bB547
Chieftain
This is a great game now thanks to this map and everyones hard work. I was wondering if its possible to edit the map using world builder from CIV V. How would this work? Thank you so much! The community makes this game great.
This would be great? Is it possible?This is a great game now thanks to this map and everyones hard work. I was wondering if its possible to edit the map using world builder from CIV V. How would this work? Thank you so much! The community makes this game great.
Ya, I did it via SQL, its probably doable via XML too:-
Code:UPDATE LocalizedText SET Text ='Sydney city-state' WHERE Tag ='LOC_CIVILIZATION_BRUSSELS_DESCRIPTION' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney Suzerain Bonus' WHERE Tag ='LOC_LEADER_TRAIT_BRUSSELS_NAME' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CIVILIZATION_BRUSSELS_NAME' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_1' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_2' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_3' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_4' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Sydney' WHERE Tag ='LOC_CITY_NAME_BRUSSELS_5' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Placeholder Text!' WHERE Tag ='LOC_PEDIA_CITYSTATES_PAGE_CIVILIZATION_BRUSSELS_CHAPTER_HISTORY_PARA_1' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Placeholder Text!' WHERE Tag ='LOC_PEDIA_CITYSTATES_PAGE_CIVILIZATION_BRUSSELS_CHAPTER_HISTORY_PARA_2' AND Language ='en_US'; UPDATE LocalizedText SET Text ='Placeholder Text!' WHERE Tag ='LOC_PEDIA_CITYSTATES_PAGE_CIVILIZATION_BRUSSELS_CHAPTER_HISTORY_PARA_3' AND Language ='en_US';
Then you need to add in the modinfo:-
Code:<Components> <LocalizedText id="YNAMP_CITYSTATETEXT"> <Items> <File>Configuration/YNAMP_CityStateText.sql</File> </Items> </LocalizedText> <Components> <Files> <File>Configuration/YNAMP_CityStateText.sql</File> </Files>
I've found this https://forums.civfanatics.com/threads/how-to-launch-the-ingame-worldbuilder.600327/ but it looks like we are going to have to use the new world builder and then export it with firetuner? I'm unclear on if it needs to be saved as a mod or a map..... I don't know how this would work but it seems possible. I'm still trying to piece it all together. A step by step guide for this would be much appreciated.This would be great? Is it possible?
I was wondering how to make minor edits to the map. Is this possible?
Yes thank you for your reply. I can't seem to get this map opened in world builder for civ 6 but i did I find this comment by tazpn314:Was there anything in the Modding and Customization Forums that could help?
https://forums.civfanatics.com/forums/civ6-creation-customization.541/
I figured out how to make edits of the map, enable world builder in menu from this:Based on the picture that is up on Wikipedia for Sumeria, Uruk—the capital city of Sumeria—needs to be situated 1 tile left and 1 tile up (between the rivers).
At the very least, it should be 1 tile left (if you want to make it a coastal city).
Thank You.
In my last game, they kept settling new cities with a 3 or 4 tile space between cities. Not looking for them to always do a gap of at least 6 tiles between but would like them to space them out a tad bit more.
On which map ?Based on the picture that is up on Wikipedia for Sumeria, Uruk—the capital city of Sumeria—needs to be situated 1 tile left and 1 tile up (between the rivers).
At the very least, it should be 1 tile left (if you want to make it a coastal city).
Thank You.
use the Exclusion Zones option, but the tables are not filled yet.Quick question for Ged... I have been using the import resources. But I am getting tired of all of the resources being in the same place. What setup do I want to get random resources, without getting, say, silk in Europe or ivory in Russia? Or has that been implemented yet? The last time I tried the map generator (Alpha 3 maybe), it gave me a ton of resources.
numbers may be to high, I'm not sure of the issue, it may require a rewrite of the resource placement code.
Yes, but this should be fixed since a few release.My experience was back in Alpha 3. What it looked like to me was that the map generator was splattering resources over the already placed stuff. So you got doubled up.
Yes, but this should be fixed since a few release.
On which map ?
You can edit the corresponding xml file in the Gameplay folder (for example Map_GreatestEarthMap.xml) and search for the civ you want to change the starting position. There is an "how to" in FP to get the x, y value of any tile when playing.