While We Wait: Writer's Block & Other Lame Excuses

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Dantsh Stormcrafter
Male Hadozee Cleric 1
Hp: 8 (1d8)
Alignment: Chaotic Good
Patron Deity: Valkur
Domains: Ocean and Air
Weight 190lbs, height 5’7” age 17
STR 15 (+2) DEX 15 (+2) CON 14 (+2) INT 14 (+2) WIS 16 (+3) CHA 13 (+1)
BAB: +0
Attack: Cutlass +2 (1d6 +2, Crit 19-20/X2)
Grapple: + 2
Speed: 30ft
Initiative: +2 (DEX)
AC: 15 ( 10 Base + 2(DEX) + 3(Sharkskin Armor) Touch 10 , Flat Footed 12
Saves: Fortitude +4, Reflex +2, Will +5
Special Qualities:
-Gliding: Hadozee can use their arm-flaps to glide, negating damage from a fall of any height and allowing them to travel 20 feet horizontally for every 5 feet of descent. A hadozee glides at a speed of 40 feet (average maneuverability).
-+4 racial bonus on Balance and Climb checks: Hadozee are natural climbers and have no fear of narrow pathways. A hadozee does not lose her Dexterity bonus to AC while climbing and can climb unimpeded while holding something in one hand.
Spell-like abilities:
Class Features:
You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level. This effect occurs automatically as soon as it becomes applicable and lasts until the duration expires or the effect is no longer needed. This duration need not be consecutive; it can be used in increments as small as 1 round.
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Languages: Common, Hadozee
Skills: Profession (Sailor)(Wis) 6 (3+3) Knowledge (Religion)(Int) 5 (3+2) Knowledge (History) 5 (3+2) Spellcraft (Int) 5 (3+2) Use Rope (Dex) 4 (2+2) Climb (str) 4 (2+2)
Feats: Flyby Attack
Items: 20 (160 gp start) Cutlass, Sharkskin Armor, Silk Rope (50ft,) Holy Symbol (Silver-Valkur,) Coracle (Ship)

For those of you who play D&D. Thoughts? Suggestions?

Edit: and I bet I've made a number of stupid mistakes.
 
The edition of D&D is almost as important as knowing it is D&D to evaluate crunch.
By the high AC and the lack of "powers", I would guess 3 or 3.5?
I have no experience but it looks nice. For the Skills is it attribute+skillpoints or attribute bonus+skillpoints?

EDIT @ Iggy, I can't be 4th due to things like Spell-like Abilities, seperation of Climb v.s. Balance v.s. Use rope. AC is very high for 1st (isn't 9 or 10 base AC in 1st?) 2nd uses THAC0. Guessing 3rd, which I don't know a lot about.
So what is this for, Thomas?
 
For those who are following/curious:

The reason - the sole reason - OptNES doesn't have an update is that I don't currently have a working scanner. As soon as I do, I'll get to work finishing the map (going over stuff in pen), scanning and doing the writeup. Sorry for the delay all, switching everything over to a new computer has taken up most of my week. :)
 
Ah, I assumed it was 4th because the Hadozee info I read about was 4e homebrew. I guess I should have recognized how similar it was to the Pathfinder that I play. :p
 
So, MjM and I want to get a NES C3C succession game going. My preference would be a Huge Deity game, but that's to be decided. Anyone else interested?
 
I've never been able to play higher than Emperor, and I've never properly won a game above Monarch.
 
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