jkp1187
Unindicted Co-Conspirator
I particularly enjoy the random events. They add a nice bit of flavor to the game.
Yeah.
I play on Marathon, and that's exactly what I'm talking about.
Every single turn, something is destroyed.
Maybe they just broke Marathon random events, like they originally broke Marathon spies.
Every single time I have the feature enabled, all I get is... improvements and buildings destroyed. Every 5 minutes. While all my enemies get things like improved units, improved tiles, etc.
It kinda reminds me of Mario Party. How you can't play it with friends because at the end of it you wind up choking your best friend with the controller cord going "YOU STOLE MY STAR!"
Why are the random events so mean? Are they just heavily unbalanced?
(in my last game, there was something about a giant beast lurking around the Japanese empire... )
I like them all except the barbarian uprising one....6 barbarian swords at my borders when I don't even have axes yet (lack of copper)...basically game over!!!
actually the triggers are set very early - only one civ needs to know the unlocking techs - so it is probably meant to be very hard, on the other hand with the swords: it won't occur before at least one civ knows iron working so usually you should at least know bronze - the problem still remains though that without copper nearby that won't help you much and with the improved code were those barbs now beeline for a nearby city they will just raise it - and there is not much you can do except for having good defenses (and be it archers) up very early and that means 3+ per city or you won't survive the uprisings. I am not too sure they balanced it too well, especially seeing that you have AIs being eliminated by these events early on...That is one event that needs to be looked at because there needs to be some sort of opportunity for you to be able to handle the troops. Now if you have the troops and you somehow leave one city poorly guarded, then that is too bad and I think that is what the Barbarian horde is really meant to be about.
the thing with slave revolts is that they are very harsh and I believe that this was included to discourage people from using the Slavery Civic for all of their games (aka nerfing the Slavery civic) since they can only occur while in this civic.I played two games with random events. Every event that happened to me was bad, and most of the events were slave revolts. I turned random events off, and have never looked back.
EVENTTRIGGER_SLAVE_REVOLT
<iPercentGamesActive>80</iPercentGamesActive>
<iWeight>500</iWeight>