What will the next DLC have?

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i'd expect carthage before the phoenicians, but i guess anything is possible, since we got denmark instead of just vikings
 
If they'd use Dido as a leader then we would have both! :p

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That's going to be a scary civ ;)
 
DLC Shaggedelica

UA: Spawns a new unique unit, Great Spies, instead of Great Generals. Cities in the proximity of a Great Spy experience a +25% :c5culture: :c5gold: increase and a -75% :c5science: :c5production: decrease. This effect is valid for all cities, including the players own.

UU: Jaguar E-type - No attack or defensive abilities. Does nothing but drive around and look groovy.

UB: Dr. Evil's Lair - enables the player to extort other civilizations. Can be upgraded to demand billions of :c5gold: instead of millions of :c5gold:.
 
DLC Melancholia

UA: 'Depressive state' - Happiness from the wine resource is doubled. Happiness from all other luxuries is halved. Happiness generated by buildings is halved.

UU: The Great General is replaced by the Lars Von Trier unit. All nearby friendly units receive -2 strength per turn.

UB: Psychiatrists Clinic - this building will cost 10gpt in the city where it is built. Otherwise, it has no effect on anything.

:faint:

Oh, that's just beautiful. Well done. :lol:
 
The Koreans made a massive wall along the border with China sometime near the Three Kingdoms (Korea, not China) period, and were known for having defensive forts constructed to ward off invasion by China and Japan. They aren't as famous for it as say China (Great Wall), but they still did a lot of fortification. In Age of Empires I and II their towers have greater range to represent this, and in Age II villagers have more line of sight and a stone mining bonus to further represent Korea's defensive wariness. But yeah, a defensive bonus of some sort for Korea would make sense. I just hope it's in the UA, not a UB, and ultimately culture/science represents Korea just as well, if not better.

Well I hope you're right, but unless Koreans are known for their spearmen I think it may not be them. The shift to make AI consider using spearmen/pikemen offensively in my opinion speaks to the UU of the new civ.
 
My preference is for East Asian civilizations any of the following:

Korean
Malay
Vietnamese
Burmese
Khmer

would satisfy me greatly. I think Malay could be a very innovative addition to Civ line, with emphasis on seaborne commerce. And Malay Archipelago would stop to be an empty spot on Earth maps, what long have I detested.
 
seasnake said:
Well I hope you're right, but unless Koreans are known for their spearmen I think it may not be them. The shift to make AI consider using spearmen/pikemen offensively in my opinion speaks to the UU of the new civ.

I think that's a bit presumptuous, in past patches military changes to the AI decision making were made, and not all of them related to the DLC, in fact, most did not. It's possible you're right and that it's the Zulu, not Koreans (which would be a big downer for me). Zulu are rather....uninteresting to me. Like the Romans. I'm just going to cross my fingers and hope it's Korea, because that's what I've been waiting for, personally, and so have the Korean fans of Civ here.
 
I think that's a bit presumptuous, in past patches military changes to the AI decision making were made, and not all of them related to the DLC, in fact, most did not. It's possible you're right and that it's the Zulu, not Koreans (which would be a big downer for me). Zulu are rather....uninteresting to me. Like the Romans. I'm just going to cross my fingers and hope it's Korea, because that's what I've been waiting for, personally, and so have the Korean fans of Civ here.

Maybe a bit, but the thing that really jumped out at me is that before the Denmark DLC the patch had a lot to do with improving AI embarking and use of water to move units, as well as AI determining when to pillage. The only real AI change I see is a willingness to use spears, immortals, hoplites, landsknecht in offensive support roles. I would be surprised if that was unrelated to the new DLC, it makes sense to me if it was something like Impi for the Zulu and someone said "let's make sure the new civ actually uses its cool new unit."

My guess is actually Mayan, because of the Stone and the Spear AI. A Holkan and some stone-working building makes sense. The other one is Zimbabwe, which had impressive stone fortifications and spearmen as a core of their army.

My dream is they do an expansion pack with multiple civs from a few different areas, a "Distant Horizons" DLC with like three civ. I'd have one American Civ (Maya, Mississippi, or Sioux), one African Civ (Zimbabwe, Kongo, or Zulu) and Korea. I'd pay 10 bucks for three civs with some real distinct cultural flavor.
 
7.49 (for three or more) and multiple scenarios which might include some Vanilla civs.
That's my offer - take it or leave it. :D

I go by a basic plan of $2.50 for a civ, $2.50 for all scenarios in a DLC. So for a DLC with Three civs and a scenario or two I would happily pay $9.99
 
I'd really love the Dutch (ofc) but Zulu, Korean, Apache or Carthage would be cool too.

If I could choose... I'd choose Burgundy (the Duchy that was inherited by the Austrian Habsburgs). At some point, they were the richest court in Europe and almost had a Pope salve them as Kings. Could come with a 100-years war scenario with the French and the English.
 
It would be cool to have another African society. I am not too excited about Korea though.

Other civs I'd like to see are:
Canada
Israel
Hungary
Belgium
Australia
Maya
Carthage
Phoenicia
Sumer

Hmm I think most of the civs in CiV are based on large-scale/important empires of the past. Specific nations with relatively brief histories like Australia, Canada, (modern) Israel and Belgium (!!) are hardly within that definition. With Babylon, Persia etc already in the game, are Phoenicia and Sumer really necessary?

I agree about another African civ, and Carthage would be a good addition. I'd like to see the Zulus back too.
 
Hmm I think most of the civs in CiV are based on large-scale/important empires of the past. Specific nations with relatively brief histories like Australia, Canada, (modern) Israel and Belgium (!!) are hardly within that definition. With Babylon, Persia etc already in the game, are Phoenicia and Sumer really necessary?

I agree about another African civ, and Carthage would be a good addition. I'd like to see the Zulus back too.

I think there's room in the middle east for another, though I'd go with the Hittites and possibly Timurids over Phoenicia or Sumer.
 
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