YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

Its only 7:48am and I haven't had my coffee... so I will answer the important bit only. Once the sound comes back, the problem is gone. You can hit the spots again, no worries.
 
Gedemon updated YnAMP - Yet (not) Another Maps Pack for Civ6 with a new update entry:

Beta .6 : Terra Map

  • Add a Terra Map script
  • Add some new map size at 2:1 ratio, which is better for a Terra Map (Giant and Ludicrous were almost at that ratio already)
  • Tweaked the "Giant" size to be 184x92 (the Giant Earth Map is still 180x94)
  • Remove Barbarian scout from the map until turn 7 (can be changed in advanced setup)
  • Add an option to try to place all luxuries on the map (always ON on the Terra Map and when the old world start option is used the extra luxuries will all be placed on the New World)
  • Ludicrous Size changed from 230x115 to 200x100 to prevent crashes with the Summer Patch (the Largest Earth is still at 230x116 and won't load on most PC since that patch)
  • Fix City Name position for alternate Capitals on Greatest Earth and Largest Earth that were registered for Giant Earth (causing duplicate names on Giant Earth)
  • Add Auckland, Antananarivo, Armagh, Granada, Muscat, Palenque positions on Greates Earth Map
  • Add fallback functions to select starting location for Civilizations or City States based on (simple) fertility calculation
  • Use the above functions to fix a few loading bugs, especially when too many Civilizations are selected for a map size.
  • Bug fixes to the culturally linked placement that was failing on largest maps with too many civilizations.
  • Add new option when selecting "TSL" to allow Civilization without TSL to be placed on the map anyway.
 
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Does this latest update with map size changes impact true start locations for Civ mods that use the .sql to set their start locations?
 
No, it doesn't affect TSL, the change of sizes is only for the scripts like Continents, Pangea, etc...

All the earth maps are still at the same size.
 
As I have 3 reports of the Terra Map not working, I'd like to know if it's working for someone else than me...
 
Don't see this every day on giant earth tsl: Cleopatra has conquered St. Petersburgh.

This is before I've teched Early Empire. I'm on America, so I don't know what's going on over there, but it certainly raised my eyebrows.
 
I can't get this mod to work for some reason. I tried adding it first with Steam, and when that was a bust, downloaded it here from Civ Fanatics. But whenever I go to Create a Game and click on any of the YnAMP map selections, the start screen freezes up. It just completely stops working, and I have to Force Quit. Could this problem arise because I'm playing on a Mac?
 
I can't get this mod to work for some reason. I tried adding it first with Steam, and when that was a bust, downloaded it here from Civ Fanatics. But whenever I go to Create a Game and click on any of the YnAMP map selections, the start screen freezes up. It just completely stops working, and I have to Force Quit. Could this problem arise because I'm playing on a Mac?
Could be an incompatibility, which other mods are you using ?
 
Could be an incompatibility, which other mods are you using ?
CQUI (Community)
Quo's Combined Tweaks
Larger Worlds
City Name Generator
Real Eurekas
Wondrous Wonders

See any potential conflicts there?
 
Thanks. I'll try it again without that one and see what happens...
 
@Gedemon

Ged, are we going to see coffee/tea/tobacco on the imported resources giant eart map at any point?

I've been flopping between exclusion zones and import. They both have +'s and -'s. Using zones tends to spam mercury and jade though.

Also, can we expect to see 2 new TSL's after the DLC's hit?
 
Yes, do we know which capitals will be used btw?

Updating the resource import data is not in my short term list of to do, I always use the exclusion zone.
 
Yes, do we know which capitals will be used btw?

Updating the resource import data is not in my short term list of to do, I always use the exclusion zone.

Indonesian capital is Majapahit which is basically on the same island (Java) which Jakarta is on
 
Great mod!! Just wanna say that in the largest map the new city states are not in their real position. Eg, Armagh is in the place of Hungary, Granada is not found in southern Iberia. Is it gonna be fixed? thx
 
I have a question regardind city-states add via Custom.xml.
Adding simply:

<GameInfo>
<StartPosition>
<Replace Y="57" X="7" Civilization="CIVILIZATION_KANDY" MapName="GiantEarth"/>
<Replace Y="53" X="6" Civilization="CIVILIZATION_BUENOS_AIRES" MapName="GiantEarth"/>
</StartPosition>
</GameInfo>

Will work?
And do I have to choose 0 City-States in setup?
 
What's the best place to keep an eye on to know when the new dlc stuff has been added to giant earth?
 
I have a question regardind city-states add via Custom.xml.
Adding simply:

<GameInfo>
<StartPosition>
<Replace Y="57" X="7" Civilization="CIVILIZATION_KANDY" MapName="GiantEarth"/>
<Replace Y="53" X="6" Civilization="CIVILIZATION_BUENOS_AIRES" MapName="GiantEarth"/>
</StartPosition>
</GameInfo>

Will work?
To change their placement ? yes, it should.

And do I have to choose 0 City-States in setup?
With 0 City States in setup, you'll have 0 City States in the game.

What's the best place to keep an eye on to know when the new dlc stuff has been added to giant earth?
Here I suppose, or Github, as I don't plan to get the DLC.
 
placing ha long bay doesn't work with:
Code:
    if GameInfo.Features["FEATURE_HA_LONG_BAY"] then -- Indonesia_Khmer DLC is loaded
    NaturalWonders[GameInfo.Features["FEATURE_HA_LONG_BAY"].Index]        = { X = XX, Y = YY}
    end

anyone knows why ?
 
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