World Wonders

The culture bomb effect would be easy to do, but since the AI wouldn't know how to use it offensively, I decided to expand like borders normally do. Maybe when we get access to the game core this can change. :)

I had forgotten about the wartime situation and will fix that. Thank you for bringing it up. It should only affect citystates we're at peace with, since wartime influence is locked at maximum anger. I did remember to check if we've met the citystate... otherwise it'd have some crazy map-reveal potential. :lol:

In fact, I just completed a CS quest and got an at-war CS to positive influence, in 9.1.
 
Could Cristo redentor increase the effect of the culture bomb of the great artist? like 4or 5 rings?

I like the power of the latest wonders. I think it's a good idea but should also the closing policies be that strong?
 
A couple of versions ago I combined the vassalage SP that gives you min 20 rep with city states (forgot its name) and the +50% rep bonus from the kremlin (as it was then). This gave me 30 rep and made me friends with every city state including ones I hadn't met. With the ones I hadn't met my influence didn't degrade at all until I met them, meaning I enjoyed all the bonuses for quite a while. I totally forgot to post this as a bug but this has just reminded me.

Anyhow I think most of the new wonder changes are excellent, especially stonehenge.
 
A couple of versions ago I combined the vassalage SP that gives you min 20 rep with city states (forgot its name) and the +50% rep bonus from the kremlin (as it was then). This gave me 30 rep and made me friends with every city state including ones I hadn't met. With the ones I hadn't met my influence didn't degrade at all until I met them, meaning I enjoyed all the bonuses for quite a while. I totally forgot to post this as a bug but this has just reminded me.

Anyhow I think most of the new wonder changes are excellent, especially stonehenge.

I had this happen as well. I did not verify if I received bonuses or not, though.
 
I myself really like the changes to the early wonders, because they give me an opportunity to not go for NC rush in all my peacefull games. The great lighthouse and the colossus are both excelent examples of wonders, that i would never build in vanilla but do so now.
 
Yeah I think all of the early wonders are worth building depending on starting positions. Great Wall is another that I used to avoid but find indispensible for peaceful games. I love using the GG to build an impregnable citadel on a choke point. The combination of GW, citadel and another GG (usually get one from fighting off raging barbs and early AI rushes) archers and hit and run attacks from chariots is great fun and can be pulled off with a fairly small army.
 
Also, the great wall is the most annoying wonder to be fighting, especially in multiplayer. In multiplayer this makes it even better to build, since your opponent then can't :)
 
I'd like suggestions for how to make Machu Picchu more exciting. The trade route bonus is rather bland, and doesn't even produce much effect until the late game, so I think I might move that effect to a later wonder.

Machu Picchu has fascinated me for a while. It was founded at the perfect intersection between 4 distant and spiritually-important mountain peaks by a civilization that revered mountains, with several religious structures. It's theorized the city was the summer retreat for Pachacuti, a massively successful military commander who expanded the domain of the Inca by orders of magnitude.

The city is a feat of engineering rivaling the Romans. It was built on terraced cliffsides 1,500 feet above the valley below without wheels or draft animals. Its architecture is invulnerable to the earthquakes common in Peru, and has massive underground gravel "sewers" to siphon away the torrential tropical rain. The city has stone aqueducts, running water from a natural spring, and enough enclosed land to grow food for four times its population. The two steep, narrow, and easily blockable mountain paths leading to it make the city impregnable to assault from invaders.

Any bonus reflecting its spiritual value, administrative role, or mastery of engineering would make sense, if anyone has ideas. :)

800px-Machu_Picchu%2C_Peru.jpg
 
Perhaps bonuses that actually make it like a self contained city? 6 food, +1sci engineers (this would be more awesome when we can make observatories buildable w/ same conditions as machu pichu), free castle

bonuses seem a little random at first but actually pair... food = built in terraced farms = self sufficiency, +sci engineers represents the tech and engineering marvel, and your castle obviously represents defense as well as further enhancing self sustaining bonus in a sense from left side policies of liberty/tradition.

this sounds a little OP right now, but numbers are obviously tweakable.
 
I read in 1491 that they believe the Inca used knots to keep records. Their books look like knotted mops that were read like braile is read by the blind. The culture was amazing, and we may never know even half of what it was all about.

My wife points out very well that this was most likely a perfect city in the sky. Plenty of clean water, sanitation accounted for, plenty of fresh food, and the chances of being invaded very small, all the gods appeased by it's location and temples.

It is a citadel - perhaps you build a special Great General-like unit, and then you have the general march out and build a citadel which is machu pichu. This would be the citadel with buffs galore - culture, food, gold, defense, hammers.
 
Hmm... that gives me an interesting idea. Makes mountain tiles workable at +2 of everything.
 
I'd like suggestions for how to make Machu Picchu more exciting. The trade route bonus is rather bland, and doesn't even produce much effect until the late game, so I think I might move that effect to a later wonder.
Any bonus reflecting its spiritual value, administrative role, or mastery of engineering would make sense, if anyone has ideas. :)

It is a citadel - perhaps you build a special Great General-like unit, and then you have the general march out and build a citadel which is machu pichu. This would be the citadel with buffs galore - culture, food, gold, defense, hammers.

This seems like an excellent approach. It could get the castle improvement, and the buffs healinbear suggested. Perhaps it should be limited to a city with mountains next to it. Other Wonders do this, and it would help mitigate its power.
 
Machu Picchu fills a role no other wonder at that time really does: Boost a land based gold economy. I would say a decent wonder role would be 2:c5food: 2:c5gold: 1:c5culture: mountains in the city radius
 
what about: the ability to pass through the mountains within the range of machu picchu plus making mountains workable.
 
You all have to remember the opportunity costs of making mountain tiles workable: if you are working that tile, you are _not_ working another tile, so those tiles would have to be significantly better to make the wonder worth it.
 
what about: the ability to pass through the mountains within the range of machu picchu plus making mountains workable.

I thought about this then thought about the several combat related reasons why this would be a terrible idea. Ranged units could fire with impunity, unable to be attacked from melee.
 
your right about the combat unbalance. @seek Its a nice idea, that gives flavor to the wonder, but I think it has to be more powerful. As it is, 25% trade route income can give a massive bonus if used correctly. Still thinking :)
 
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