While We Wait: Part 2

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You, sir, are hereby accused of seditious libel.

I'll see you in court! :rolleyes:
After you update your stats and finish the next update, I presume? Should I set aside a week in... mrm, July then? :p
 
After you update your stats and finish the next update, I presume? Should I set aside a week in... mrm, July then?

I place my bet for sometime in August.
 
Heh, I've just been reading through this.

My horrible excuse for a cellular phone does not have Internet. How sad! So I guess if I'm ever screwed... :P
 
My horrible excuse for a cellular phone does not have Internet. How sad! So I guess if I'm ever screwed... :P
If it can text message odds are it can send one to an e-mail account. :p Or you can ask a friend to borrow theirs. Or, you can drop into a library. Or...

It's not like you're being forced to be MacGyver here, folks. I will not be lead so easily to believe my intellect is so vastly superior to that of the rest of you that only I am capable of thinking of these kinds of exceptionally simple contingencies. :crazyeye:
 
Ultimately, the purpose of the mod is to create and facilitate a nice game for all players. When one player consistently, out of laziness, doesn't send orders on time, then it is better for all others involved if that player is taken out of the game. Exceptional circumstances can happen, yes, but they are unlikely to happen on a regular basis, then they would not be exceptional. There should be some leniency, but certainly not against habitual offenders.
 
Understandable

Just don't be a jerk about it ;) That is one of the things I ment to hit on. That's one of the things that sours the game, as it results in bitterness and arguments. sure, kick the repeat offenders out. But remember it's a game, nothing to pick cyber-fisticuffs over.
 
Understandable

Just don't be a jerk about it ;) That is one of the things I ment to hit on. That's one of the things that sours the game, as it results in bitterness and arguments. sure, kick the repeat offenders out. But remember it's a game, nothing to pick cyber-fisticuffs over.
Finally, the essence of it. Most of us seem to all agree that timelines are generally necessary, but that there are instances when it should be forgiven, especially if someone specifically tells the mod. However, what none of us like is when certain people (I refuse to name names in theoretical discussion) make too big a deal out of small things, and act like a jerk about it. Common courtesy is what we are all asking for, and it extends not just to order deadlines but to general tone of conversation.

Now, for something lighter, what TL in the Alt-Hist thread are you all most eager to have Moded? Personally, of course, I am really eager for summer so that I can do Mod my own, although I'm really interested in seeing Cuivenen's most recently maped one come to life. Das' and Strategos' too, but Cuivenen's is really intriguing.
 
das' since it would be him modding it :p followed by yours.
 
Ultimately, the purpose of the mod is to create and facilitate a nice game for all players.
Yes, that's what is all about.
 
Reflections on game speed and play style from BirdNES thread.

I think two forces are at work in Europe. first the 5 year turn is a relatively short one so it takes many updates to get anywhere in time. number 10 has us 50 years from "go". For most people history "moves" in bigger chuncks of time where change is more visible. They are used to seeing things move in 25, 50 and 100 year jumps. Most people don't think about the fact that it took England 115 years (23 updates) to land a successful colony after columbus. We are way ahead of reality.

And secondly, I think people want things to move faster and show changes more quickly. Players thrive on big visible changes. They want to conquer large areas in a single bound. The RL Russian subjugation of Siberia took about 250+ years (50 updates) I think that is a difficult thing for players to accept in a game.

Longer turns would move thing faster, but thay also make turns more difficult and to my thinking harder to write. Everyting switches to a macro level. Kings live one or two updates; everything is generalized and warfare gets surreal. In many ways big world sweeping NESes are a lot like Risk: big changes every turn and lots of ebb and flow.

One solution is to shorten the time frame of the NES so it moves from beginning to end faster, each turn has more importance and the game can sustain the detail needed to keep it intersting.

Some players like conflict and Europe is a place where there are lots of players. When you add that to five year turns and a fair amount of detail, i can see how running Brandenburg can be frustrating. We should take this discussion to the while we wait thread. It would be interesting to continue.
 
I will think about how to do a meaningful BT.

I will do awards now that we have completed 10 updates. Please post your favorites so I can consider them. I have a list from other threads so just post one or two that you particularly would like to see. :)
 
I don't know the least bit about BirdNES, but I will add two cents about time changes.

The main conflict at work is, I don't think, impatience vs. macromanagement. Instead, it would be impatience vs. connectivity. People do not mind managing big gaps of time, as I have gleaned from BT orders: they often find less stress and write much simpler orders if they don't think they need to manage every part.

At the same time, however, hundred year jumps, or even fifty, are immensely difficult to adjust to. Militaries have vastly changed. A world class military can be an abominable third world mutinying pack of dogs after half a century. Infrastructure can utterly collapse: think of the Romans after their fall: yes, the roads remained, as did the walls, but who thinks the pipe systems still worked?

Most disconcerting of all, especially for story writers like myself, characters have most likely died. You need to invent a whole new cast... Or you could go the Years of Rice and Salt route and have them be reincarnated with the same first letters in their names. Everyone wants their king to be an Alexander, but it's difficult to build them up if you only have an update's space to do it in.

And the IT-BT system, though das must be given credit for trying, is not a solution, either. If you analyze the world in depth, there might not be war every year in every place (though this overemphasis on warfare that NESes have is rather stupid anyway), but most of the time, there is at least one major war or conflict going on in the world. And there is always a major cultural or religious conflict going on. People do not sit idly by for centuries, doodling on pieces of paper and dwelling on the trials of their ancestors.

Think about it: has there actually been a boring year in your life, let alone a boring decade? The 1990s were immensely important, but so are the 2000s, and skipping the 1980s would be folly. I know that from 2000-2006, we've had year after year of trouble that we've had to live through, and it's doubtful that will change any time soon. The geopolitical balance is eternally changing.

While the struggles of individuals is vastly important, so are the tides of cultural change that are constantly sweeping over the world. It would seem like there isn't really an easy solution.
 
I will think about how to do a meaningful BT.

I will do awards now that we have completed 10 updates. Please post your favorites so I can consider them. I have a list from other threads so just post one or two that you particularly would like to see. :)

You should steal das' award list :p Borrow excessively, though don't mind adding a few of your own :D Like "Most Ridiculous Character: King Ryan" and etc etc ;)
 
Nicely put and very welcome NK. :hatsoff:
 
Do not give in to the impatient, eternal war crowd. Do what suits your writing best. Us as players can adjust.
 
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