- Add a Terra Map script
- Add some new map size at 2:1 ratio, which is better for a Terra Map (Giant and Ludicrous were almost at that ratio already)
- Tweaked the "Giant" size to be 184x92 (the Giant Earth Map is still 180x94)
- Remove Barbarian scout from the map until turn 7 (can be changed in advanced setup)
- Add an option to try to place all luxuries on the map (always ON on the Terra Map and when the old world start option is used the extra luxuries will all be placed on the New World)
- Ludicrous Size changed from 230x115 to 200x100 to prevent crashes with the Summer Patch (the Largest Earth is still at 230x116 and won't load on most PC since that patch)
- Fix City Name position for alternate Capitals on Greatest Earth and Largest Earth that were registered for Giant Earth (causing duplicate names on Giant Earth)
- Add Auckland, Antananarivo, Armagh, Granada, Muscat, Palenque positions on Greates Earth Map
- Add fallback functions to select starting location for Civilizations or City States based on (simple) fertility calculation
- Use the above functions to fix a few loading bugs, especially when too many Civilizations are selected for a map size.
- Bug fixes to the culturally linked placement that was failing on largest maps with too many civilizations.
- Add new option when selecting "TSL" to allow Civilization without TSL to be placed on the map anyway.
Could be an incompatibility, which other mods are you using ?I can't get this mod to work for some reason. I tried adding it first with Steam, and when that was a bust, downloaded it here from Civ Fanatics. But whenever I go to Create a Game and click on any of the YnAMP map selections, the start screen freezes up. It just completely stops working, and I have to Force Quit. Could this problem arise because I'm playing on a Mac?
CQUI (Community)Could be an incompatibility, which other mods are you using ?
Yes, do we know which capitals will be used btw?
Updating the resource import data is not in my short term list of to do, I always use the exclusion zone.
Yes, do we know which capitals will be used btw?
Updating the resource import data is not in my short term list of to do, I always use the exclusion zone.
To change their placement ? yes, it should.I have a question regardind city-states add via Custom.xml.
Adding simply:
<GameInfo>
<StartPosition>
<Replace Y="57" X="7" Civilization="CIVILIZATION_KANDY" MapName="GiantEarth"/>
<Replace Y="53" X="6" Civilization="CIVILIZATION_BUENOS_AIRES" MapName="GiantEarth"/>
</StartPosition>
</GameInfo>
Will work?
With 0 City States in setup, you'll have 0 City States in the game.And do I have to choose 0 City-States in setup?
Here I suppose, or Github, as I don't plan to get the DLC.What's the best place to keep an eye on to know when the new dlc stuff has been added to giant earth?