World Wide Wonder

Need to discuss tech path. Are we going for Dem to get the SoL then on to MM? We need to take advantage of our monasteries while we can.

1. cripp -
2. ifinnem -MIA
3. IPEX - done
4. Brian - UP
5. Stochastic - next
6. Thy_Spellcraft - MIA 10-18
__________________

Looking at the last roster posted it looks like Cripp is up
 
Sorry been busy fighting with cable company about losing internet/cable/phone all week. Only online in the afternoon until about 10:30CST I'll pull up a plan and probably play Sunday!

Ah well at least without TV you were surely honing your Civ skills, see there is always a sliver lining behind any cloud.

P.S. give the cable company a kick from me too.
 
IHT-
Trade with Hammy
Spoiler :
Civ4ScreenShot0000-5.jpg

Slider to 80%

Turn 301-
Capture Seville with one cav loss

Turn 302-
Gandhi demand
Spoiler :
Civ4ScreenShot0001-4.jpg

Go away


Turn 303-
Londonium obs>FP
DAMNIT!:mad::mad: Izzy caps to Cathy 1 turn before attack on Cordoba!
Can sign DP with Hammy & Cathy..don't do it though

Turn 305-
Arretium temple>hindu missions
Maoi temple>wb
start putting workers on Auto(too much micro at this point)

Turn 306-
Izzy demand
Spoiler :
Civ4ScreenShot0002-3.jpg

Shut up Vassal!

Assign +2ep to Cathy

Turn 307-
AP resident vote comes up, vote for us

Turn 308-
Physics > Electric
1st to Physics gets a free GS
Spoiler :
Civ4ScreenShot0004-3.jpg

settled

:science: to 0%

Turn 310-
Cathy offers a trade
Spoiler :
(missed screen) Comm>Physics
Decline hoping to get a better trade from it

Rome SoL>Ox
micro city specialists

Was disappointed that we didn't get that last city of Izzy's off the mainland, oh well. Just a lot of infrastructure building now, go straight to MM.

We could go Bio>Medicine for Sushi, a GP is due in 12 from Rome. Hopefully it'll be a GM! Queued Electric. we need to do a civics swap to caste/FM/OR but that's 4 turns of anarchy. Maybe (BIG maybe) if we pop a GA use him for a GA even though rules state all GPs to be settled.
 

Attachments

Looking good, glad to see you back cripp. I think we should take the DP with Cathy at least, it improves relations, and I can't see anyone attacking her.
 
She has a population advantage on WvO, and the relations numbers she has with us is +9 compared to +6 with Hammy. I think a Def pact will tie her vote down with us.
 
Looking at the diplo screen it looks like Gandhi is the WE of both Cathy and WvO, so that makes life easier. A DP with Cathy and WvO are therefore probably both good ideas

We might want to adopt FR to boost relations with WvO, that will also eliminate the religious mallus we have with Gandhi without having to suck up to him. That will reduce relations with Lincoln, but I think we've got enough good will stored up that we will be able to keep his vote even without that and the shared war bonus.

Finally we should make sure we have a bunch of spies and EPs stored up against Hammy so that we can force him out of US and Emancipation (and maybe FR too if we've got a convenient Cristo Rendor) when the vote comes up.

Finally here are some micro thoughts: Like my sign says, Barcelona should be building GOLD boosting buildings. Why build a library when it is generating 41gpt from the shrine?

Neapolis should probably not bother with an observatory, it does not generate much in the way of commerce and needs a Mandir to push Hammy back. After that it should be pumping out Rifles 24/7 (with maybe some artists to help with the culture if that doesn't change the build time for rifles to keep us at least partially defended.
Navajo should get a Theater after the granary asap so that it can work the seafood.
I'm not sure there is any point in building Hindu missionaries in Arretium, it is probably better to spend the hammers on gold to boost our science.
 
Looking at the diplo screen it looks like Gandhi is the WE of both Cathy and WvO, so that makes life easier. A DP with Cathy and WvO are therefore probably both good ideas

We might want to adopt FR to boost relations with WvO, that will also eliminate the religious mallus we have with Gandhi without having to suck up to him. That will reduce relations with Lincoln, but I think we've got enough good will stored up that we will be able to keep his vote even without that and the shared war bonus.

That's a good idea, the religion plays a big part in the diplo war. Lincoln is friendly too so we'll get his vote.

Finally we should make sure we have a bunch of spies and EPs stored up against Hammy so that we can force him out of US and Emancipation (and maybe FR too if we've got a convenient Cristo Rendor) when the vote comes up.

Keeping him in civics that will get us the votes we need, plus we'll have the CR by then. But we need to get our civics changed out right now, that's 4t of anarchy. I think we have enough tech lead we could do it.

Finally here are some micro thoughts: Like my sign says, Barcelona should be building GOLD boosting buildings. Why build a library when it is generating 41gpt from the shrine?

I put a library just for the +2:culture:

Neapolis should probably not bother with an observatory, it does not generate much in the way of commerce and needs a Mandir to push Hammy back. After that it should be pumping out Rifles 24/7 (with maybe some artists to help with the culture if that doesn't change the build time for rifles to keep us at least partially defended.
Navajo should get a Theater after the granary asap so that it can work the seafood.
I'm not sure there is any point in building Hindu missionaries in Arretium, it is probably better to spend the hammers on gold to boost our science.

Mark Neapolis with *Rifleman, and I was building missions to get those cities with a hindu temple. We need to start pumping out budha missions to beef up that shrine, which ever city can build them, just *Missionary
 
That's a good idea, the religion plays a big part in the diplo war. Lincoln is friendly too so we'll get his vote.

Keeping him in civics that will get us the votes we need, plus we'll have the CR by then. But we need to get our civics changed out right now, that's 4t of anarchy. I think we have enough tech lead we could do it.

Hammy will not be voting for us in all probablility, as he's the next in population points. We should do a quick city headcount to see what the gap is. ATM the pops are IMO 1)Us, 2) Hammy and 3) Cathy (not sure about Cathy). We need to get either Gandhi or WvO up in pop points if we want a pariah against us, which may be impossible.

I put a library just for the +2:culture:

Mark Neapolis with *Rifleman, and I was building missions to get those cities with a hindu temple. We need to start pumping out budha missions to beef up that shrine, which ever city can build them, just *Missionary

Not sure about Barca as regards culture, but Neapolis definitely needs it, as it's our best hammer city, but only if it keeps the BFC. It's probably a bit late to be pumping buddhist missionaries for the gold benefit, bonus buildings will give a surer and quicker impact.
 
I think going down the Bio -> Med line to get Sid's then go to MM. With Bio we'll have the +1:food: on our farms so that'll help with our pop.

Should we wait until we have the CR to change civics or take a 4 turn anarchy change? I think we need to do it now, the benefit of Cas/FM will help our research rate. Plus FS will get WvO and Ghandi at a better diplo situation.

Let's see what IPEX has to say, his input is always good. (as is all of you here:D)

1. cripp - done
2. ifinnem -MIA
3. IPEX - UP
4. Brian - ready
5. Stochastic -
6. Thy_Spellcraft - MIA 10-18
 
Extensive look through? :confused: :cry:




  1. Condate, why are we farming the wrong tile to Irrigate the Corn to the NE. Denoted as a hammer city, Plains should be work shops, grassland farms, Hills all mines, No cottages at all.
  2. Pons Aelius, Culture, long hard battle to take any tiles, but must do something.
  3. Madrid (ours and holy city) Toledo (Cathy non holy) Both have been reset Culturally to Zero, NOW is the time to take tiles, best and only opportunity, CULTURE IN MADRID, CULTURE CULTURE CULTURE. That and gold Multiplying buildings. Wall Street Needs to be built here, along with the 2 corporations that we'll found. Sids Sushi, for the Culture aspect as well as food, and mining Inc, for the hammers.
  4. South of Evertonium, we'll need to settle a city, it'll be taken other wise. Complete Cultural blockade to the Eastern Entry there as well, Catherine has settled the dual Oil Further East.
  5. Neapolis, should get West point built there, 15 Exp troops then.
  6. SW of Circei, we need to build a Cultural blocade on land throught there, settle a 1 tile island to block off from West entry.
  7. I'll probably decide on other cities as I play, but Commerce Cottages on Grassland, farms for growth. Production, only mines on hills, Workshops on Plains, Farms on Grassland.


On diplomacy;


NEVER EVER TRADE WITH GANDHI. Our optimum opponent would be William. How do we do this??


a) We go to war against Gandhi, take his cities, and gift them to William.
b) We gift resources, food etc to William. Don't go overboard about defending him, but plump him up.We have to build the United Nations, or get William too, build in a city and gift it to him?? breaches rules, No.

  1. Hammurabi and Alexander, Catherine's Vassal, are Mutual Worst Enemies, Potential for future conflict there possibly, but wouldn't hold out much hope.
  2. Settle more cities if only for resources,and land potential. Deny to AI, but gift other to William.


Switching of Civics. I don't see the need for it, stay in Hinduism, we're getting +7 and +3 from 2 Hindu's now, go back to Organised religion is the only swap I'd advocate. We don't want a friendly William he's our Opponent.


Switch Catherine back to Hinduism, using Espionage and bribes, and spamming Hindu Missionaries to non Hindu cities. She's a Possible Cultural Victor, or switching to Islam totally.


Representation, for the Specialists, switch to Hereditary rule for Vote. Use Christo Redentor.
Legal; Bureaucracy, a definite, for Rome. No switch.
Labour; Caste System for +1 Hammers, or Slavery?? Possibly Emancipation later on.
Economy; Mercantilism and SoL gives +2 Specialists. Free market more trade routes, but if big enough, internal would be enough, state property, +10% :hammers:
Religion; Stay in Theocracy till Christo Redentor, then Organised religion. Stay a Hindu.


To sum up;


Build more settlers,
Run Science at 70%, quicker then building up cash for 100% run. With forbidden Palace coming online, saving more cash.
Flip Toledo, Culturally, if Catherine gifts it back to Isabella, we're in Deep DooDoo.
Don't get involved in a Catherine V's Hammurabi war, if it ever happens.
Mines over windmills in production, only in commerce cities.


Long term;


War with Gandhi, gift cities to William.
South, Settle out lands
East, Settle and gift to William.
Resources, settle cities to Gather.
Stay Hindu.
No civics switching till Christo Redentor is built.


Wait 48 Hr's for comments, alterations, discussion, strategy.






Further looking through, too much short sighted play, cities building wealth WITHOUT banks.

I know banks don't multiply hammers, but base commerce it does.

Pain during my set, we're in Slavery, lets use it, Switch to Organised Religion, (yes I know I said no switches) Whip in Banks, and Grocers.

Coastal Cities all get harbours, for Mercantilism. Banks etc on a case by case.

Build 2 Buddhist Temples and Buddhist Stupa in Madrid. Culture Culture Culture. TAKE THOSE TILES NOW!!!!!

I can see windmills over mines now, maybe a short sighted play on my part, but I like to pop resources and play mainly marathon, so I like the 1:hammers: and resource popping potential. Still say mine in production, windmills in commerce, Regardless. Moai statues?? special case needs food.

Tech path, Beeline Mass media, won't get distracted this time. (doh, I wanna, I wanna..)

Will need to trade of Physics in 2-3 turns, best decide returns we'll accept?? if any?? Trade for Communism, no one seems to be building the Kremlin. If going to whip, might as well get the 33% discount, and continue wonder spamming.
 
Extensive look through? :confused: :cry:

  1. Condate, why are we farming the wrong tile to Irrigate the Corn to the NE. Denoted as a hammer city, Plains should be work shops, grassland farms, Hills all mines, No cottages at all.
  2. Pons Aelius, Culture, long hard battle to take any tiles, but must do something.
  3. Madrid (ours and holy city) Toledo (Cathy non holy) Both have been reset Culturally to Zero, NOW is the time to take tiles, best and only opportunity, CULTURE IN MADRID, CULTURE CULTURE CULTURE. That and gold Multiplying buildings. Wall Street Needs to be built here, along with the 2 corporations that we'll found. Sids Sushi, for the Culture aspect as well as food, and mining Inc, for the hammers.

  1. That's why I started on the library 1st and was spreading hindu there. We DEFINITELY need :culture: there, :culture: & :gold: buildings. I think all :culture: 1st then :gold:, :whipped:'m in.

    On diplomacy;

    NEVER EVER TRADE WITH GANDHI. Our optimum opponent would be William. How do we do this??

    a) We go to war against Gandhi, take his cities, and gift them to William.
    That's can easily be done with our cavs, gifting those cities back to WvO would help diplo. but we would have to build a navy and an army to go overseas. Lots of time taken away from infrastructure.

    b) We gift resources, food etc to William. Don't go overboard about defending him, but plump him up.We have to build the United Nations, or get William too, build in a city and gift it to him?? breaches rules, No.
    This would be the peaceful way and probably the easiest. How many turns before the "Traded with worst enemy" goes away? What about sending some hindu missions and some spies to switch him out of FR into hindu?

    Switching of Civics. I don't see the need for it, stay in Hinduism, we're getting +7 and +3 from 2 Hindu's now, go back to Organised religion is the only swap I'd advocate. We don't want a friendly William he's our Opponent.

    Civics sounds good but do we just need to get him to Pleased?

    Switch Catherine back to Hinduism, using Espionage and bribes, and spamming Hindu Missionaries to non Hindu cities. She's a Possible Cultural Victor, or switching to Islam totally.

    That's easily done, :confused: about switching to Islam though. Why?

    Representation, for the Specialists, switch to Hereditary rule for Vote. Use Christo Redentor.
    Legal; Bureaucracy, a definite, for Rome. No switch.
    Labour; Caste System for +1 Hammers, or Slavery?? Possibly Emancipation later on.
    Economy; Mercantilism and SoL gives +2 Specialists. Free market more trade routes, but if big enough, internal would be enough, state property, +10% :hammers:
    Religion; Stay in Theocracy till Christo Redentor, then Organised religion. Stay a Hindu.

    Once CR is in then switch to caste, back to slavery to :whipped: buildings. Definite OR for the +25%:hammers:. FM is more :traderoute: but once CR is we can switch between the 3 (Merc/FM/SP) to see which will give us our best output.

    To sum up;


    Build more settlers,
    Run Science at 70%, quicker then building up cash for 100% run. With forbidden Palace coming online, saving more cash.
    Flip Toledo, Culturally, if Catherine gifts it back to Isabella, we're in Deep DooDoo.
    Don't get involved in a Catherine V's Hammurabi war, if it ever happens.
    Mines over windmills in production, only in commerce cities.


    Long term;


    War with Gandhi, gift cities to William.
    South, Settle out lands
    East, Settle and gift to William.
    Resources, settle cities to Gather.
    Stay Hindu.
    No civics switching till Christo Redentor is built.


    Wait 48 Hr's for comments, alterations, discussion, strategy.

    Sounds like a plan Stan! We need hindu on Barb Island for that :culture:. Let's beeline MM and build UN and trade for anything else. We can trade Alex Comm+20:gold:>Physics+Corp which would add a +4 for fair trades.
 
Alex and Hammurabi are Mutual worst enemies...But Alex is a Vassal, so who cares what he thinks. But Hammurabi, we do care...so no trading there either.

Cathy on Islam, she's founded it, and AI's will switch to self founded religion, once it has enough of a following, and its in most of her cities as 3rd religion.

William has hands full with Gandhi (worst enemy) and Cathy, (William is Worst enemy), so if gifting cities counted as trading with worst enemy? I think so...Maybe we could declare on William and just remove garrisons.
 
WWW Recovery of focus.





IHT I begin by cycling through the cities, I ended up with 2 flat tyres, someone needs to improve the road network.


Madrid, needs a Buddhist Stupa, with only 1 out of 3 temples it'll have to build one itself, gold can wait.


Barcelona goes from Wealth (Production city) to a Buddhist temple 2 of 3
Navajo whips a Granary, let it build up its food stores, builds culture to pop borders.
Condate, Buddhist Temple over the Rifleman, 3/3
Circei, Observatory over a bank, adds more science.
Antium Courthouse over rifles, saving 5:gold:/turn


T+1


Realized 1 turn later, that we need settlers and not missionaries. Arretium is assigned the task of building settlers, with Rome once its finished.


Trade for Communism and build the Kremlin


Spoiler :
Screenshot-1.png



Hammurabi, had it next turn anyway, might as well fire sale now. No body has nothing to trade, oh well, such is life.


Evertonium, 2 pop Whips a courthouse, overflowing 56:hammers: into a Hindu Temple for +2:hammers:


Portus Dubris, 2 pop Whips a Buddhist temple, overflowing into a Library.


Eboracum, 2 pop Whips a Buddhist Temple into a Bank, commerce city.


Moai Statues, 2 pop whips Library for 78 overflow into a Observatory.


Mediolanum, 2 pop whips Library for 68 overflow into an Observatory.


Neapolis, 2 pop whips an Observatory for 86 overflow, into West point, doubled with stone.


Rome 4 pop whips away its Merchants, into Oxford University, 126:hammers: overflowing into the Kremlin (already multiplied with stone bonus) saving 3 turns on Oxford.


Madrid Whips its Library, so as to start on Buddhist Stupa next turn.


T+2


Realizing I had Auto workers on, it crashed me out,. When I swapped profiles. (single game I'm playing)


Cathy is Going for Electricity as well, 10 turns, we're at 6 @ 50% science.


T+3


Verulamium, 1 turn whips a Hindu Temple into a Library.


Corieltauvum, 2 pop whips a Buddhist temple into a Bank. (commerce city)


T+4


Cordoba, has Expanded its borders, cutting off 'our' city of Seville, lucky I got in 2 workers to farm the wheat the turn before.


Seville whips a Theatre.


Arpinum, Culture for 3 turns to pop borders.


Manucium, 1 turn whips forge into Courthouse.


Duro. Cantacorum, 4 pop whips Library into an Observatory. Specialists this city, lets get those Multipliers working.


Pons Aelius, 2 pop whips into a Hindu Temple, overflowing into a Courthouse. Pushing Cathy's borders back here.


Portus Dubris, whips into an Observatory.


Vandal, 1 turn whips into an Observatory.


Mediolanum, 2 pop whips into an Observatory, for 36:hammers: overflowing into a settler.


Ravenna, 1 turn whips into an Observatory.


Cumae, 2 pop whips an Observatory, into a bank. Gold mine to be multiplied.


T+5


Hinduism spread in Madrid, helping out the Cultural effort.


Seville, goes onto Culture, needs to push back those Boundaries of Isabella.


Eboracum, 4 pop whips a bank for 71:hammers: overflow to a Settler.


Circei, 4 pop whips on Observatory, for 68 overflowing into a Settler.


Moai Statues, 2 pop whips into a Galleon, lets settle those proposed lands.


T+6


Harappan, 2 pop whips on a growth cycle (effective loss of 1) into a Observatory, for 30 Hammers overflowing.


Manucium, 3 pop whips into a courthouse, 5:gold: saving, overflowing into a bank, just commerce this city.


Verulamium, 1 pop 1 turn whips Library, into an Observatory.


Condate, 1 pop whips Buddhist Temple into an Settler.


Antium 3 pop whips a settler, so I have 3 settlers produced next turn, into??.


T+7


I put away the Whip this turn, nothing much, 2 settlers boarded a Galleon, 3rd will board further down the Coast.


T+8


Electricity is in, 3 turns on Kremlin, 3 turns for Hammurabi on Electricity, it'll be a race for Broadway. Onto Radio now.


Harappan, whips Forge for 2 pop, into a Theatre.


Evertonium, 1 pop whips 1 turn into a Bank.


Duro. Cantacorum, 2 pop whips an Observatory, into ??


Pons Aelius 2 pop whips a Courthouse, into a Hindu Mandir.


Condate, 1 pop whips settler into an Observatory.


T+9


Dover whips a Theatre for 1 pop, losing ground there to Spain, gone from 95% down to 75%.


Portus Dubris, 2 pop whips an Observatory, into a 1 turn Theatre with overflow. Needs to win back that Mined hill top.


Vandal, 3 pop whips Observatory, into a Forum. 68:hammers: overflow.


Cumae, 3 pop whips a bank into a Harbour, more from internal trade then Forum.


T+10


Gandhi, come by requesting a civics change, I don't think so, Pariah.


Setia is Settled, completing the Eastern Cultural Blockade.


Satirum is settled by the Dual silver and Iron.

Spoiler :
Screenshot-2.png


Rome Whips the Kremlin for 1 pop, with 1 turn remaining, to give it a 40:hammers: overflow to Broadway, depending on the other, we may or may not complete it first.


Spanish revolt took place in Madrid as well.


Harappan, whips 1 turn Theatre into a Harbour, internal trade routes of 3x3 :please:


Londinium 2 pop whips an Observatory, into a bank.


Circei, 1 pop whips 1 turn settler into a harbour, internal trade Routes.


T+ 11


Apostolic Palace vote is asked for, I choose, stop trading with Isabella, she's trying to steal Madrid back off us.


Ardea is settled, 2 fish, very nice Trade route city.


Hammurabi's racing us to Radio as well, We have Competition of Christo Redentor it seems


Condate 2 pop whips an Observatory, into a University, for 84 :hammers: overflow.


T+12


Vote Succeeds, not that it affects us at all.


Send 1 Galleon, with 2 settlers towards Williams lands, to settle some cities to gift away, or lose in war, losing in War may be better depending on Diplomatic situation.


Both Catherine and Hammurabi are heading to Radio, on a Beeline?? or Culture??


Harappan whips a Harbour into a bank, for 1 pop on Growth.


Evertonium, 3 pop whips a bank, all working Coastal tiles. Overflowing into an Observatory, +8 food :wow:


Manucium 3 pop whips a bank, into a Library, 2 free scientists.


Corieltauvum, can 3 pop whip into a Bank, I want to , but its working useful tiles with all citizens, even with 90 overflow, I'd still lose more commerce then the bank gives. BUT I WANNA!!!


T+13


Gandhi, comes on by looking for open borders, looking for a friend are we, nah.


Arretium 2 pop whips a Forum for 104 :hammers: overflowing into an Observatory.


My whip hand is so sore, but “Its the party to end all parties, the wildest one in the book”


I'm having fun


I finally remember to do some trade deals, 14 gold from Gandhi, but NEVER TRADE WITH GANDHI!!!


So 4 more from William, and 3 from Bella


T+14


Back in the Green at 50%, I've messed up here.. ;)


Pop a great Scientists, merged into Rome, as per rules, takes 1 turn off Broadway.


Madrid pop rushes Buddhist Stupa for 3 pop, who cares, starving anyway after revolt.


Vandal 2 pop whips a Forum for 62:hammers: overflowing into a Grocer, (+5 gold)


Moai Statues 1 pop whips a 1 turn harbour into a University, 82 overflow.


T+15


Gandhi, comes by, seeking to trade Chemistry and 100:gold: for Rifling, what did I say again???


Who's been speaking to Gandhi???


Hmm well, its all over.


Some notes on Game strategy, as I see it;



  1. Send 3 settlers to Williams lands, to settle cities, do we gift?? diplomatic situation or lose in war? 1st war with Gandhi, and then see about them all.
  2. Settle more of the Internal island groups we have, a fish or Iron is all it needs with Sids Sushi and Mining Corp.
  3. We have 3 Capital cities, and probably 5 more capital worthy cities, these will drive our research and gold. Mainly; Rome, Londinium, Madrid (if we can ever control its BFC, Vandal (specialists), and a few other who can run specialists with Multipliers. They all should control their respective BFC's Regardless of other cities needs.
  4. We've got to stay in Mercantilism, till Christo Redentor is built, then Free market to take advantage of trade routes, worth much more, and build the Customs houses?? is it worth it.
  5. Are the 2 AI's, Cathy and Hammy, both beelining Culture, or going Via Radio to get to higher goals. This is ultimate aim I feel.
  6. Keep on Whipping in the Infer-structure. Both Cash and Science Multipliers.
  7. Keep an eye on Military, but I'm not really too worried. Take a few cities off Gandhi, gift or war with William to lose them all, Meh. Remember don't need a Friendly William, we want Hammurabi and Catherines Votes, not his, he's the Ultimate Opponent.
  8. Diplomacy with Hammurabi and Cathy is Number 1, Vassals are nice, but not important. We want to get as big as we can.
  9. Rome, should grow to its up most limit. Then run the Scientists and Merchants.






.Feel free to Disagree, Query, or Suggest you own.
 
I see the game, but after staying up all night am not taking it just yet, will take a quick nap and see if I can think then.

If someone would like to do my thinking for me then go ahead.
 
Ok looking at the save I've done a small bit of micro in the most needed cities, mainly forcing more culture into both Madrid and Neapolis.

I've also queued a courthouse in Navajo.

Looking at the number crunching for the UN opponent I am pessimistic about whether we can force WvO into no. 2 spot just by gifting. Hammy has a pop of 25,760,000 (i.e. 196 pop points) total from cities WvO has only 15,068,000 which equates to 136 pop points. The settlers for the gift cities for WvO will only be able to settle in ice or tundra with no food boni so will never amount to squat.

I'm not sure what the vote count mechanics are (i.e. if they are done on pop points or total pop), but either way we need to gift WvO a lot more population than he currently has (or get Hammy's pop way down). The only way I can see that happening is taking out most of Gandhi's core, and either gifting the cities to WvO or letting him take them through having a cardboard defense force.

The cities which should give the neccessary pop (pop points in brackets) are Varanasi (10), Bombay (14), Palipatura (13), Agra (7) and Delhi (20). This will put WvO slightly over the total needed atm.

So a bit of discussion is needed before I play I think. I will include my calculations in a 7zip file for people to correct any errors. The calculation for getting total population has to be done city by city and is (Poppoints^2.8)*1000, and then add the city populations.
 

Attachments

Back
Top Bottom