Who would be interested in DoC RAND?

Oh darn! I've already started modmod-modding migck's RAND Plus to try to mod it into a quasi-RANDoC :lol:
I was (and yet is) away from my Civ4-installed PC and the forums for some good vacationing, so I didn't know our Leoreth had the same thought.
At this point I've done some Python and XML tweaks and I think I addressed a lot of RAND's problems, but I don't think I have the time or the ability to fully DoC-ize it.
 
Please don't stop! It'll take me some more time until I can work on this and maybe some of your stuff is reusable.
 
I would defiantly play several games (x hundreds or thousands hours).
Pretty much all reasons why this would be nice addition to DoC have been said all ready in this thread for example:
- It would be nice to know how much I got advance over AI because I know inside out the map.
- "One of my favourite things about civ is exploring a new map and making plans dynamically based on what I find." (Malchar) Same here. Now when I play DoC I can pretty much make plans from first turn to last one, because I know map and how different AIs are playing + I can see to future (yep I know that Middle East is bad place when Seljuks spawn...).
AND: I would really like to know how "universal" is DoC great game balance and how it is same time very historical, but you can play and get really interesting "alternative history" game - so with RAND all this could go to new level.
 
Great, thanks for the reminder. I was already aware of your patch and was going to ask you about it once I'm at the place to start.
 
If you implement a DoC RAND as a part of DoC rather than as a separate mod, would you also consider custom scenario options for the regular scenarios? I'd be interested in doing some real OCCs and fiddling around with options like no goody huts, no tech trades, or raging barbs seems interesting.
 
If you implement a DoC RAND as a part of DoC rather than as a separate mod, would you also consider custom scenario options for the regular scenarios? I'd be interested in doing some real OCCs and fiddling around with options like no goody huts, no tech trades, or raging barbs seems interesting.

I assume that you probably know this already, but you can enable custom scenario options by changing the value of NoCustomScenario to 0 in RFC Dawn of Civilization.ini.
 
I don't have a problem with most custom options, although I don't think all of them are going to work out of the box. So there's some additional work involved.
 
I assume that you probably know this already, but you can enable custom scenario options by changing the value of NoCustomScenario to 0 in RFC Dawn of Civilization.ini.

Derp, I wish I had known that. Thanks!
 
It would be similar to the UHV in RFC Rand, I suppose. Some UHV can be literally copied, like be the first to discover tech X or build X buildings/wonders.

Some other UHV require a bit tweaking. Especially geographical UHV. In RFC Rand, you generally have more freedom in choice for conquering/settling UHV. Instead of "control the core of civ X, Y and Z", it will be something like: "control the core of 3 civs of your choice".
Cities which are more than 12 tiles away from your capital are considered as colonies for UHV. A landmass bigger than 25 tiles is considered a continent. This can help to define the "New World".

Some examples:
Spoiler :
Dutch UHV 3 RFC: Be the first to settle on Australia
Dutch UHV 3 Rand: Be the first to settle a city on a landmass which is at least size 25.

German UHV 2 RFC: Control Scandinavia, England and Russia in 1940 AD
German UHV 2 Rand: Control the core of 6 European civs.

Portugal UHV 3 RFC: Found 15 colonies
Portugal UHV 3 Rand: Found 15 colonies (colony = city >= 15 tiles away from capital)
 
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