While We Wait: The Next Generation

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das said:
If you come up with an idea to make this "anti-Europe" work in a NES, then sure

I was already angling that way with CKNES :p

All you would need to do would be to alter the weightings you give to land in a given region relative to population. Or even give land a value of 0 and give population a comparable value to the "European" values for land and assume that all the population is working efficiently in the most productive area. It's one of the reasons that I intensely dislike holistic economic models, they tend to force players to play in a European manner, with an eye to territorial gains, instead of other avenues of economic development. This can be alleviated by a degree by mods, but its seldom pulled of correctly, mostly due to a lack of knowledge.

(and by "sure" I mean "maybe" , and you are crazy if you think I will be ready to launch it in a week)!

Nobody ever contacts me about their economic problems... how can I speed things up if I'm not being used! :p
 
Huh, that is the best argument for putting a population stat in that I have ever seen (I did know that population rather than land was the constraining factor in many regions, but for some reason never quite fitted those pieces together). I may have to do that now. Thanks a lot. :p
 
Yeah, got to argue the favor of a population stat. After several NESes of letting low pop countries build up armies of equal strength to bigger ones, population and manpower stats are vital for any resemblance of realism.
 
Alright, what about Assyria and maybe some of the earlier Mesopotamian city-states? There are some Mandala-type patterns there as well (the waxing and waning empire, the heightened importance of trade and of the relatively few and thus more significant routes of communication, having to rule more or less through local vassals at least early on - especially in Sumeria, where city-states worked more or less like in Mesoamerica, (apparently) South-East Asia and the Rice Coast in your NES).

Anyway, interpersonal relations are a big deal everywhere in the Middle Ages, aren't they? Bigger in some places and some times than elsewhere and elsewhen, but still, that would be a defining trait of the period.

Also, I am glad you just provided another justification/explanation for my Grandeur stat. :p When war and bureaucracy are not as viable for whatever reason, factors of prestige come to the foreground.
 
Why does my NES have so many NPC's? :(

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LOW/MEDIUM I would say. Orders are pretty darn short from most people.
 
Taking a shot at making NES building a team effort.

Here is the thread link and opening words. No economic system exists yet, we'll get to that eventually. Just looking for opinions and ways to make it as realistic as possible.

http://forums.civfanatics.com/showthread.php?t=317003

This NES focuses on colonial disputes and the rise of nations in North America from 1750 to 1830. I have decided to open the construction of the NES to forum debate and discussion. The thus far constructed nation list is before, assuming only a few individual powers. The imperial powers will be NPC only, focusing on the individual management of the colonies. Here are the prime questions I have had so far, more will be posted here as the NES idea develops:

Questions for debate

1. Should the NES be restricted only to the commonly used Thirteen Colonies and the surrounding foreign colonies?
2. Should Native American Nations be playable?
3. Is there any colonies/nations mentioned below that should be removed/added?

Now this NES preview exists only for my benefit. I have no intention of actually launching this NES in the near future. However, I have decided to open up the threat to contributions from the community and ideas on creating the ruleset. Below is a bare nation list so far. The overall goal is to start the NES in 1750, and continue it to 1830, when another ABNW style NES would be started on a global scale based on the results of this NES. All nations except the actual imperial powers will be playable, including the independent and various native tribes.

If anyone has done research before or cares to do so now, I’ll appreciate any and all aid, particularly involving the native American tribes which I know little about politically.
 
In my quest to design a NES, I have turned to strategy videogames that I enjoy and have a focus on characters as well as states. Right now I only have Europa Barbarorum and Romance of the Three Kingdoms III as my main inspirations, though maybe I'll try wrapping my head around Crusader Kings and Europa Universalis: Rome some time.

Could any of you guys suggest any others?
 
I heard it had a whole host of problems, including:

1. AI Problems, as usual. Wait for 6 months of patches or so.
Yep, there are a few of these. Might take 6 months to resolve, might not. The only major problem of these is Britain, which is impregnable due to the AI's inability to launch naval invasions or to use ships to transport anything at all.
carmen510 said:
2. Pathfinding issues, so units literally walk in circles to go up 10 meters.
I have had some of these but not even remotely close to that magnitude. The pathfinding problems are roughly those of patched RTW and M2TW, tbh.
carmen510 said:
3. No more Family Tree, if you cared about that.
I didn't really, and since politics and family ties work generally in a different fashion in this particular era anyway it would be inappropriate. It's actually been somewhat improved because you can have Wars of Succession now.
carmen510 said:
4. Problematic naval combat stemming from issues 1 and 2.
Naval combat is somewhat problematic, but primarily on the large scale and not because of pathfinding issues; it's because it's bloody hard to MM a lot of different ships. I suppose that's 'AI problems'.
carmen510 said:
5. Frequent crashes.
Have experienced one crash, self-induced (as in, I tried to do something screwy and was running a few other programs at the same time), in semifrequent (formerly frequent) gameplay.
 
I am yet to have any crashes at all. The rest seems more or less fine, the usual AI weirdness aside. I hate the idea of filling minor nations with way more troops than they could historically support, though. Courland should not be a more challenging enemy than Sweden.
 
I am yet to have any crashes at all. The rest seems more or less fine, the usual AI weirdness aside. I hate the idea of filling minor nations with way more troops than they could historically support, though. Courland should not be a more challenging enemy than Sweden.
das has a Steam account? :D
 
I had a lot of fun with Empire: Total War, except for a few issues too. Naval battles are confusing and then once you et the hang of it, boring. I kinda wish they had a way to unlock all regions without having to use a mod, but I can understand why they didn't.
 
So whats with all those FFHers, I looked in one of their threads and its filled with people I have never saw before(except thomas beruberg who was in a few Godneses), seems strange they keep to themselves like inbreeding hill-billies.
 
So whats with all those FFHers, I looked in one of their threads and its filled with people I have never saw before(except thomas beruberg who was in a few Godneses), seems strange they keep to themselves like inbreeding hill-billies.

I keep thinking the same of people who just post in WWW and don't take part in any NESes.
 
I keep thinking the same of people who just post in WWW and don't take part in any NESes.

You're talking about me? Im in Birdjs nes, I was in EQs nes a couple of turns ago (LINESII too, but you know that doesn't really count)
 
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