raystuttgart
Civ4Col Modder
No, such a feature / setting in City Screen does not exist.Can be domestic sales (temporary) disabled?
But somebody could program it.

No, such a feature / setting in City Screen does not exist.Can be domestic sales (temporary) disabled?
Although the screen makes only sense if you want to compare yourself with other comparable nations, i.e. your European rivals, there is still room for improvement. Since there is no revision of the screen itself planned or intended, we can still rename the headers of the columns. But the the columns seem to have a fixed width so that inserting 'European' might or might not work. I'll do some tests.
Mountains = movement cost 5?
Annoyingly the AI can come up with the idea to hide a few units and you haven't won until you defeated all of them.My question tho is about my last run. I claimed independence and killed off every unit of the king`s expeditionary force but... the game just goes on. No victory has occurred. What`s up with that?
You have to produce 10 000 yields in a single turn. I can't remember offhand if bells, crosses and similar are included.And also: what exactly is needed for an industrial victory?
It is possible to give the hunter the skill wildlife for animal hunting so we can use him like scouts for animal hunting?
When we follow the logic that the demographics screen does not compare ALL AI´s to the player but only the europeans as only those count as rivals
(I don´t, as a player could lose to a native AI in an early war and as e.g. Civilization compared all civilizations with each other in the categories of land size, military, gold etc) then it makes no sense that the native AI´s do have scores at all.
e.g. score list of all discovered AI´s on the right of the screen where most european rivals still are far behind the native AI´s (marathon game speed, gigantic map)
A score is nothing else but a comparison just like in the demographics screen. (...)
OR the native AI´s (...) should not have a score either just like the Kings of Europe do not have a score.
What equipment do you need for a prepared settler? Couldn't spot it in the encyclopedia.
It exists:Things like the grand canyon or Niagara falls, maybe they could provide the city with extra culture per turn?
I've browsed pages of threads and thread titles but idk if I'm missing an existing thread.
I think it means it's the same feature, but with different graphics, like a forest can have more than one appearance.Another question of the "im sure its been discussed somewhere but my search is failing me..." variety...
Prior to the 19th century, cannons generally had a range of max 200 meters. Land units moving out of range of ships isn't unthinkable. Besides the cannon ammo against units (humans) was grape shot (many small bullets, essentially a shotgun). While horribly effective at close range, it did have a really short range meaning it was used as a ship to ship combat weapon when they were close.Naval (and artillery) bombardment causing unit damage? Thinking similar to the civ4 road to war mod.
Why warships, cannon, and mortars pounding a settlement for a prolonged period only reduces a defense bonus and doesn't actually hurt anyone is a mystery to me. I imagine there's some reason, if only "no ones done it yet" lol.
Seems a pretty big immersion miss, though.
I feel like I failed to convey a specific detail. *during settlement bombardment*I think it means it's the same feature, but with different graphics, like a forest can have more than one appearance.
Come to think of it, shouldn't we have variety of improvements? That way we can have one goody hut while keeping all the graphics. I'm not sure it's worth it to implement now, but I think that would have been a better approach if it was done from the start.
Prior to the 19th century, cannons generally had a range of max 200 meters. Land units moving out of range of ships isn't unthinkable. Besides the cannon ammo against units (humans) was grape shot (many small bullets, essentially a shotgun). While horribly effective at close range, it did have a really short range meaning it was used as a ship to ship combat weapon when they were close.