Truth be told, except of witcher 3 and any spiderman title (because of how unique is the traversal scheme), never played an open world game that really impressed me. I guess I like the convenience of being teleported to the next relevant area. Even games I do like, such as inquisition, would IMHO be better dropping that obsession with ingame traversal.

Need more game structured like God of War; just a (big) hub and teleports to the mission area... options to explore but no need of maps with several kilometers.

I was too :(

I played vice city finally a few years ago. It was cool to see how they transitioned to modern GTA plot/aesthetic but it was rough. I had only played it as a kid at a friends at got 6 stars and survived like 6 minutes before I got bored.

But San Andreas rules!

I never finished 5, it was pretty nice but I was too late to care. 4 had some great gun battles and the graphics were a huuuge upgrade.

But San Andreas is the only one in 2023 I would recommend, and really mostly the first half.

I’m thinking of playing the Saints Row the Third remaster, SR3 is the second best GTA after San Andreas ;) it’s like gta but way sillier and over the top, but done right spoofing the genre yet still fun.
I have Red Dead Redemption 2 to try. People say it's good but a little obsessed with some realist mechanics, but I can deal with it. I also have Kingdom Come Deliverance in my backlog...

Nearly all the best interrupts are Renegade ones, though. :(

Yeah. I do use them though. My tiny bit of wicked spice!
 
In an open world game, the open world has to BE the point. For all its other faults, Death Stranding got that. Traversal was challenging and required interesting decision making.

Whereas in Cyberpunk the open world was just a great big level select menu. Beautiful and detailed beyond belief but not really necessary.

And I guess the difference between Elden Ring and Cyberpunk are handcrafted encounters vs. proc-genned loot from bandit camps with 2 types of enemy. Oh, and Torrent being a very good boy.
 
Tampering with game files to insert the Navy Seals copypasta into inappropriate places never gets old.
 
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Got all 100 hidden packages and 100 taxi missions! Now to try and sell 100 50 Giggle Cream-laden ice-cream cones without getting caught by the police.
 
Incidentally, the parody of the US that is the GTA III-era world is spot-on. I am selling potentially lethally hallucinatory desserts? Police might just turn around and spot me? Have no fear! White cops see a black man and run after him!
Or I can buy all sorts of arms as long as I have an expensive lawyer and have connections with a Congressman. Hehehe.

Heh.

Heh?
 
Nothing new. RDR2 and TS4 are the usual standbyes, I'm still enjoying the remastered Command and Conquer + Red Alert, and I got into Game Dev Tycoon again over the weekend.
 
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From my OTTD game. I am green. Red is a stupid leeching AI that builds a few bus stations in EVERY town on the map Still, due to many industries, ships, airplanes and trains, I have roughly 10x the profit of the next competitor (who is Red) :p
I do plan to make some type of computer, at least to add stuff using logic gates :)
 
What's OTTD?
 
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