Who else really really hates random events?

I kinda enjoy the random events. Makes life a bit more interesting. :) Haven't really noticed much of an imbalance with them.

Quests, though, I've never seen. Is this something that pops up in multiplayer games? Is it something I have to toggle on (not default "on")? I would love to see some quests.

I got the Holy Mountain Quest in SP when I founded Judaism and it was my state religion. I believe you can also be Christian and Islamic.

I got the Blessed Sea Quest in SP SP when I founded Buddhism and it was my state religion. I believe you can also be Confician or Tao.

Most other Quests only occur 20% to 30% of the time. Play enough games and you may see Horse Whispering, Sports League, War Chariots, and more.
 
Besides barbarian uprises, I think early slave revolts are most devastating. In one game I was cornered by Jao and we all know how fast he expands. I knew if I didn't rush him early I would soon be facing an enemy with like a dozen of cities vs my three at most. I was actively building axes. Then slave revolt, 2 pops gone. About 10 turns later, another slave revolt. Throw in a mine incident on my copper in between, there go my axe rush and I was basically dead.

I think random events should only add flavor to the game, not alter the course of the game so much. I think the chance of slave revolts should be reduced when (1) no unhappy citizens in your city, (2) more than 3 city defenders
 
I can't say that a slave revolt has ever happened to me. Then again, I don't use the Salvery civic. I wonder if it is tied to that civic somehow.

The thing I learned the most about the random events, you need to make sure of a couple things:

1. You have a little bit of a bank roll. If you don't have the money to make everything ok, then you will constantly only have the negative effect available.

2. Always have a couple of units in each city. A couple of the events will require you to "hunt down the criminals". I just kept paying the damages and kept getting the same event, until I designated a unit to hunt down the criminals.
 
I can't say that a slave revolt has ever happened to me. Then again, I don't use the Salvery civic. I wonder if it is tied to that civic somehow.

Yes you need to be running the slavery civic.
 
I think random events are awesome! Yeah, it's a bummer when you get bad ones like Slave Revolt, but your opponents get them too.

I especially like the quest events that can change your entire strategy. For example, I just got the musketman event (Guns and Butter) and thus decided to delay Rifling indefinitely so I could pump out loads of Musketmen with free Pinch.
 
The best part about random events is being able to turn them off. Seriously, I congratulate Firaxis on their foresight. :)
 
I can't say that a slave revolt has ever happened to me. Then again, I don't use the Salvery civic. I wonder if it is tied to that civic somehow.

"Sire, the slaves are revolting!"

"You dolt, slavery is outlawed."

"Oh, well, our unpaid workers are revolting"

"Then, maybe you should pay them!"

"Oh, right."
 
I disabled them shortly after getting BTS, as I don't find they don't enhance my enjoyment of the game. I wish I could disable espionage too, since I seriously dislike how it's implimented in BTS.
 
My problem with random events is solely with some of the quests having ludicrous requirements. They seem geared toward civilizations which have many cities as opposed to compact civilizations. Requiring 24 of any building to achieve success in a quest is too slanted toward expansive play style.
 
Hey, turn on Tsunami sometime. That'll make you toss your computer out the window (remember, you cant trust one you can't chuck out a window!) or cheer to high heaven if/when it activates.

Me, I love random events. Makes things much more fun, esp. when everything turns against you, and you still stand on two legs regardless. Though they should implement more...>>
 
Although I like the random events, I witnessed one recently that was completely bogus. I was in the early exploration phase on a large map. My scouts had just found Justinian about 15-20 tiles from my capital. I had LOS into his capital, there was only one archer. On the same turn an Archer barbarian hoard spawned on his border. I thought, well, so much for Justianian. Nope those Barbarians ignored that juicy unprotected city and marched night and day beelining straight for my capital hundreds of miles away!!!!!!! How'd the even know where it was? Did the lions tell them?
 
The good ones have much more effect than the bad ones generally though.

True..... but that doesn't make the bad events any less niggley and annoying. TBH, I think I'd rather my civ had a big disaster every now and again, rather than the constant wack-a-mole improvment desruction.
 
I was in the early exploration phase on a large map. My scouts had just found Justinian about 15-20 tiles from my capital. I had LOS into his capital, there was only one archer. On the same turn an Archer barbarian hoard spawned on his border. I thought, well, so much for Justianian. Nope those Barbarians ignored that juicy unprotected city and marched night and day beelining straight for my capital hundreds of miles away!!!!!!! How'd the even know where it was? Did the lions tell them?
That's the kind of things that always infuriate me. Anti-human bias.
 
In one game I was cornered by Mansa and needed to axe-rush him to open up my way. As if his skirmishers are not tough enough (I always wonder why nobody ever complain about skirmishers being overpowered), the computer gave him the "bow master" event precisely in the turn my axes move near his capital. The war essentially turned into a quaqmare. Sometimes I really don't know if these events are truly "random".
 
Although I like the random events, I witnessed one recently that was completely bogus. I was in the early exploration phase on a large map. My scouts had just found Justinian about 15-20 tiles from my capital. I had LOS into his capital, there was only one archer. On the same turn an Archer barbarian hoard spawned on his border. I thought, well, so much for Justianian. Nope those Barbarians ignored that juicy unprotected city and marched night and day beelining straight for my capital hundreds of miles away!!!!!!! How'd the even know where it was? Did the lions tell them?

That 1 Archer made them decide it was safer to attack the undefended capital you owned instead. With a defense in the city, the barbs would've ignored it.
 
Mine tend to level out pretty good. I agree that the rewards for the good outweigh the bad. Hurricanes are so far the worst random event I have encountered. But the worst time it happened I lost a forge, granary, and a barrack in 1 turn.

Also as said before slave revolts will kick you in the butt. But I do like how that event is tied to slavery as it brings in a drawback to the civic. To me, it sort of balances the civic against the other ones.

But I have also recieved free GA specialists, alot of free improvements, alot of free gold and beakers, etc. I have had some games where every event I got was cappy but thats because I didn't last long. And it wasn't because of the events. They were merely nuisances to games that I was already having a hard time with.
 
once I was actually clever enough to keep some money at the bank and a random event gave me a Federal Reserve Bank that would curb inflation with 25%. Wow, what a game! My corps. didn't ruin my economy at all.

this event was just too good since I wish for this one in every game since.

the slaverevolt one took care that caste system is now one of my civics of choice.

the best,
 
Although I like the random events, I witnessed one recently that was completely bogus. I was in the early exploration phase on a large map. My scouts had just found Justinian about 15-20 tiles from my capital. I had LOS into his capital, there was only one archer. On the same turn an Archer barbarian hoard spawned on his border. I thought, well, so much for Justianian. Nope those Barbarians ignored that juicy unprotected city and marched night and day beelining straight for my capital hundreds of miles away!!!!!!! How'd the even know where it was? Did the lions tell them?

Did you not know, that barbarians have radars?

Seriously, I really hate the psychic powers the AI can show occasionally as well. I thought everyone was limited to their actual discovered territory, but I suppose that is not always the case. Even if they were aware of your capitol, however, it doesn't make much sense that they'd ignore you enemy and go straight for you. That shows game code treating the player Civ differently than other Civs, and I'm no fan of such code. I want everyone to be considered equally, be it a player or AI.
 
Did you not know, that barbarians have radars?

Seriously, I really hate the psychic powers the AI can show occasionally as well. I thought everyone was limited to their actual discovered territory, but I suppose that is not always the case. Even if they were aware of your capitol, however, it doesn't make much sense that they'd ignore you enemy and go straight for you. That shows game code treating the player Civ differently than other Civs, and I'm no fan of such code. I want everyone to be considered equally, be it a player or AI.

Actually, it probably was targetting an undefended city rather than a poorly defended city.
 
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