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While We Wait: (Almost) Anything Goes

Discussion in 'Never Ending Stories' started by BSmith1068, Sep 15, 2014.

  1. ork75

    ork75 Chieftain

    Joined:
    Mar 13, 2012
    Messages:
    483
    The Russian at the top says "Good sir! Help me survive!"
    The caption to the guys kissing says "between this deadly love."

    Интересно.
     
    Daftpanzer likes this.
  2. Ceoladir

    Ceoladir Inconceivable!

    Joined:
    Jul 14, 2009
    Messages:
    8,454
    Location:
    Sicily
    It's been a long time since I've truly visited this place. What's new?
     
  3. JohannaK

    JohannaK "Hero"

    Joined:
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    Messages:
    12,348
    Location:
    English Evergreens
    Oh my god! I was only recently thinking what had been of you!
     
  4. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

    Joined:
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    Location:
    Moloch


    WE MUST FEED THE BLOB
     
    Daftpanzer and Azale like this.
  5. Tolni

    Tolni trust the pillars with your s e c r e t s

    Joined:
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    Messages:
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    Location:
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    >Pickelhaube
    >playing any other nation besides le blue blob

    What is this, amateur hour? Come on.
     
    Thorvald of Lym likes this.
  6. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

    Joined:
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    Location:
    Moloch
    WE MUST FEED THE BLOB
     
  7. Terrance888

    Terrance888 Discord Reigns

    Joined:
    Jul 22, 2007
    Messages:
    13,555
    Location:
    Homework Workshop
    TOLNI VOLUNTEERS TO BE NEXT
     
  8. Tolni

    Tolni trust the pillars with your s e c r e t s

    Joined:
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    10,241
    Location:
    Nightvale, US
    ALL FOR THE BLUE BLOB

    [france has gained +1 manpower]
     
    Thorvald of Lym likes this.
  9. Daftpanzer

    Daftpanzer There may be more posts after this.

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    *beep boop*

    Apparently civfanatics didn't want me to know about all the new posts here. Well I've seen them now. #resist
     
  10. Daftpanzer

    Daftpanzer There may be more posts after this.

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    NEW FUN GAME:

    Going through old NES threads from years and years ago and 'liking' your favorite posts to see if anyone notices.
     
  11. Terrance888

    Terrance888 Discord Reigns

    Joined:
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    13,555
    Location:
    Homework Workshop
  12. Tolni

    Tolni trust the pillars with your s e c r e t s

    Joined:
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    Location:
    Nightvale, US
    sounds like disturbing a graveyard
     
  13. Daftpanzer

    Daftpanzer There may be more posts after this.

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    These are not graves but living monuments of greatness. Touch them; feel them.
     
  14. Daftpanzer

    Daftpanzer There may be more posts after this.

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    My work computer was on overnight and it's left a chat history from #NES. Everyone has gone to bed by the time I made it back into work :(
     
  15. Thlayli

    Thlayli Le Pétit Prince

    Joined:
    Jun 2, 2005
    Messages:
    10,398
    Location:
    In the desert
    Time to fly to Denmark and capture angst with a net gun so you have someone to talk to in the Eurotimes.
     
    Daftpanzer and thomas.berubeg like this.
  16. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Angst has passed beyond my sight
     
  17. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    Location:
    Yukon
    I definitely noticed the likes on old comments. :)
     
  18. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
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    Location:
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    So, I decided to put together a little collection of every Stellaris civ I have made so far, and their lore. Ones marked with asterisks might be familiar to other NESers. :)

    Spoiler :
    Icran
    Traits: Agrarian/Nonadaptive/Communal/Conservationist
    Ethics: Fanatic Materialist Xenophobes
    Government: Technocratic Meritocratic Oligarchy
    The Icranst Grand Union is composed of a vast union of small, communal hives originating on the tropical world of Cithlar. Each hive is operated by a dominant mating pair, who pheromonally suppress the rest of the population. Though the hives once warred, the steady march of history has seen them gradually conglomerate into a single Grand Union dedicated to the advancement of the Icranst species. Today, representatives of the constituent hives, the very best and brightest of their species, gather to set a course as they reach out into the stars.

    Krr
    Traits: Decadent/Natural Engineers/Talented
    Ethics: Fanatic Authoritarian Xenophobes
    Government: Aristocratic Slaving Monarchy
    The Krr are a strange, impersonable people. Males fancy themselves knights and adventurers, often going on grand quests to prove their worthiness to mate. Females live communally, weaving the webs of empire. At the top are mighty Queens and rare Knights-Regnant, who command forth the ever-hungering Empire of Krr.

    Rane
    Traits: Charismatic/Quick Learners/Nomadic/Wasteful
    Ethics: Egalitarian Xenophilic Militarists
    Government: Meritocratic Warrior Oligarchy
    The Rane are a rowdy, vigorous and fair-minded people. They are good natured, but serious competition defines every aspect of their society.

    Ektek
    Traits: Communal/Nautral Sociologists/Slow Learners/Nomadic
    Ethics: Egalitarian Xenophilic Spiritualists
    Government: Idealistic Free Haven Democracy
    The Ektex are a people possessed of a rich oral culture. Storytellers regale one another with accounts of the imaginings and explorations of both their remote forebears and their modern contemporaries. This rich tapestry infuses the entirety of their worldview, where each individual, Ektek or otherwise, is a small but important piece of a vast universal experience.

    Kark
    Traits: Strong/Conformists/Fleeting
    Ethics: Fanatic Authoritarian Militarists
    Government: Environmentalist Police Empire
    The Kark are the descendants of the survivors of an apocalyptic war, which reduced their homeworld of Brackatts to a dry wasteland. Embracing uniformity and extreme obedience to survive such dire times, the modern Kark Conformation to diverge from these practices.

    Reltine
    Traits: Agrarian/Rapid Breeders/Nonadaptive/Enduring
    Ethics: Xenophobic Pacifist Spiritualists
    Government: Inwardly Perfectionist Agrarian Oligarchy
    The Reltine species are ruled by an august house of stupendous age, the Aranthine Dynasty. Such is the reverence of the Reltines to their rulers that their entire civilization is named for their monarchs. The famed Dynasty itself dates back over 18 000 years to the dawn of recorded history. In recent millennia, the Aranthines have withdrawn from active governance, instead delegating the rule of their state to an appointed bureaucracy.

    Frebnec
    Traits: Venerable/Weak/Quick Learners/Sedentary/Solitary
    Ethics: Fanatic Egalitarian Materialists
    Government: Mechanist Parliamentary Democracy
    The Frebnec are a species of highly-intelligent predatory plants. Not particularly fond of one another, or large groups in general, they nonetheless gradually found use in social organization, forming a loose association. The modern Frebnec Association is an augmented cyberdemocracy, arranged for the collective action of the whole Frebnec species.

    Kuruluvuum
    Traits: Very Strong/Fleeting/Slow Learners/Natural Engineers
    Ethics: Fanatic Egalitarian Militarists
    Government: Meritocratic Warrior Democracy
    Proud warriors, each Kuruluvuum seeks out personal glory by exerting their physical will over others. Their state is violently meritocratic, but possesses its own sense of honour and straightforwardness. The Kuruluvuum are stalwart allies and relentless, implacable foes.

    Gozhur Annihilocracy
    Traits: Very Strong/Solitary/Repugnant/Enduring
    Ethics: Fanatic Xenophobe Militarists
    Government: Fanatical Purifying Warrior Empire
    The Gozhur love only one thing more than destroying one another, and that is destroying everything else first.

    Hlur-Baiheen*
    Traits: Rapid Breeders/Deviants/Agrarian/Weak/Natural Sociologists
    Ethics: Fanatic Materialist Authoritarians
    Government: Bureaucratic Police Oligarchy
    The Hlur-Baiheen are arboreal filter feeders. Their civilization exists in two forms. The inner sphere exists in a zero-sum state, with all growth carefully controlled to prevent disastrous overpopulation. The outer sphere is wild and unconstrained. It is the view of the inner sphere, the Stabilizing Directorate, that they exist as the final state of civilization, a steadily spreading force that will some day encompass all of the universe.

    Hletho*
    Traits: Charismatic/Natural Physicists
    Ethics: Egalitarian Pacifist Materialists
    Government: Cutthroat Bureaucratic Oligarchy
    The Hletho are a people who have emerged optimistically out of a history of war and strife on their homeworld of Thaej. The Hletho do not form governments, so much as they agree to huge byzantine systems of accord and alliance. Possessors of a very rich oral tradition, these people exist in many diverse cultures spread across their home planet, and any sort of political unity has come very slowly as a result. However, in spite of their diversity and keen memories, they lack in creativity, and never conceived of the existence of alien life until they were directly confronted with its presence.

    Mntac
    Traits: Sedentary/Slow Breeders/Venerable
    Ethics: Fanatic Pacifist Materialists
    Government: Meritocratic Parliamentary Democracy
    The Mntac evolved on the icy homeworld they called Dath. At home in sheltered ice caves, where they could farm mats of algae and herbivorous fauna, ventures into the wastes were fraught with great danger, isolating the various Mntac populations from each other and leading to large cultural variation between the different communities. Ultimately, technology and telecommunications allowed the Mntac to master Dath, and come into wider contact with each other. A period of relative strife followed, after which the Mntac came to form the Dathic Quorum, a worldwide democracy to ensure peace and prosperous development, and to represent the Mntac people as they strove to the stars above.

    Kruk
    Traits: Venerable/Deviant/Repugnant
    Ethics: Egalitarian Xenophilic Pacifists
    Government: Idealistic Libertarian Democracy
    The Kruks have built their loosely-structured society based on the idea of the supreme sovereignty of each Kruk. Distasteful of war, and hoping to proclaim their values to the greater galaxy, the Acceptance hopes to extend an olive branch of freedom to the stars.

    Mul'Quer
    Traits: Natural Engineers/Fleeting/Conformists/Repugnant/Communal
    Ethics: Fanatic Materialist Xenophobes
    Government: Functional Technocratic Oligarchy
    The Mul'Quer know what they know, and that is all things hands-on and physical. Adroit engineers and masters of mechanisms, the Mul'Quer delight in the act of creation, and in exerting their mastery over creation. A species-wide preference for particularity and order makes them rather intolerant of differences, both between themselves and with other species. This trait expresses itself as a particular strain of xenophobia, where most Mul'Quer would prefer if aliens would simply not exist, or at least stay away from their lovely, orderly universe.

    Hobwok
    Traits: Agrarian/Rapid Breeders/Nonadaptive/Nomadic
    Ethics: Egalitarian Pacifist Spiritualists
    Government: Agrarian Bureaucratic Oligarchy
    An egalitarian and steady people, the Hobwok calns have gradually united into a singular stellar entity, the Greatclan. A loose bureaucracy has finally united these disparate individuals into something of a coherent whole.

    Gannek
    Traits: Decadent/Repugnant/Rapid Breeders/Conformists/Strong
    Ethics: Fanatic Militarist Authoritarians
    Government: Bureaucratic Warrior Oligarchy
    The Gannek Hives grew in the deep caverns and fissures of the tectonically active world of Fanka. The Ganneks never properly united into a singular hive, as happened with many other eusocial species. Instead, Diplomat-Princes were dispatched between the warring factions, ultimately driving the formation of alliances that crushed all opposition on the homeworld. Leading this united front is the Overlord, the anointed master of all Gannek forces and chosen executor of the combined will of the hives.

    Tourliski*
    Traits: Intelligent/Nonadaptive/Fleeting/Natural Engineers/Industrious
    Ethics: Xenophilic Militarist Materialists
    Government: Cutthroat Admiralty Dictatorship
    The Tourliski are a flying species from a low-gravity homeworld. Thoughtful, highly spatially intelligent and open, the Tourliski were once an optimistic species just moments from achiving space travel on their own, before they were enslaved and spent centuries as alien battle thralls. Now, freed at last, the Tourliski set out to begin anew.

    Human*
    Traits: Quick Learners/Nomadic
    Ethics: Xenophilic Militarist Spiritualists
    Government: Aristocratic Priestly Oligarchy
    Following centuries of war, the human species has, at last, been brought to a semblance of order. The United Dominions, a joint initiative of the Prussia State, Holy Roman Empire, Papacy, Celtic Union and Kingdom of Spain, has created a framework for global, and ultimately interstellar, governance.

    Domurg
    Traits: Extremely Adaptive/Sedentary/Fleeting
    Ethics: Fanatic Pacifist Spiritualists
    Government: Functional Agrarian Oligarchy
    The Domurgs have a long history of feuds and clannish rivalries, long disputes that have since been brought into space. They are a proud people, fond of food, merriment and art. In many ways, their society dwells ever on the past. As such, they are prone to both holding very long grudges, and never forgetting even the most ancient of good deeds. However, in recent years, they have begun to look to the future, and look to export their grand people abroad.

    Keffar
    Traits: Repugnant/Conservationist/Weak/Fleeting/Extremely Adaptive
    Ethics: Hive
    Government: One Ascetic Mind
    Kekukeff has grown from one of many entities to the very last of its kind, the single remaining Keffar mind. Having come to dominate the desert world of Sikix, Kekukeff now looks beyond the limitations of its homeworld, in search of further expansion.

    Rech
    Traits: Intelligent/Nonadaptive/Conformists
    Ethics: Fanatic Materialist Pacifists
    Government: Technocratic Mechanist Dictatorship
    The Rech find solace in the face of the abject horror of existence only by gaining mastery over the material world.

    Puporat
    Traits: Fleeting/Charismatic/Talented/Rapid Breeders
    Ethics: Fanatic Egalitarian Spiritualists
    Government: Syncretic Meritocratic Democracy
    The Puporatum are a people who live a life reversed to many others. They are born as highly intelligent larvae, but are all doomed to ultimately mature into animalistic adults, responsible for the propagation of the species. As such, they have a very heterodox view on death, all having a very clear understanding of when their death- or at least the death of their consciousness- will happen. Drugs and gene treatments can forestall this process, but the predictable turnover of society is treated as a natural thing that is not to be feared.

    Krovat
    Traits: Resilient/Sedentary/Nonadaptive/Venerable
    Ethics: Fanatic Authoritarian Xenophobes
    Government: Gulag Dictatorship
    The Krovats never wanted to have to deal with outsiders, and when the outsiders came, they tunneled into their homeworld and resisted. Now, they will resist forever, even if it means a lifetime of misery in the mines, to ensure that the homeworld will never be sullied by outsiders.

    Hembalurm
    Traits: Natural Physicists/Very Strong/Sedentary/Wasteful
    Ethics: Fanatic Spiritualist Militarists
    Government: Philosophical Admiralty Dictatorship
    LIFE IS COLOUR ENERGY LIGHT MADE SHAPED INTO CONSCIOUSNESS BY THE FRACTAL OMNISCIENCE. HEMBALURM IS BRIGHT COLOUR ENERGY FROM DEEP SIDE FORMED TO OMNIHUE TO LEARN OF LIFE UNIVERSE AND EVERYTHING.

    Gwarhoat
    Traits: Repugnant/Adaptive/Resilient
    Ethics: Hive (Libelous, we are egalitarian pacifist xenophiles)
    Government: One Divided Mind (Actually, many unique minds, each of which is is able to have different opinions and views on existence)
    Gwarhoat is a parasitic plant which overtook a sentient mammalian species and established and networked with itself, ultimately forming a hive mind. It strives energetically to create the appearance that it is not a hive mind. (An extremely uncouth, inconsiderate, and incorrect description. The Gwarhoat are a mammalian race who achieved global unity through friendship and diplomacy, and now explore the galaxy, always ready to see the best in everyone.)
     
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  19. Nylan

    Nylan Characters Welcome

    Joined:
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    Messages:
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    Location:
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    I hope you role-played the Hlur, and I'm curious to know how that turned out. Also needs more DAoH.

    Hi, how are you?
     
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  20. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    24,470
    Location:
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    Just grand! And I made the Hlur-Baiheen but haven't actually played them in-game though. I did encounter them as an AI species though, and they wound up being good allies, and being hilariously ideologically deviant from one another, just barely held together by a central bureaucratic government. So the AI has the right idea. :p
     

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