A good AI would ally all other AIs and then dogpile the player. No one wants to play against that.
False. Sufficiently strong AI would likely evaluate the player as among the weakest nations/positions on the board. And it would be right.
Far less than dogpiling, it would likely leverage an advantage from better play to kill you off while trying to minimize the gains other AIs get off you. Like how good players target bad players in FFA. They don't "dogpile" them. Why share the spoils?
A good AI would make diplomacy pointless. It would backstab you as soon as you are weak.
False. This is not what observed best practices are in games where each faction has a tiny % of the total resources available in the game. It would depend on situation, to evaluate when it's time to backstab. Though in a game with one and only one winner, the notion of "backstabbing" is an awkward, fake concept unless we're talking about breaking a specific agreement, which Civ often doesn't even allow.
I think it was the Civ 5 AI that would relentlessly backstab you (actually acting more like a human)
False. This is not what good play looks like. I submit actual performance of Civ 5 AI as evidence. You don't want high investment, slow wars by attacking someone at first opportunity, if you're trying to win. You want to pick a target where you can win as decisively as possible.
A good AI would play the meta. No immersion of any kind.
A good AI would *define* the meta, based on the current game rules. If the result lacks immersion, it's an indictment of the game's design/balance. And indeed, I will call out Civ games in this regard. They add lots of "options", aka consistent false choices that outright depend on opponents not trying to win.
You otherwise seem to hold some odd conceptions about what a "good" AI does or would do. But let me give an example to demonstrate why the quoted statements are false:
In Dominions 5, diplomacy is limited. There are no formal truces/forced peace treaties, nothing to compel you to act in any way. It's a true free for all, with anybody able to attack anybody else at any time for any reason they want. And like in Civ, only one person or team can win.
The best of the best, the players that win the most consistently by far...do you really think they do not engage in diplomacy with other players in this environment, even when there can be only one winner? Do you believe these players immediately "backstab" other people, or break agreements they make? Do you think they all gang up on one player, in a game where everyone is at their own level of play (or worse)? Do you believe these great players behave diplomatically like the Civ 5 AI (lol)?
If you do not believe these things, what makes you believe a "good" AI (in the sense that it's trying to optimize its winrate and is well-trained to do so) would do these things? How often did the Civ 5 AI which rolled to engage in such behavior win the game, on average? At best, you could make the case that Civ 5 AI mimics an aggressive human player who is bad at the game in both micro and macro decisions. But using that as a model for predicting how a "good" AI would behave is naive.