Is part of the problem that players know that most games fail and so they sign up for more than they can play and hope that some of them stick around? Hedging their bets so to speak.
Birdjaguar said:Is part of the problem that players know that most games fail and so they sign up for more than they can play and hope that some of them stick around? Hedging their bets so to speak.
So in a historical NES people choose nations that force them into a style or culture that they aren't excited about? Any ideas on how to fix that?Symphony D. said:... but from a player's perspective, I know a fairly large problem is just not connecting with your country, even if it seemed interesting at first. I've dropped out of a fair number of of NESes because of that. Being selective in what you take is prudent for all players, in my opinion... then again, this might also hurt niche NESes, so it's something of a double-edged sword.
I agree. That's why I tend to do fresh starts--I can create my nation, and thus take it in a direction that is interesting to me. I'll then set goals, which are usually not to conquer the world--for example, with the Eldranians I wanted to go down in a blaze of glory and force the formation of an alliance to fight me.Symphony D. said:It doesn't even necessarily apply to historical NESes, I think. It's less common, though just as possible for it to happen in alt-historical or even fictional settings. The only way to prevent it, I'd say, is to look at the situation and see if there's really a way in which it hooks you. If there isn't, but it looks like it might just be to joyride around in, it probably isn't for you. I mean, it very well could be, but you might just be setting yourself up for disillusionment later. It probably depends on work load too - I like to put effort into the nations I pick, so it has to grip me for me to be motivated. If someone tends to be fairly light on effort (usually they're in more NESes too, so it's not really a bad thing) then it's probably not a big factor.
For example, if Victorian British culture and attitudes isn't really your thing, you probably shouldn't play Victorian Britain. Most players have some flexibility in their play styles and capacity to roleplay, but should generally try and stick to things that fit inside those so that they don't get bored. Unless they want to try and expand their horizons. "Pick things that fit what you like to do," I guess. Same story with all games that require a degree of roleplaying.
Israelite9191 said:After Moding for the first time, I made it a point to NEVER bug a Mod, I would hope all NESers would hold themselves to the same rule.
I can understand that worry. But if you get enough to begin, and it gets going, it appears that people will join in later.Sheep said:I close my neses because I dont get enough people intrested,
Birdjaguar said:I can understand that worry. But if you get enough to begin, and it gets going, it appears that people will join in later.
Is there a critical mass number of players you need for a game to be interesting and have staying power?
I can see that if you had 12 or more players plus NPCs, and if there was a lot of war, it would take a while to work through and write up.Israelite9191 said:Altogether, it normally takes me 10-12 hours spread over 2-3 days to do an update. Yes, I am obsesive.
Israelite9191 said:Altogether, it normally takes me 10-12 hours spread over 2-3 days to do an update. Yes, I am obsesive.