ChatNES VI - Fear And Loathing In The Julian System
Backstory:
We lost contact with the Homeworld over a century ago. Since then, the scattered colonies have been forced to make do. Copying belief systems from home, or simply making up their own, five new governments have propped themselves up in the Julian System. Naturally, they hate each other with a passion.
Now, in order to re-establish contact with Home, you must capture the various relays located on each planet. Or destroy them, and rule the system in splendid isolation for all eternity.
What matters is that you must conquer or be conquered.
RULES:
Each planet has three stats, G, P, and M, which stand for Garrison, Port, and Mine.
Garrison - Prevents capture of the planet by an enemy. Represents both ground/naval/air forces and orbital defenses. Enemy fleets must reduce the garrison to zero, which takes time, generally -1 garrison per 3 besieging ships per turn. (Accelerated by presence of Dreadnoughts/Battleships.) A planet can only support as much garrison as it has (+X) in total eco. Garrisons cost 2 to build. If a besieging force reduces the garrison to 0 and all non-besieging ships are destroyed, the planet falls.
Mine - Represents the economic potential of your planet. (Outer planets with 1 mine are currently at +0 because no one owns them.) To build a mine costs 2 plus the current number of mines on planet. So, to build your first mine on planet costs 2, your second costs 3, your third 4 and so on. Mine failures/rare metal finds are random events. Your number of mines on planet determines how many garrison units you can field.
Port - The spaceport is what is required to build ships on planet. Each costs 3 to build. You can only build 1 ship per turn on planet without building another port. There is no limit to how many ports you can build.
SHIP TYPES:
Frigate - 2$
Frigates are fast, light attack ships. Their function is to shield your capital ships from enemy frigates, and go after enemy capital ships. One of the best ways to bring down an enemy capital ship is with a swarm of frigates.
Interceptor - 3$
Interceptors have fast-tracking weapons dedicated to killing Frigates. They can protect capital ships as well, though less effectively than a frigate swarm.
Cruiser - 4$
Cruisers are the bread and butter of the modern fleet. Cruisers have a good mix of weapons, being a multi-role ship, and are capable of fighting larger capital ships with support ships, or holding off Interceptors and Frigates on their own.
Carrier - 5$
Carriers are necessary in larger fleet combat to shield your Frigate swarm from enemy Interceptors and Cruisers. They come with an immense amount of jamming and ECM weaponry, and possessing a Carrier in support lessens the chances of losing frigates significantly, thanks to their command and control features. (Comes with one free Frigate.)
Dreadnought - 5$
The smaller capital ship, a single Dreadnought can kill anything that flies except a Battleship. Less vulnerable (albeit still vulnerable) to frigates, a Dreadnought has heavy weapons that can shred Cruisers and Interceptors and make Carriers fear for their lives. Dreadnoughts kill an extra Garrison unit per turn of dedicated planetary siege.
Battleship - 7$
Virtually immune to anything except a large group of dreadnoughts, another battleship, or a frigate swarm. A single Battleship has a good chance of destroying a small fleet all by itself, though support ships are highly recommended. Battleships kill two extra Garrison units per turn of dedicated planetary siege.
Miscellany:
Control over a rare-metals asteroid (the ones marked +1 on the map) grant an immediate bonus, no need for investment.
Ships move roughly 1 inch per turn. (Non-scientific, so sue me.)
Ships cannot move the turn they're built.
Dreadnoughts and Battleships can bomb mines or ports, but they can only target one structure each per turn, and success is not guaranteed. Also, you cannot fight enemy ships and bombard on the same turn.
All factions start with 5$.
I will be starting this, if I have 5 players, at 11:30 PM EST. Please post on my wall indicating your desired spot(s).