In the city screen in the list of goods is a line "Total = 0" below every good. What does that line display?

It just says that this city currently does not produce any of that Yield. :)
It is pretty clear once you actually produce some fo that Yield, because then you have the context.
(I am not sure if the text was changed in the recent text updates - maybe it was a bit clearer before. :dunno:)

The TXT_KEYs are those if you want to change them for yourself:
  • TXT_KEY_YIELD_TOTAL
  • TXT_KEY_YIELD_TOTAL_FLOAT
 
Roadbuilding. In my current game I added 3 rivers for my own fun and wanted to build a road between two of my colonies.
However the suggested route seems strange to me. It would go over a hill and then cross a river to connect them - instead of using only plain terrain which would be possible...?

e.g. draw a line from the wood bonus southwest in a diagonal between the hills and mountains over the grassland and then south over the prairie - no river, no hills.

Spoiler :

roadroute.jpg

 
- no river
Where is the issue with "Rivers", they do not slow down movement. :dunno:

This game can not calculate "immersive" Roads. (e.g. avoiding Rivers or Hills)
It can only calculate Roads as they game was configured for "shortest movement".

And also such pathfinding algorithms in games try to minimalize "too much diagonal movement in a row" because they look unnatural.
So something like first just "straight down" then "all diagonal" it will not do. It rather tries to mix "down" and "diagonal" a bit to look more natural.

Summary:

This is simply how most pathfinding algorithms in games work.
They try to create movement paths that look a bit more natural and less robotic.

I see absolutely no problem in the "Road path" the game calculates. :dunno:
Trying to change that would be damn risky and could lots of issues for performance or stability.
 
When I open the Score Display my own faction is listed on top with "82:" before the name of my leader.
What does the 82 mean? Even with the natives there are no 82 factions ingame - or am I the 82nd in something?

Spoiler :

ScoreDisplay.jpg

 
What does the 82 mean?
It is your Score. (The score points the game calculated) :)
Units / Founding Fathers / Plots Owned / Cities ... all give you score points.

The one with the highest score is the "best".
You are not 82nd as it seems but 1st. ;)
 
I doubt that I´m so much better than the other AI´s. The gold seems to be strange.

e.g. I own 5118 gold (upper left of the screen) and the richest AI I have encountered is Montezuma/Atzecs with 24584 gold

Spoiler :

ScoreDisplay.jpg



Demographics: I own 5118 gold - but my best rival has only 869 gold as if the natives do not count as rivals but only the european colonizers.869 would be the english/George Washington.

Spoiler :

Demographics.jpg


And even stranger - one of my rivals produces -3 food...?
 
The gold seems to be strange.
As far as I know Gold is not relevant for Score.
(It is really mostly Cities / Territory / Units / Buildings / Foundning Fathers / ...)

Score is not "Strength" or anything like that.
It is just calculated for "Score Victory" if you want to play with limited time and not declare WOI.

Have you ever played Civ4BTS and tried to play for "Score Victory"?
It is just the same in Civ4Col.
 
why ai europeans dont seem to declare wars at all even with the game option "ai prefer war over peace"option on..?
 
why ai europeans dont seem to declare wars at all even with the game option "ai prefer war over peace" option on..?

"Always War" was removed from WTP game options. :undecide:
How come you still see it? Which version do you play?

It was never properly working in Civ4Col anyways.
It is really a completely pointless remnant of Civ4BTS.
 
As far as I know Gold is not relevant for Score.
(It is really mostly Cities / Territory / Units / Buildings / Foundning Fathers / ...)

Score is not "Strength" or anything like that.
It is just calculated for "Score Victory" if you want to play with limited time and not declare WOI.

Have you ever played Civ4BTS and tried to play for "Score Victory"?
It is just the same in Civ4Col.

Gold was just one example that is easier to see and compare than "soldiers" or "area" ( I have no idea how the game counts military units as how many soldiers). What I meant was that the natives seem not to count in the score, only the european nations. That is different in the greatest city comparison - there native cities are in the list. But not in the demographics comparison.
 
What I meant was that the natives seem not to count in the score, only the european nations. That is different in the greatest city comparison - there native cities are in the list. But not in the demographics comparison.

Again, Score and Power comparison are 2 completely different things ...
You could have really low Power (at the moment) but still have accumulated enough Score (throughout the game) to win ...

Power: Current Power of the Player
Strenght: Points accumulaed throughout the game
 
Again, Score and Power comparison are 2 completely different things ...
You could have really low Power (at the moment) but still have accumulated enough Score (throughout the game) to win ...

Power: Current Power of the Player
Strenght: Points accumulaed throughout the game

You miss my point. The demographics section measures my gold vs. the "best rival" - and as I know from the "Score Display" the amount of gold 869 is Cortez´gold. Not Montezuma´s gold despite that Montezuma has more gold than Cortez and me combined.
So is it WAD that the natives are ignored in the demographics screen? Which seems strange to compare my value against a a much lower value while a natie has a much higher value.
Or is it a bug that the demographics screen ignores the natives and compares my values only to europeans despite some native factions having more cities, more gold and more land?
 
Previous versions I tend to find a empty ship with all the sailors dead pretty quick at the start of a new game. Now it never happens. Did that get changed?
 
So is it WAD that the natives are ignored in the demographics screen?
Yes, because they are not rivals and can not win the game. :)
Why should anybody need to compare himself with the Natives instead of the competitors?

The complete screen would be useless in early game if you would see the Natives in there.
(Because in deed they have much more gold and much more population than you.)

Or is it a bug ...
No they are excluded there on purpose (explicitly in the code).
If I remember correctly I implemented that myself.
 
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In the city screen in the list of goods is a line "Total = 0" below every good. What does that line display?
(I am not sure if the text was changed in the recent text updates - maybe it was a bit clearer before. :dunno:)
Nope, that is TAC or even vanilla Civ4Col text.
The TXT_KEYs are those if you want to change them for yourself:
  • TXT_KEY_YIELD_TOTAL
  • TXT_KEY_YIELD_TOTAL_FLOAT
I've made no changes to these tags yet although I've done some tests recently to identify where the two tags are actually used. Both tags are used somehwat differently than expected, thus I'll post on GitHub a comprehensive proposal covering some minor adjustments.

Nonetheless the question remains whether the text should actually be shown if there is no active production of a yield. That would surely lead to a 'cleaner' interface.
 
( I have no idea how the game counts military units as how many soldiers).
Considering the numbers I was also wondering...

This reminds me of raystuttgarts post on GitHub two weeks ago:
You can now balance "Real Population coputation" in Global DefinesAlt:
REAL_POPULATION_MULTIPLIER ---> Adjusted that already to 1000

It'd be really nice to set a similar multiplier for military units, too.
 
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Or is it a bug that the demographics screen ignores the natives and compares my values only to europeans despite some native factions having more cities, more gold and more land?
So is it WAD that the natives are ignored in the demographics screen?
Yes, because they are not rivals and can not win the game. :)
Why should anybody need to compare himself with the Natives instead of the competitors?

The complete screen would be useless in early game if you would see the Natives in there.
Although the screen makes only sense if you want to compare yourself with other comparable nations, i.e. your European rivals, there is still room for improvement. Since there is no revision of the screen itself planned or intended, we can still rename the headers of the columns. But the the columns seem to have a fixed width so that inserting 'European' might or might not work. I'll do some tests.
 
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Can be domestic sales (temporary) disabled?
I mean forbid to sale certain goods in the domestic market (per colony or otherwise).
Sometimes get annoying when cannot produce goods because all of them consumed in the certain colony.

Or disable the market building in a colony temporary (all domestic sales halted)?
 
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