What would your D&D stats be?

Standard 5e generation doesn't involve rolls, you take 15, 14, 13, 12, 10 and 8 and assign them as you wish.

Variant roll for assigning stats is to start with 27 points, and all your scores starting at 8. Number of points required for each score is as follows: 8, 0; 9, 1; 10, 2; 11, 3; 12, 4; 13, 5; 14, 7; 15, 9.

Variant roll for rolling is 4d6 with the lowest discarded, numbers assigned as you wish.
I've only played Original D&D, and 1st/2nd edition AD&D. Otherwise the RPG system I'm most familiar with is Fighting Fantasy. In my experience stats are rolled for, using whichever variant the DM prefers (some DMs are strict, while others allow more leeway). Some DMs use a home-brewed version that may involve adding traits from other game systems. In Fighting Fantasy, the basic variety of stats is simple: Strength (1d6+6), Stamina (2d6+12), and Luck (1d6+6). Depending on the specific adventure there may be other attributes, such as Fear and Honour.
 
In Fighting Fantasy, the basic variety of stats is simple: Strength (1d6+6), Stamina (2d6+12), and Luck (1d6+6). Depending on the specific adventure there may be other attributes, such as Fear and Honour.

:lol: I just got a set of FF books for Christmas. My childhood is coming back!
 
:high5: Old school best school! I reject this silly 5e or 5a or whatever.

I liked 3rd edition but not the bloated mess it had to become. If I were to run a D&D variant again it'd probably be something in between Basic etc. and a pared-down 3e.

Kind of fell off the whole hobby about the time 4e came out (and my first kid was born), don't imagine I'll have time to pick it back up until the kids are grown.
 
:lol: I just got a set of FF books for Christmas. My childhood is coming back!
:goodjob:

Which ones?

I belong to a couple of FF sites and sometimes post on a blog one of the members has. There's also an online magazine called Fighting Fantazine, as well as a site where you can play adventures online. I think they just recently added a new one. Feel free to drop me a PM if you'd like links to any of these. :)
 
:goodjob:

Which ones?

I belong to a couple of FF sites and sometimes post on a blog one of the members has. There's also an online magazine called Fighting Fantazine, as well as a site where you can play adventures online. I think they just recently added a new one. Feel free to drop me a PM if you'd like links to any of these. :)

The first 10, republished. It starts with the Warlock of Firetop Mountain and includes The Creature of Havoc. I did not see anything from the Sorcery! series.

I have been busy with other things on evenings and weekends, so have only mapped out the first book, but not played it out. I do not recall ever playing the first book when I was younger.
 
STR 10 : A little workout, heavy built, so slithtly above average, but just slightly
DEX 13 : Martial art training, good coordination and balance
CON 12 : never broken anything, quite resilient, don't mind cold... but out of breath quickly.
INT 14 : I'm rather good at problem solving and have a good memory. But not a genius
WIS 9 : I guess I'm average here.
CHA 7 : I'm not too good at social interaction.

But only 6 stats is not that much... In the RPG system I designed years ago, I have more.

- Perceptions (6 stats for the 5 senses + extrasensorieal)
- Strength (short action requiring power)
- Endurance (capability to make effort during a long period)
- Dexterity
- Agility
- Speed
- Luck
- Health
- Resistance (to injury)
- Beauty
- Aura
- Memory
- Intelligence
- Willpower
- SelfControl
 
My stats would be:

ST=8
DX=8
IQ=16
MA=10

Thanks, Antilogic, for helping me fix.
 
Why does it think I'm yelling if I use TWO caps in a row and how can I override?

8 on each and 8 to divide as you see fit, Tolni; I've put everything into IQ

Have you identified the non-DnD system?
 
I don't like current / new rulesets, think all the way back to Baldurs gate for the purpose of this thread.
 
I don't like the old rulesets.

If you don't like 5e, Pathfinder is the natural evolution of the older D&D rulesets.

Problem is the overwhelming number of spell-like abilities for every single character class and the monsters. Say hypothetically you were designing a (very-)low magic campaign. The Pathfinder ruleset is basically incompatible with your setting.

With a few adjustments to 3.5e, I could make my campaign work. I've looked into updating it for Pathfinder and thrown up my hands in frustration.
 
Well, as per 5e rules, to figure out your strength, take your max deadlift in pounds and divide by 30.

I actually like this measure much better than Overhead Press in Pounds divided by 10, which results in a number that is too high in my opinion. Maybe I will go out tonight and try.

Does anybody have a guide on how to calculate the other scores?

Strength: 3 + Deadlift / 40 [Less that 40 = 3. More than 600 = 18.]
Constitution: LBM / 10 - 4 [LBM is lean body mass, calculated from body-fat test.]
Dexterity: Start with 10. Add or subtract points according to a stupid questionnaire.
Intelligence: Similar. Add points for academic achievements.
Wisdom: Similar. Add or subtract points for a pattern of well guided versus bone-headed decisions. Add or subtract points according to spirituality. (Prime Requisite for Clerics)
Charisma: Start with 10. Subtract 1 if you: Post here. Play video games. Ever played a CRPG. Ever played World of Warcraft. Play board games. Played PnP D&D. Can't get a real date.

:joke:

With standard 5e score generation - 18 is impossible for humans at level 1.

Does 5e allow you to level your statistics?
 
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