[WIP]Byzantium: Beyond the Golden Gate

Thanks for the files. What did you think of the unit balence, civ balence, and the tech tree? I feel the tech tree is to short, but it may just be becuase I tend to play 'in charachter', eg: not making peace with the Caliphate, trying to hold onto italy, ect.
 
I suppose I could make it more like history if I went and learned Python. What I might want to do is learn Python so I can replicate the Turkoman, Pecheneg, appearance of the Rus, and so on.

What civ did you play as?
 
I scrapped the raiders/home guard idea. I am now doing 'cultural' traits and 'ethnic region' units.
EG: Byzantine Units get the Byzantine Promo, extra strenght and withdrawal.
If you control a city with the building Pecheneg, you can build pecheneg cavalry and infantry.

TheNavySeal: WHat did you do to get rif of the missing tag error in buildinginfos? I got that error 6 more times when I added the new buildings.
 
What civ did you play as?
The Byzantines of course!
TheNavySeal: WHat did you do to get rif of the missing tag error in buildinginfos? I got that error 6 more times when I added the new buildings.
This is an example not the actual code but this is what you did,
Code:
<example/>
This is what it should have been,
Code:
<example>NONE</example>
. I'll post the actual line info for ya next time I get on!
 
Warlords is trying to make my life difficult. When I try to enter WB, it hangs on the first pop-up where you choose yes or no. It just stays there when I click yes. It doesnt go to the WB interface. It is annoying because the only way to get out of it is a Ctrl+Alt+Del restart. This happened before but it fixed itself. Any ides what is going on?
 
It happened once before, and fixed itself. I think it may have to do with the fact I am running low on virtual memory. I'll try it again later. I think it may just be that the first time I was entering it when my computer was 'updating' the anti-virus software.
(Side Rant: It always has to updating in the middle of something I am doing)
One way I could fix it is have my computer savvy friend come and take a look at it. It always works fine then.

This isnt the end of the world, I can still add stuff in the notepad file, but I prefer worldbuilder.
 
I need to finish some things up and add a building or two. I also need to remove TXT_KEY... errors. I still have the tag error in buildinginfos. Can you post the tag that is corrupted?
 
I got around the Worldbuilder by using CTRL+W to acess it. Computers are alot like nuclear reactors in that they are useful, but you really don't know what is occuring. I hope to relese the finished Beta version before the weekend so I dont forget to do it while studying for finals.

TheNavySeal: Since you seem to have an understanding of python, how hard would this be to do.

On turn X, the Turkish civ is born. (Like in Greekworld, no civ-switching). All cities with the building Turkish flip to them and all units with the promo turk flip to them. This is to represent the overthrow of the Abbasid Caliphate by the Buhwayids.
 
I have posted the mod in Scenarios sub-forum. Once I get the errors fixed and more belencing, I will post it under Woodelfs update list! (FIrst time I ever have a mod I feel that is worthy of that)
 
I need to finish some things up and add a building or two. I also need to remove TXT_KEY... errors. I still have the tag error in buildinginfos. Can you post the tag that is corrupted?
I'll get the tag next time I get on I keep forgetting. Sorry.
TheNavySeal: Since you seem to have an understanding of python, how hard would this be to do.

On turn X, the Turkish civ is born. (Like in Greekworld, no civ-switching). All cities with the building Turkish flip to them and all units with the promo turk flip to them. This is to represent the overthrow of the Abbasid Caliphate by the Buhwayids.
Yea an event like this is possible with some simple python and XML. I am planning on having events like this in The Rise of Islam 632AD which I am working on with Jordal (if He's still around). If you put some special Script Data say "Flip object" on the unit's and cities you want to flip then in the python you tell it in whatever year set all unit's and cities with the script, "Flip object" to become the Buhwayids.
 
I really need to read up on Python. I can do so many useful things with it. Making Vassals and Alliances disapear, influencing religion, and military revolts. I found my summer project.
 
I guess we're going to being doing the same thing this summer. But I think if I tried I could copy some of Zebra 9's events he made for Earth 1000AD and the Medieval Age and tweak them so they work for something like this.
 
Sorry to bother you, but do you know what line of code I eddited wrong in buildinginfos? I would like to have it load smoother.
 
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