YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

my "last turn before crash" reference saved game is still crashing the next turn on Giant Earth.

Largest Earth map still not loading at minimum graphic setting.

I'll launch a new autoplay game on Giant Earth, but I'm pessimist...
 
Update on gitHub/Steam
Code:
- bug fix: restore LowLand placement
- bug fix: all Major Civilizations should now start only on the largest landmass when using Firaxis Terra Map
 
can confirm, setup working, i'm testing giant earth with auto play for now - fingers crossed
Crash on water level rising on my side on a Giant Terra Map (Firaxis version).

Testing a Giant Earth Map without lowlands ATM.
 
Is it possible to make changes (resources and land type) using the worldbuilder and still have TSL without manually adding them in script?
I have a map generated and thought of exporting map to world builder but all YNaemp / TSL options are gone after loading map ofcourse..

This it? ( (= maually edditing script for civs TSL)

https://forums.civfanatics.com/threads/how-to-add-and-change-tsl-for-a-ynamp-map.621143/

Thanks !!!! Really love the ludicrous map!
 
To use the TSL directly you could try to export your modified map to a mod following that tutorial:
https://forums.civfanatics.com/thre...-map-using-zobtzlers-ynabmc-and-ynamp.637020/

then open the Config/Config.xml file in the created folder and search for the line looking like that
Code:
        <Row Key1="Map" Key2="YourName_YourMapName_Map.lua" ParameterId="YourName_YourMapName_Map" Name="MapName" Description="" Domain="text" DefaultValue="YourName_YourMapName_Map" ConfigurationGroup="Map" ConfigurationId="MapName" GroupId="MapOptions" Visible="0" SortIndex="2010"/>

and change the
Code:
DefaultValue="YourName_YourMapName_Map"
to use the name of the map you've modified, for example
Code:
DefaultValue="GiantEarth"

Your map will then use the GiantEarth database for TSL, City Names, ...

But specific setting parameters (like selecting a region of the map) need to be copied in your config file and modified to use the keys that are specific to your map:
Code:
Key1="Map" Key2="YourName_YourMapName_Map.lua"

I'll try to export the starting location placed on the WB to XML format in the future for easier editing.
 
@Gedemon Not a big deal, but I noticed a new FXS SortMapsByName function in the AdvancedSetup.lua, which renders the Map Types SortIndex moot. Since I like to have certain maps that I use frequently at the top of the list it's a little annoying. I commented out those lines to get my preferred sorted list back. I don't know if it really matters to you or anyone else, but thought I'd mention it.
 
Yes, after the patch I added the YnAMP prefix to all maps in the pack to (re)group them...

New small update on gitHub/Steam:
Code:
- restore "Export Map to Lua" button on the Worldbuilder option screen
- add keyboard shortcut (ctrl+alt+E) to the ExportMapToLua function as the current version of YnABMC doesn't support the new context renaming introduced by the game's September 2019 patch
 
So for now use CTRL+ALT+E to export the map to lua, from in game or from the WB, you'll hear a small sound to confirm the export.
 
To use the TSL directly you could try to export your modified map to a mod following that tutorial:
https://forums.civfanatics.com/thre...-map-using-zobtzlers-ynabmc-and-ynamp.637020/

then open the Config/Config.xml file in the created folder and search for the line looking like that
Code:
        <Row Key1="Map" Key2="YourName_YourMapName_Map.lua" ParameterId="YourName_YourMapName_Map" Name="MapName" Description="" Domain="text" DefaultValue="YourName_YourMapName_Map" ConfigurationGroup="Map" ConfigurationId="MapName" GroupId="MapOptions" Visible="0" SortIndex="2010"/>

and change the
Code:
DefaultValue="YourName_YourMapName_Map"
to use the name of the map you've modified, for example
Code:
DefaultValue="GiantEarth"

Your map will then use the GiantEarth database for TSL, City Names, ...

But specific setting parameters (like selecting a region of the map) need to be copied in your config file and modified to use the keys that are specific to your map:
Code:
Key1="Map" Key2="YourName_YourMapName_Map.lua"

I'll try to export the starting location placed on the WB to XML format in the future for easier editing.

Hi Gedemon,

Unfortunatly the changed YnAMP largest EartCustom which i edited with some resources wont load..
Can you have a look at the log file?
+ I dont understand the last step about the specific parameters you need to copy..
tnx !
part of lua.log:

Map Script: ------------------------------------------------------
Map Script: Setting YnAMP globals and cache...
Map Script: Map Name = LargestEarthCustom
Map Script: Reference Map =
Map Script: YnAMP Options:
Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = false, Requested Resources = false, Real Deposits = false, Place All Luxuries = false
Map Script: - Features placement = PLACEMENT_IMPORT
Map Script: - Rivers Placement = PLACEMENT_IMPORT
Map Script: - Resource placement = PLACEMENT_IMPORT
Map Script: - Natural Wonders placement = PLACEMENT_IMPORT
Map Script: - Continents naming = PLACEMENT_IMPORT
Map Script: - Lowland placement = PLACEMENT_DEFAULT
Map Script: - Flood Plains placement = nil
Map Script: Loading YnAMP functions ...
Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
GenerateRandomMap: Map Seed = -728302801
Map Script: Calling Map Generator
Map Script: bUseOffset false
Map Script: StartX
Map Script: EndX
Map Script: StartY
Map Script: EndY
Map Script: g_UncutMapWidth 0
Map Script: g_UncutMapHeight 0
Map Script: g_iW 0
Map Script: g_iH 0
Map Script: Map.GetGridSize() 0 0
Map Script: bUseRelativePlacement nil
Map Script: bUseRelativeFixedTable nil
Map Script: g_MaxStartDistanceMajor = 0
Map Script: g_MinStartDistanceMajor = 0
Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3383: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3383: in function 'GenerateImportedMap'
C:\Users\cwkde\Documents\My Games\Sid Meier's Civilization VI\Mods\casper_vrijcas\Lua\casper_vrijcas_Map.lua:33: in function 'GenerateMap'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
[C]: in function '(anonymous)'
 
Hi Gedemon,

Unfortunatly the changed YnAMP largest EartCustom which i edited with some resources wont load..
Can you have a look at the log file?
I need the full log, in a new thread if possible.
+ I dont understand the last step about the specific parameters you need to copy..
tnx !
I think you need to copy that part of the Largest Earth Custom config file
Spoiler :

Code:
    <Parameters>
        <!--    LargestEarth Options
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="RealDeposits" Name="LOC_MAP_RESOURCES_PLACEMENT_RWDEPOSIT_NAME" Description="LOC_MAP_RESOURCES_PLACEMENT_RWDEPOSIT_DESCRIPTION" Domain="RealDeposits" DefaultValue="PLACEMENT_DEPOSIT" ConfigurationGroup="Map" ConfigurationId="RealDeposits" GroupId="MapOptions" SortIndex="277"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="ContinentsPlacement" Name="LOC_MAP_CONTINENT_PLACEMENT_NAME" Description="LOC_MAP_CONTINENT_PLACEMENT_DESCRIPTION" Domain="ContinentsPlacement" DefaultValue="PLACEMENT_IMPORT" ConfigurationGroup="Map" ConfigurationId="ContinentsPlacement" GroupId="MapOptions" SortIndex="232"/>
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="RiversPlacement" Name="LOC_MAP_RIVERS_PLACEMENT_NAME" Description="LOC_MAP_RIVERS_PLACEMENT_DESCRIPTION" Domain="RiversPlacement" DefaultValue="PLACEMENT_IMPORT" ConfigurationGroup="Map" ConfigurationId="RiversPlacement" GroupId="MapOptions" SortIndex="231"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="NaturalWondersPlacement" Name="LOC_MAP_NATURAL_WONDERS_PLACEMENT_NAME" Description="LOC_MAP_NATURAL_WONDERS_PLACEMENT_DESCRIPTION" Domain="NaturalWondersPlacement" DefaultValue="PLACEMENT_IMPORT" ConfigurationGroup="Map" ConfigurationId="NaturalWondersPlacement" GroupId="MapOptions" Hash="0" SortIndex="244"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="FeaturesPlacement" Name="LOC_MAP_FEATURES_PLACEMENT_NAME" Description="LOC_MAP_FEATURES_PLACEMENT_DESCRIPTION" Domain="FeaturesPlacement" DefaultValue="PLACEMENT_IMPORT" ConfigurationGroup="Map" ConfigurationId="FeaturesPlacement" GroupId="MapOptions" Hash="0" SortIndex="245"/>       
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="Rainfall" Name="LOC_MAP_RAINFALL_NAME" Description="LOC_MAP_RAINFALL_DESCRIPTION" Domain="Rainfall" DefaultValue="2" ConfigurationGroup="Map" ConfigurationId="rainfall" GroupId="MapOptions" Hash="0" SortIndex="250"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomResourcesPlacement" Name="LOC_MAP_RESOURCES_PLACEMENT_NAME" Description="LOC_MAP_RESOURCES_PLACEMENT_DESCRIPTION" Domain="LargestEarthCustomResourcesPlacement" DefaultValue="PLACEMENT_DEFAULT" ConfigurationGroup="Map" ConfigurationId="ResourcesPlacement" GroupId="MapOptions" Hash="0" SortIndex="268"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="Resources" Name="LOC_MAP_RESOURCES_NAME" Description="LOC_MAP_RESOURCES_DESCRIPTION" Domain="Resources" DefaultValue="2" ConfigurationGroup="Map" ConfigurationId="resources" GroupId="MapOptions" Hash="0" SortIndex="270"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="ResourcesExclusion" Name="LOC_MAP_RESOURCES_PLACEMENT_EXCLUDE_NAME" Description="LOC_MAP_RESOURCES_PLACEMENT_EXCLUDE_DESCRIPTION" Domain="ResourcesExclusion" DefaultValue="PLACEMENT_EXCLUDE" ConfigurationGroup="Map" ConfigurationId="ResourcesExclusion" GroupId="MapOptions" SortIndex="275"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="CivilizationPlacement" Name="LOC_MAP_CIVILIZATION_PLACEMENT_NAME" Description="LOC_MAP_CIVILIZATION_PLACEMENT_DESCRIPTION" Domain="CivilizationPlacement" DefaultValue="PLACEMENT_TSL" ConfigurationGroup="Map" ConfigurationId="CivilizationPlacement" GroupId="MapOptions" Hash="0" SortIndex="280"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="ForceTSL" Name="LOC_MAP_FORCE_TSL_NAME" Description="LOC_MAP_FORCE_TSL_DESCRIPTION" Domain="ForceTSL" DefaultValue="FORCE_TSL_OFF" ConfigurationGroup="Map" ConfigurationId="ForceTSL" GroupId="MapOptions" Hash="0" SortIndex="281"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="StartPosition" Name="LOC_MAP_START_POSITION_NAME" Description="LOC_MAP_START_POSITION_DESCRIPTION" Domain="StartPosition" DefaultValue="2" ConfigurationGroup="Map" ConfigurationId="start" GroupId="MapOptions" Hash="0" SortIndex="285"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="RequestedResources" Name="LOC_MAP_RESOURCES_REQUESTED_NAME" Description="LOC_MAP_RESOURCES_REQUESTED_DESCRIPTION" Domain="RequestedResources" DefaultValue="PLACEMENT_REQUEST" ConfigurationGroup="Map" ConfigurationId="RequestedResources" GroupId="MapOptions" SortIndex="295"/>
        
        <!--    Auto City Naming -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="AutoCityNaming" Name="LOC_MAP_AUTO_CITY_NAMING_NAME" Description="" Domain="bool" DefaultValue="1" ConfigurationGroup="Map" ConfigurationId="AutoCityNaming" GroupId="MapOptions" SortIndex="2000"/>

        <!--    Special default MapSize (hidden)
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomSize"     Name="LOC_MAP_SIZE" Description="" Domain="StandardMapSizes" DefaultValue="MAPSIZE_LUDICROUS" ConfigurationGroup="Map" ConfigurationId="MAP_SIZE" Hash="1" GroupId="MapOptions" Visible="0" SortIndex="225"/>
        
        <!--    Hidden parameter to hide normal mapsize for converted maps
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="HideSize" Name="HideSize" Description="" Domain="bool" DefaultValue="1" ConfigurationGroup="Map" ConfigurationId="HideSize" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        
        <!--    Hidden parameters to notify some YnAMP scripts to use relative placement for this map (you must also set ReferenceMapHeight, ReferenceMapWidth and give that map the same name as the reference map
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="UseOwnDataForNW"            Name="UseOwnDataForNW"             Description="" Domain="StandardMapSizes" DefaultValue="1" ConfigurationGroup="Map" ConfigurationId="UseOwnDataForNW"         GroupId="MapOptions" Visible="0" SortIndex="225"/>
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="UseRelativePlacement"    Name="UseRelativePlacement"     Description="" Domain="StandardMapSizes" DefaultValue="1" ConfigurationGroup="Map" ConfigurationId="UseRelativePlacement"     GroupId="MapOptions" Visible="0" SortIndex="225"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="UseRelativeFixedTable"    Name="UseRelativeFixedTable"     Description="" Domain="StandardMapSizes" DefaultValue="1" ConfigurationGroup="Map" ConfigurationId="UseRelativeFixedTable"     GroupId="MapOptions" Visible="0" SortIndex="225"/>
        
        <!--    Hidden parameters to pass the Height/Width of the reference map for TSL
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="ReferenceMapHeight"     Name="ReferenceMapHeight"     Description="" Domain="text" DefaultValue="94" ConfigurationGroup="Map" ConfigurationId="ReferenceMapHeight" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="ReferenceMapWidth"     Name="ReferenceMapWidth"     Description="" Domain="text" DefaultValue="180" ConfigurationGroup="Map" ConfigurationId="ReferenceMapWidth" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        
        <!--    Hidden parameters to pass the RescaleSkipX/RescaleSkipY value tha were used when upscaling (used to create the correspondance tables between the coordinates of the current map and those of the reference map)
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="RescaleSkipX"     Name="RescaleSkipX"     Description="" Domain="text" DefaultValue="4" ConfigurationGroup="Map" ConfigurationId="RescaleSkipX" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="RescaleSkipY"     Name="RescaleSkipY"     Description="" Domain="text" DefaultValue="5" ConfigurationGroup="Map" ConfigurationId="RescaleSkipY" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        
        <!--    Hidden parameter to set the map name to the reference map that will be used to find the tables for TSL
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomName"                 Name="MapName"         Description="" Domain="text" DefaultValue="LargestEarthCustom"     ConfigurationGroup="Map" ConfigurationId="MapName"         GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomReferenceMap"         Name="ReferenceMap" Description="" Domain="text" DefaultValue="GiantEarth"             ConfigurationGroup="Map" ConfigurationId="ReferenceMap" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomName"                 Name="LOC_MAP_REFERENCE_DB_NAME"         Description="" Domain="LargestEarthCustomDBName" DefaultValue="GiantEarth"     ConfigurationGroup="Map" ConfigurationId="MapName"         GroupId="MapOptions" SortIndex="230"/>

        <!--    Hidden parameters to adjust features placement when they are not imported
        -->       
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomEquator"     Name="EquatorAdjustment" Description="" Domain="text" DefaultValue="-22"    ConfigurationGroup="Map" ConfigurationId="EquatorAdjustment" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomJungle"     Name="JunglePercent" Description="" Domain="text" DefaultValue="16" ConfigurationGroup="Map" ConfigurationId="JunglePercent" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomForest"     Name="ForestPercent" Description="" Domain="text" DefaultValue="22" ConfigurationGroup="Map" ConfigurationId="ForestPercent" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomMarsh"     Name="MarshPercent" Description="" Domain="text" DefaultValue="2"     ConfigurationGroup="Map" ConfigurationId="MarshPercent" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomOasis"     Name="OasisPercent" Description="" Domain="text" DefaultValue="1"     ConfigurationGroup="Map" ConfigurationId="OasisPercent" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomIceNorth"     Name="IceNorth" Description="" Domain="text" DefaultValue="5" ConfigurationGroup="Map" ConfigurationId="IceNorth" GroupId="MapOptions" Visible="0" SortIndex="2010"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthCustomIceSouth"     Name="IceSouth" Description="" Domain="text" DefaultValue="4" ConfigurationGroup="Map" ConfigurationId="IceSouth" GroupId="MapOptions" Visible="0" SortIndex="2010"/>

        <!--    Hidden parameters to specifiy the uncut map size
        -->
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthUncutMapWidth"        Name="UncutMapWidth"     Description="" Domain="text" DefaultValue="230" ConfigurationGroup="Map" ConfigurationId="UncutMapWidth"     GroupId="MapOptions" Visible="0" SortIndex="2025"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua"     ParameterId="LargestEarthUncutMapHeight"    Name="UncutMapHeight"     Description="" Domain="text" DefaultValue="116" ConfigurationGroup="Map" ConfigurationId="UncutMapHeight"     GroupId="MapOptions" Visible="0" SortIndex="2025"/>

        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomStartX"     Name="LOC_MAP_STARTX_NAME"    Description="LOC_MAP_STARTX_DESCRIPTION"     Domain="LargestEarthCustomLatitude"     DefaultValue="0"     ConfigurationGroup="Map" ConfigurationId="StartX"     GroupId="MapOptions" SortIndex="221"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomStartY"     Name="LOC_MAP_STARTY_NAME"    Description="LOC_MAP_STARTY_DESCRIPTION"     Domain="LargestEarthCustomLongitude"     DefaultValue="0"     ConfigurationGroup="Map" ConfigurationId="StartY"     GroupId="MapOptions" SortIndex="222"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomEndX"         Name="LOC_MAP_ENDX_NAME"    Description="LOC_MAP_ENDX_DESCRIPTION"        Domain="LargestEarthCustomLatitude"     DefaultValue="229"     ConfigurationGroup="Map" ConfigurationId="EndX"        GroupId="MapOptions" SortIndex="223"/>
        <Row Key1="Map" Key2="LargestEarthCustom.lua" ParameterId="LargestEarthCustomEndY"         Name="LOC_MAP_ENDY_NAME"    Description="LOC_MAP_ENDY_DESCRIPTION"         Domain="LargestEarthCustomLongitude"     DefaultValue="115"     ConfigurationGroup="Map" ConfigurationId="EndY"        GroupId="MapOptions" SortIndex="224"/>

    </Parameters>

in your map's config.xml and replace all "LargestEarthCustom.lua" in
Code:
Key2="LargestEarthCustom.lua"
by your map file name.
 
update on Steam/gitHub
Code:
- remove keyboard shortcut (to export maps to Lua) as it has been reported to be a cause of crashes when restarting, quitting or reloading a game.
- use YnABMC v0.3.4.2 to import a map from the Lua.log: https://github.com/Zobtzler/YnABMC/releases
 
Gedemon, could you make a number value on how many civs i want in the game in the menu? Would help alot instead of counting civs all the time now. Firaxis should have added this a long time ago
 
Last edited:
It's something I'd like too, not sure it can be done in a simple way, but I may have a look at some points.

There are reports of issues with CS leaders taking the place of majors that I need to track and fix first, as it's linked to the code that will need to change.
 
It's something I'd like too, not sure it can be done in a simple way, but I may have a look at some points.

There are reports of issues with CS leaders taking the place of majors that I need to track and fix first, as it's linked to the code that will need to change.
Okey thats good. Hope it's not to hard to fix then :)
 
hi, I apologize for the stupid question. But when I use the Earth Map with GatheringStorm the game crashes after I click on the next turn. Will this problem be solved? Because I don't want to give up this fantastic map
 
There have been a few reports of a new bug that seems to have been introduced by the last civ6 patch:
  • Rivers not displayed in 3D view on some maps (Nile on the Play Europe Again map for example) when using the Map Generator floodplains function (not exposed to modders AFAIK)
I don't think I can fix it, so send your bug reports to Firaxis, insist on the fact that it wasn't happening before v.341 of the game.

edit:

bug report here:
https://forums.civfanatics.com/thre...aps-after-calling-generatefloodplains.650202/
 
Last edited:
Hello , can any of the moders that made these maps help me with something. I love these maps and always play them with true start locations( greatest earth map especially), but with some new moded civs that I have added : Bulgaria,romania,seleucid , the settler just doesn't appear when I start a true location map.Is there anyway to set their starting locations, because I think they don't appear simply because they lack a starting location.
 
Last edited:
Hello , can any of the moders that made these maps help me with something. I love these maps and always play them with true start locations( greatest earth map especially), but with some new moded civs that I have added : Bulgaria,romania,seleucid , the settler just doesn't appear when I start a true location map.Is there anyway set they re starting locations, because I think they don't appear simply because they lack a starting location.
see https://forums.civfanatics.com/threads/how-to-add-and-change-tsl-for-a-ynamp-map.621143/
 
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