But that misses the point, Abaddon. The NES starts now. It is a mythological history, as I said. As soon as there is a founder there has to be a player. What sense would it make for me to say, "this player is the Gritchenid Dynasty" and then
pretend that that dynasty had created almost all around itself, when that dynasty could perfectly well have actually done it? To pretend that the greatest mythological hero, perhaps, who has ever lived, was not a player at all, in a mythological history?
Really, mark my words, if I set this going by describing the city myself and NPCing the founder, whoever plays the subsequent kings of the dynasty will seriously have missed out.
Terrence: very eloquent, but did you read the first post properly? They're satanists, and you don't have to deal with all that. All you have to do is say how he founded the city and what it was like. I'm afraid none of what you PMed me is compatible with the first post or relevant to what Gritchen's player needs to do.
Immac, below:

if no-one else does it well first, that would be great.
To make it completely clear, what I want is for someone to narrate the foundation myth of a city. Talk about the magical spirits that maybe charmed the walls into place, talk about the bell for the watch-tower that Gritchen maybe found buried beneath the city. Why did he found it there rather than somewhere else? What did he put where in the city? What children did he have, even? How did the city grow and come to grow from a single hero (and followers? or no followers?) to an important place? What are the earliest "factions" in the city that we can see emerge for players to take control of immediately or shortly after the foundation?