Workers of the World!

Yes although you can individually set the worker rate in the conquests editor unit tab it well eventually also be dependant on the worker rate set in governments. It is a 2 fold thing. Personally I always felt that a work rate makes more sense lincked to a particular government rather than an individual civ.

Actually a three-fold thing (at least in C3C): In the units tab, WORKER RATE can be modified. From the on-line Helpless:

"Determines the worker strength of the selected unit. By default, the Worker Strength of each unit is "100". However, this value means nothing unless a unit has also been flagged with one or more "Worker/Engineer Actions", in which case that unit's Worker Strength value determines that worker's work rate. For instance, a worker with a Worker Strength of 100 performs his designated worker action at normal speed. If the Worker Strength value of a worker is set at "50" that worker works at "half" (50%) speed, and thus would take twice as long to perform a given task as a worker with a Worker Strength of 100; conversely, if the Worker Strength value of a worker is set at "200" that worker works at "double" (200%) speed, and thus would take only half as long to perform a given task as a worker with a Worker Strength of 100."

Best,

Oz
 
Ah, it's Qing dynasty,1644~1911, not Qin in 321#. My clerical error...
 
@Plotinus: Granted that under-the-sun labour allows darker skin (then again my Spanish neighbour would tend to get rather "well done" as well from too much sunbathing and he wasn't that exotic a fella either)

Nah, uhm ;) what I meant was however, that Egyptians themselves are dark, yet not fully black.

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arch29b.jpg


The reason many believe them to have been black derives from the many Sudanese and Nubian (often slave) labour imported from the southern regions of Egypt and its neighbouring kingdoms. So I guess it is rather alright to have the dark(er) variant for Egypt (though if you could, and if you wanted, wouldn't you want to...- hint hint)... :mischief:

Nothing to do with this, yet another curiosity of (thankfully) gone times was that Hannibal was sometimes depicted as a black African :| that one really cracked the rib for me tho. While it may have derived from the similarity in the words Numidian and Nubian, the guy was neither yet bloody Phoenician in any case. :D

@Virote: Thx, I knew that but Plotinus'es are just so much of a different league (no offence intended) ;)
 
cometflash... The Worker Rate setting in not available in CIV III/ Gold.
You can adjust the workers Rate for Governments and adjust how many turns worker Jobs require but those affect all workers under the same Government and worker jobs affect all workers.

...You could try giving engineers to the Civ you want to have faster workers. They would at least benefit from them before others. To do this you will need to give the specific Civilization Engineering in Free Techs that they start with. They will be able to build Engineers from the start. Of course they will trade this Tech and all others will have it soon.
Perhaps a better way would be to lower the Cost for workers for the specific CIV you want to provide with the ability to work faster. They will double up on workers and get the work done faster. You can remove the Population Cost. This will affect the ability to add the workers to the Population of a city but this may be worth the trade to you.
 
The reason many believe them to have been black derives from the many Sudanese and Nubian (often slave) labour imported from the southern regions of Egypt and its neighbouring kingdoms. So I guess it is rather alright to have the dark(er) variant for Egypt (though if you could, and if you wanted, wouldn't you want to...- hint hint)... :mischief:

Well, I'm planning on using him as Nubian myself, so I made him multi-purpose. Just be glad I didn't give him a katana and zebra.
 
Here's a possible expansion kit for your Germanic Warrior:

Tom.jpg
Oh spirit lords of unit creating inspiration, in-spirit the mind of the theologian known as Plotinus on these boards so that he will make this expansion kit for his Germanic Warrior a reality!
 
Sidenote: To use the Chain Gang worker as a modern replacement for the enslaved workers, use this nifty code...


#ANIMNAME_PRTO_Worker_SLAVE
Enslaved Worker
#ANIMNAME_PRTO_Worker_SLAVE_ERAS_Industrial_Age
Chain Gang Worker
#ANIMNAME_PRTO_Worker_SLAVE_ERAS_Modern_Era
Chain Gang Worker


It works.
 
Well, I'm planning on using him as Nubian myself, so I made him multi-purpose. Just be glad I didn't give him a katana and zebra.
darn- now you made my mouth even more watery :D

----

Klasse Sache, Ares :goodjob:
 
That's why I wrote Warrior, not Worker :)

"Halfdan! The Romans are coming!"
"Dang! Looks like I have to finish this road later" *grabs weapons*
 
cometflash... The Worker Rate setting in not available in CIV III/ Gold.
You can adjust the workers Rate for Governments and adjust how many turns worker Jobs require but those affect all workers under the same Government and worker jobs affect all workers.

...You could try giving engineers to the Civ you want to have faster workers. They would at least benefit from them before others. To do this you will need to give the specific Civilization Engineering in Free Techs that they start with. They will be able to build Engineers from the start. Of course they will trade this Tech and all others will have it soon.
Perhaps a better way would be to lower the Cost for workers for the specific CIV you want to provide with the ability to work faster. They will double up on workers and get the work done faster. You can remove the Population Cost. This will affect the ability to add the workers to the Population of a city but this may be worth the trade to you.

Would creating a new tech, and giving engineers worker rate, and make then only available to certain civs work?

I tough about getting Complete, but I didn't yet, because I love the one I have, and I wouldn't know what to do with it. I try to trade with complete, but the store would only accept trades with video games, and not PC games....grrr.

I try to sell my Gold edition to friends, but no one is interested:mad:.


And sorry for hijacking your tread Plotinus :D.
 
These are wonderful, Plotinus! So many great workers :D
I put the Chain Gang worker into my game as the modern enslaved worker and it looks great. However I noticed a problem with it: the run animation is much too slow; it takes about four times as long as a vanilla worker to walk to the next space. Other than that it's fine, it's just annoying to have to wait :sad:

(be advised I did not read the whole thread)
 
These are wonderful, Plotinus! So many great workers :D
I put the Chain Gang worker into my game as the modern enslaved worker and it looks great. However I noticed a problem with it: the run animation is much too slow; it takes about four times as long as a vanilla worker to walk to the next space. Other than that it's fine, it's just annoying to have to wait :sad:
(be advised I did not read the whole thread)
Make this little experiment: attach a heavy ball to your ankle. Try to run.
You'll soon understand the infinite wiseness of Plotinus in making the Chain Gang worker slower than a vanilla worker. :D
 
Wouldn't be possible to adjust the rate the worker run in the INI file?

I wouldn't play with those numbers myself, but I'm just asking.
 
Yes, the number in the INI file determines how quickly the unit moves from tile to tile; to make it look right you would also need to increase the speed at which the animation plays (otherwise it would look like he's skating).

The simplest thing to do is just hold down the shift key in-game (or put on caps lock), which causes the game to skip all run animations.
 
Plotinus... This thread and all your hard work has certainly sparked a great deal of posting...some of which is sort of related but some are off topic as is usual on most threads.

cometflash... Besides what Plotinus has already said, changing the .ini speed also requires to change the Sounds as well as the Flc Speeds for units so their animations and sounds will keep up the changed speed.
...IF you have Off Topic Questions, you can PM me rather than ask here and I will try and answer them.
 
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