Dirzi
Chieftain
- Joined
- Oct 23, 2016
- Messages
- 14
Thanks for reply.I don't plan to make such an option, but you can edit the AssignStartingPlots.lua in override, look for "ResourceGenerator.Create(args)" (normal civ6 placement) and change the if statement so it's called every time.
This code, I mean?
if not bDoResources then
if bResourceExclusion then
buildExclusionList()
placeExclusiveResources()
end
resourcesConfig = MapConfiguration.GetValue("resources");
local args = {
resources = resourcesConfig,
};
ResourceGenerator.Create(args);
else
This is the second problem.You'll have a lot of work to balance that,