@pepper2000,
Do Any of your buildings you are going to add reduce Air and Water Pollution, give -x values? Do your buildings for the most part all give +5, 10, 15, 20 or more of any of these categories; Crime, Disease, Air Poll, Water Poll. ? How many give -x Tourism? Do any add +x Tourism ?
Do most give+

or no values of

? What about

vs

? Is the slant on the majority of your buildings giving more "bad" than "good" in exchange for





?
Reason I ask is because right now what is in the mod for the late Eras is a horribly heavily weighted set of bldgs that give more

and

than any

or

. That give way more Pollution(s), Crime, and Disease than any that reduce these same. Unfortunately past modders have designed their work/Bldgs to give higher and higher Bad values while not even coming close to designing a counter bldg that would "balance" with appropriate Good values. We even have late era workers that do not clean up any of these pollutants but fallout (afaik).
I hope your additions are more balanced. And the same if you are adding Wonders too.
@ Team,
Because of what is in the mod now, it is causing serious game play issues for anyone who reaches the late part of the game. As I go over the Buildings and Properties it becomes more and more evident that no real balance was even planned or at least not in a concrete fashion. (This is observable in the later games that have been posted and I have saved.) To the point where I get a sinking feeling in the pit of my stomach over what has been allowed. And allowed to go unchecked for a long long time now.
If the Mod's focus was not so directed towards Warfare were most games end by the Classical/Medieval/Ren Eras due to conquest, then these imbalances would've been seen sooner imho. But we've had no consistency in reaching the late part of the game for many years now.
Now we have added 5 new Eras to go from 10 Eras to 15, a 33% increase, were if you can get a game into this last 1/3rd, then the gameplay implodes upon itself from the lack of using a "level hand" when building/adding into the mod.
It can be "fixed" but it will be a herculean effort. Any Item that adds high levels of anything needs a counter or it need to be pruned back (and sometime seriously so!). And building new "items" (bldgs, Wonder, units, etc.) to counter (with all the art work that is needed) is beyond my skill set. I can prune but I can't plant.