das said:If you come up with an idea to make this "anti-Europe" work in a NES, then sure
I was already angling that way with CKNES

All you would need to do would be to alter the weightings you give to land in a given region relative to population. Or even give land a value of 0 and give population a comparable value to the "European" values for land and assume that all the population is working efficiently in the most productive area. It's one of the reasons that I intensely dislike holistic economic models, they tend to force players to play in a European manner, with an eye to territorial gains, instead of other avenues of economic development. This can be alleviated by a degree by mods, but its seldom pulled of correctly, mostly due to a lack of knowledge.
(and by "sure" I mean "maybe" , and you are crazy if you think I will be ready to launch it in a week)!
Nobody ever contacts me about their economic problems... how can I speed things up if I'm not being used!
