Who else really really hates random events?

today, i love random events!

thankyoubarbs.jpg


i think for once i'll axe-rush an enemy capital. seems a lot less scary when the enemy is the barbs *giggle*

:lol: :lol: :lol: What difficulty level is that on?
 
Hurricanes and tornadoes which can destroy buildings but not whole cities are in the game, Tsunami (which can wipe out small cities and reduce big cities to small ones) is in the code but disabled by default so you have to mod it in - but the mechanics of wiping out cities by random events is coded so modders have it easier to create havoc :devil:

I was referring to the above poster when he said the AI's kept getting tsunamis. I didn't know if he enabled the city-killer tsunami event, modified it, or mis-posted what was going on.

If I'm not mistaken, the tornadoes destroy improvements in the field, not in your cities.

@The Perpetually-Lame Aztecs, Slain by the Barbarians: He was probably massing his troops on the opposite border for ambushing the human. Silly Monty!
 
I like them all except the barbarian uprising one....6 barbarian swords at my borders when I don't even have axes yet (lack of copper)...basically game over!!!

Similar thing happened to me in my game using Huayna Capac (Emporer level). 5 axes "randomly" arrived outside the capital, and I only had Quechuas to defend it... game over. If I had underestimated my rivals, and one of them turned up with a stack of doom outside my capital, I could live with it, and learn from it. To lose the game due to some arbitrary slice of bad fortune was just lame.

I also think the "Health Plant" event is inversely over powered. +2 health for all cities near the start of the game is ludicrously helpful at the higher levels.

IMHO any random event (good or bad) that's so powerful it can literally decide the fate of the campaign, has no place in a "strategy game" like civ.
 
Similar thing happened to me in my game using Huayna Capac (Emporer level). 5 axes "randomly" arrived outside the capital, and I only had Quechuas to defend it... game over. If I had underestimated my rivals, and one of them turned up with a stack of doom outside my capital, I could live with it, and learn from it. To lose the game due to some arbitrary slice of bad fortune was just lame.

I also think the "Health Plant" event is inversely over powered. +2 health for all cities near the start of the game is ludicrously helpful at the higher levels.

IMHO any random event (good or bad) that's so powerful it can literally decide the fate of the campaign, has no place in a "strategy game" like civ.


If I recall correctly Alpha Centauri had a meteor strike that would destroy your capital from time to time.
 
Maybe events don't balance themselves out in a single game, but over several games. A recent game gave me free Shock-promoted Axes, which saved me from an early Khmer Axe and Spear rush (who, incidentally, got the free Cover melee soldiers). A river mine that discovered Gems ended up also discovering tin. A 5:hammers: 7 :commerce: mine is pretty good.
 
Similar thing happened to me in my game using Huayna Capac (Emporer level). 5 axes "randomly" arrived outside the capital, and I only had Quechuas to defend it... game over. If I had underestimated my rivals, and one of them turned up with a stack of doom outside my capital, I could live with it, and learn from it. To lose the game due to some arbitrary slice of bad fortune was just lame.

I also think the "Health Plant" event is inversely over powered. +2 health for all cities near the start of the game is ludicrously helpful at the higher levels.

IMHO any random event (good or bad) that's so powerful it can literally decide the fate of the campaign, has no place in a "strategy game" like civ.

Ehhhh, I have seen too often this trait being like a bastard born with no limbs at all, and I think of these tonges.. do they really like this game? If you had been protective there is no game over for that barbarian uprising as you claim (don't know the exact situation but you get the point right!! Imagine it being a MP game for this matter). The thing is, some players only like the easy, smooth, starting games. These same players wouldn't naturally like random events, which by the way are in extremely rare occasions as definitive as you say they are.
By the way, got the herbal plant event which gave me two health in my last game (didn't know it existed), wasn't a bite useful at the time (playing Joao II, Emperor) but I considered it a future investment, conversely it gave 2 unhappiness in all my cities lasting 30-60 turns which really crippled my development in the early stage.
 
I like that if you have a religious war against the other civs wishes, and provide a lavish gift it is automatic war.

edit: I meant religious wedding
 
Back
Top Bottom