Workers of the World!

If someone can give me some links for good props, I would love to create some more worker units with Plot's "stencil". He actually couldn't have made it easier and I currently know enough about unit creation to probably make a couple units. Of course, I would ask that people don't bash me if they don't turn out as good as Plotinus' units, at least at first.

If anybody has certain requests and I can find the according props on the linked sites (in the case that someone provides them), I'll gladly help out with the worker production!

By the way, I'm going to need "free of charge" props...I am currently a jobless bum. :D
 
They do. But if you want more props and you can't find them on this site, try the free section of Renderosity, which has a huge amount of stuff. You can also just try Googling with search terms such as "poser model", or "3d" or "3ds", since if you're looking for inert tools/weapons/etc (as opposed to poseable figures) then anything in 3ds format will work.

Also, you can often create your own props without too much difficulty by using the Primitives that come with Poser. Apply a bit of imagination and it's surprising what a range of things you can make out of these that look fine at civ-scale.
 
Plot, what If I'm not using the PDM? I assume that I can extract the animations (save them as a pose file), and then apply them to, say, Aiko 3 (I'm making a Mithra Worker for the FF mod) Of course, I'll have to do some serious tweaking.....
 
You could try, but I think it would be very hard. Even if it looked approximately right, there would still be a lot of tweaking to do; I had to do an awful lot on my Dwarf Worker, and he was the PDM, just distorted. You also might well have to re-do some of the more tiresome prop bits too, such as the soil in the Road animation.

It would probably be simpler to use the PDF, if you want something Aiko-like, perhaps with some morphs to increase the resemblance. Then you can simply parent it to the PDM in the file and make the PDM invisible. You might still need to tweak the model slightly (I found that she needed her forearms lengthening to match where the props are).

But give it a go anyway - you never know!
 
Plotinus, I didn't want to mention it in our other discussion but I already made something out of this. needs some tweaking cause the hands didn't adapt to conforming properly, but I already use it on game, looks fabulous.
Plan to do a lot more both based on that and other anims you provide, as they greatly save me time.

I have made for myself a few batch files that help organization of the images post rendering.

All I can say is, render your unit as ALL.bmp and save all direction in the 8 basic direction folders. I'll be posting the batch files tomorrow here.
 
meh, sounds like it might be less trouble to come up with my own animations......
 
In the file database under the "3D models" section.....
 
Plotinus... Just wanted to say that it was very Thoughtful and Generous of you to upload the Poser animation files for anyone who wants to use them to create another worker and do it easier than from scratch. You are a Gentleman and a Scholar :hatsoff:
 
I concur that it was very generous of Plotinus to upload the animations. The reason I've not done any workers myself? Plotinus did that many, he's fulfilled the needs I had ;) .
 
I had some problems with Net access for the last few days, anyway, hope these are the ones I wanted to post.
These should work, only if like I said you save the bmp's as ALL.bmp

Excuse my ignorance, but what do these do? What exactly are they for?
 
After you've rendered all the files in 8 different folders for directions, you copy paste them in yet different ones for each animation.

Then you add my files inside each direction, depending on the anim you want and it converts them to an order SBB can understand.

Basically just saves you a fragment of your time, if you rendered all the anims in one place. I use similar files all the time.
 
Plotinus, that is truely wonderful !

Your works are so beautifull so thorough, so deeply detailed and realistic - I would say they deserve to be called masterpieces of Civ modifications. Thank you !!!
The more I see units you do - the more respect I feel.

I loved all the New World workers/settlers, and also - North European worker/fighters. If I may have a question - possibly you could make another unit, please? It's a question not request for work, especially since I can not repay neither to community nor to you for it :-( - I can't do units myself.

Could you be interested in aking one worker-fighter unit based on the Germanic model exept that it should be somewhat squatter - shorter and more massive than even the Germanic worker, and... completely naked. (or maybe having a bearskin on his hsoulders). With a club and long beard.
I need a neanderthal unit and asked people some time about it but no one seems interested.
I can provide an idea how the possible looked like - in comparison with us, sapienses.
 
In fact, your new dwarf units are really ideal - both for height and beardedness and generall massiveness and coloration (the neanderthals were most likely very white-skinned and red-haired, at least the classical ones from Germany and France).
Just that the dwarves-units wear metal armor and shileds and the neanders were pobably simply naked. (well in summer i mean :D ) and could use neither a shild nor a throughing axe (anatomically they could not raise their arms above their head easily - thus - no distance weapon).

Maybe it is possible to make a worker/fighter on the basis the those red-haired/blond worker or dwarf model?

This is a sketch of a battle scene made by a genuine Russian paleo-artist, a friend of mine:

- you may note the diffrences between tall and slender us, sapiense, and short, heavily-musculled and very broad-pelvis neanderthal (they had a strange body structure: short extremely mascular arms and legs, relatively narrow shoulders (for such a brute) and massive torso and also - broad woman-like pelvis and hips). ANd also noticeable is their massive low skull
war_neandertals_small.jpg

neandertal01_small1.jpg

human-neander_small.jpg


it all comes frome here: http://macroevolution.narod.ru/kovalev.htm
 
Thank you, Spacer One,
I know about the CivArmy Neanderthal unit.... The idea of his mod was great, but the unit he made is typical Homo sapiens, alas. :-(

And the unit is only a fighter, he can not do worker's job which is necessary for a Neanderthal Civ for a Ice Age scenario (the Neaders should have only one universal units as I see it - a clubman who is also a worker. Or, more realistically, a worker-spearman with short heavy spear used both as a thrusting weapon and as a club).
 
Thanks for the comments, Onza - glad you like my units. But I'm not sure a worker with the proportions of my Dwarfs would look quite right for a Neanderthal: they have extremely long arms relative to their bodies, which is exactly the opposite of Neanderthals; and while Neanderthals were a bit squat compared to us, they weren't that squat. Another problem is that my worker actions involve tools that I'm sure wouldn't be very authentic.

Still, since I already did the work of adapting the worker animations to Dwarf-proportions, I could try a little tinkering and see if anything useable results. It will take a while though as I have a pile of other unit-making commitments to get through first.
 
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